mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-14 02:58:44 +08:00
[ts][webcomponents] Moved dispose example in its own file.
This commit is contained in:
parent
3866154cb9
commit
b63a29e3b5
@ -200,6 +200,7 @@
|
||||
<li><a href="/spine-webcomponents/example/app.html">App</a></li>
|
||||
<li><a href="/spine-webcomponents/example/login.html">Login</a></li>
|
||||
<li><a href="/spine-webcomponents/example/game.html">Game</a></li>
|
||||
<li><a href="/spine-webcomponents/example/dispose.html">Dispose</a></li>
|
||||
<li><a href="/spine-webcomponents/example/gui.html">GUI</a></li>
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
170
spine-ts/spine-webcomponents/example/dispose.html
Normal file
170
spine-ts/spine-webcomponents/example/dispose.html
Normal file
@ -0,0 +1,170 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Webcomponent GUI</title>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
font-family: Arial, sans-serif;
|
||||
font-size: 16px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div style=" background-color: #fff; max-width: 800px; margin: auto;">
|
||||
<h2 style="text-align: center; color: #333;">Dispose example</h2>
|
||||
|
||||
If you remove a widget from the DOM, it won't be disposed because you might want to append it to another node.
|
||||
If you want to actually dispose of a widget, call <code>dispose()</code> on it.
|
||||
<code>dispose()</code> is safe and won't release resources if they're still used by other widgets.
|
||||
|
||||
<br>
|
||||
If you want to dispose of everything, call <code>dispose()</code> on the overlay.
|
||||
|
||||
<p>
|
||||
The following example allows you to create and dispose of widgets using the same assets.
|
||||
Below, you can see the number of references to each asset.
|
||||
A red message will appear when an asset is actually disposed.
|
||||
The number of skeleton references is at minimum 1 because there's a skeleton on the bottom of the page the use the same skeleton file.
|
||||
</p>
|
||||
|
||||
<!-- <spine-skeleton
|
||||
style="width: 25%; height: 100px;"
|
||||
atlas="../../spine-webgl/demos/assets/atlas2.atlas"
|
||||
skeleton="../../spine-webgl/demos/assets/demos.json"
|
||||
json-skeleton-key="armorgirl"
|
||||
animation="animation"
|
||||
></spine-skeleton> -->
|
||||
|
||||
<p>
|
||||
<button id="button-add">Add</button>
|
||||
<button id="button-delete">Dispose last</button>
|
||||
</p>
|
||||
|
||||
<div id="container-delete" style="display: flex; height: auto; flex-wrap: wrap; width: 100%;"></div>
|
||||
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
Created widgets: <span id="delete-widget-counter">0</span>
|
||||
</li>
|
||||
<li>
|
||||
Skeleton references<span id="delete-skeleton-counter">: 1</span>
|
||||
</li>
|
||||
<li>
|
||||
Atlas references<span id="delete-atlas-counter">: 0</span> <span id="delete-atlas-dispose" style="color: red; opacity: 0; transition: opacity 1s;">DISPOSED</span>
|
||||
</li>
|
||||
<li>
|
||||
Texture references<span id="delete-texture-counter">: 0</span> <span id="delete-texture-dispose" style="color: red; opacity: 0; transition: opacity 1s;">DISPOSED</span>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<spine-skeleton
|
||||
style="width: 25%; height: 100px;"
|
||||
atlas="../../spine-webgl/demos/assets/atlas2.atlas"
|
||||
skeleton="../../spine-webgl/demos/assets/demos.json"
|
||||
json-skeleton-key="armorgirl"
|
||||
animation="animation"
|
||||
></spine-skeleton>
|
||||
|
||||
</div>
|
||||
|
||||
<script type="module">
|
||||
import { createSkeleton } from '../dist/esm/spine-webcomponents.mjs';
|
||||
|
||||
const buttonAdd = document.getElementById('button-add');
|
||||
const buttonDel = document.getElementById('button-delete');
|
||||
const deleteContainer = document.getElementById('container-delete');
|
||||
const deleteWidgetCounter = document.getElementById('delete-widget-counter');
|
||||
const deleteSkeletonCounter = document.getElementById('delete-skeleton-counter');
|
||||
const deleteAtlasCounter = document.getElementById('delete-atlas-counter');
|
||||
const deleteAtlasDisposeLabel = document.getElementById('delete-atlas-dispose');
|
||||
const deleteTextureCounter = document.getElementById('delete-texture-counter');
|
||||
const deleteTextureDisposeLabel = document.getElementById('delete-texture-dispose');
|
||||
const deleteSkeletonPath = "../../spine-webgl/demos/assets/demos.json";
|
||||
const deleteAtlasPath = "../../spine-webgl/demos/assets/heroes.atlas";
|
||||
const deleteTexturePath = "../../spine-webgl/demos/assets/heroes.png";
|
||||
let deleteAssetManager;
|
||||
|
||||
buttonAdd.onclick = async () => {
|
||||
const skins = [
|
||||
"Assassin", "Beardy", "Buck",
|
||||
"Chuck", "Commander", "Ducky", "Dummy",
|
||||
"Fletch", "Gabriel", "MetalMan", "Pamela-1",
|
||||
"Pamela-2", "Pamela-3", "Pamela-4", "Pamela-5",
|
||||
"Stumpy", "Truck", "Turbo", "Young",
|
||||
];
|
||||
const animations = [
|
||||
"block", "crouchIdle", "crouchWalk", "empty",
|
||||
"floorGetUp", "floorIdle", "hideSword", "hitBig",
|
||||
"idle", "idleTired", "jump", "meleeSwing1",
|
||||
"meleeSwing2", "meleeSwing1-fullBody", "meleeSwing2-fullBody", "punch1",
|
||||
"punch2", "roll", "run", "run2",
|
||||
"walk", "walk2"
|
||||
];
|
||||
|
||||
const div = document.createElement('div');
|
||||
const skin = skins[Math.floor(Math.random() * skins.length)];
|
||||
div.style.flex = "1";
|
||||
div.style.margin = "1px";
|
||||
div.style.width = "25%";
|
||||
div.style.height = "100px";
|
||||
div.style.backgroundColor = "lightblue";
|
||||
div.style.flex = "1";
|
||||
div.style.boxShadow = "border-box";
|
||||
div.innerHTML = `
|
||||
<spine-skeleton
|
||||
atlas="${deleteAtlasPath}"
|
||||
skeleton="${deleteSkeletonPath}"
|
||||
json-skeleton-key="heroes"
|
||||
animation="${animations[Math.floor(Math.random() * animations.length)]}"
|
||||
skin="${skins[Math.floor(Math.random() * skins.length)]}"
|
||||
></spine-skeleton>
|
||||
`;
|
||||
|
||||
deleteContainer.appendChild(div);
|
||||
|
||||
deleteAssetManager = (await div.firstElementChild.whenReady).overlay.assetManager;
|
||||
|
||||
deleteWidgetCounter.innerText = deleteContainer.childNodes.length
|
||||
deleteSkeletonCounter.innerText = ` (${deleteSkeletonPath}): ${deleteAssetManager.assetsRefCount[deleteSkeletonPath]}`
|
||||
deleteAtlasCounter.innerText = ` (${deleteAtlasPath}): ${deleteAssetManager.assetsRefCount[deleteAtlasPath]}`
|
||||
deleteTextureCounter.innerText = ` (${deleteTexturePath}): ${deleteAssetManager.assetsRefCount[deleteTexturePath]}`
|
||||
|
||||
deleteAtlasDisposeLabel.style.transition = undefined;
|
||||
deleteAtlasDisposeLabel.style.opacity = 0;
|
||||
|
||||
deleteTextureDisposeLabel.style.transition = undefined;
|
||||
deleteTextureDisposeLabel.style.opacity = 0;
|
||||
}
|
||||
|
||||
buttonDel.onclick = async () => {
|
||||
if (deleteContainer.lastChild) {
|
||||
deleteContainer.removeChild(deleteContainer.lastChild).firstElementChild.dispose();
|
||||
|
||||
deleteWidgetCounter.innerText = deleteContainer.childNodes.length
|
||||
deleteSkeletonCounter.innerText = ` (${deleteSkeletonPath}): ${deleteAssetManager.assetsRefCount[deleteSkeletonPath]}`
|
||||
deleteAtlasCounter.innerText = ` (${deleteAtlasPath}): ${deleteAssetManager.assetsRefCount[deleteAtlasPath] || 0}`
|
||||
deleteTextureCounter.innerText = ` (${deleteTexturePath}): ${deleteAssetManager.assetsRefCount[deleteTexturePath] || 0}`
|
||||
|
||||
if (!deleteAssetManager.assetsRefCount[deleteSkeletonPath]) console.log("disposed");
|
||||
|
||||
if (!deleteAssetManager.assetsRefCount[deleteAtlasPath]) {
|
||||
deleteAtlasDisposeLabel.style.transition = 'opacity 1s';
|
||||
deleteAtlasDisposeLabel.style.opacity = 1;
|
||||
}
|
||||
|
||||
if (!deleteAssetManager.assetsRefCount[deleteTexturePath]) {
|
||||
deleteTextureDisposeLabel.style.transition = 'opacity 1s';
|
||||
deleteTextureDisposeLabel.style.opacity = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@ -1046,235 +1046,6 @@ async function updateCelesteAnimations() {
|
||||
/////////////////////
|
||||
-->
|
||||
|
||||
<div class="section vertical-split">
|
||||
|
||||
<div class="split-left" style="width: 80%; box-sizing: border-box; min-height: 0;">
|
||||
If you remove a widget from the DOM, it won't be disposed because you might want to append it to another node.
|
||||
If you want to actually dispose of a widget, call <code>dispose()</code> on it.
|
||||
<code>dispose()</code> is safe and won't release resources if they're still used by other widgets.
|
||||
|
||||
<br>
|
||||
If you want to dispose of everything, call <code>dispose()</code> on the overlay.
|
||||
|
||||
<p>
|
||||
The following example allows you to create and dispose of widgets using the same assets.
|
||||
Below, you can see the number of references to each asset.
|
||||
A red message will appear when an asset is actually disposed.
|
||||
If the number of skeleton references is higher than expected, it's because other widgets on the page are still using it.
|
||||
</p>
|
||||
<p>
|
||||
<button id="add-delete" onclick="addDiv()">Add</button>
|
||||
<button onclick="removeDiv()">Dispose last</button>
|
||||
</p>
|
||||
Widgets: <span id="delete-widget-counter">?</span>
|
||||
<br>
|
||||
Skeleton references<span id="delete-skeleton-counter">: ?</span>
|
||||
<br>
|
||||
Atlas references<span id="delete-atlas-counter">: ?</span> <span id="delete-atlas-dispose" style="color: red; opacity: 0; transition: opacity 1s;">DISPOSED</span>
|
||||
<br>
|
||||
Texture references<span id="delete-texture-counter">: ?</span> <span id="delete-texture-dispose" style="color: red; opacity: 0; transition: opacity 1s;">DISPOSED</span>
|
||||
</div>
|
||||
|
||||
<div class="split-left" style="width: 80%; box-sizing: border-box; min-height: 0;">
|
||||
<div id="container-delete" style="display: flex; height: auto; flex-wrap: wrap; width: 100%;"></div>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
const deleteContainer = document.getElementById('container-delete');
|
||||
const deleteWidgetCounter = document.getElementById('delete-widget-counter');
|
||||
const deleteSkeletonCounter = document.getElementById('delete-skeleton-counter');
|
||||
const deleteAtlasCounter = document.getElementById('delete-atlas-counter');
|
||||
const deleteAtlasDisposeLabel = document.getElementById('delete-atlas-dispose');
|
||||
const deleteTextureCounter = document.getElementById('delete-texture-counter');
|
||||
const deleteTextureDisposeLabel = document.getElementById('delete-texture-dispose');
|
||||
const deleteSkeletonPath = "../../spine-webgl/demos/assets/demos.json";
|
||||
const deleteAtlasPath = "../../spine-webgl/demos/assets/heroes.atlas";
|
||||
const deleteTexturePath = "../../spine-webgl/demos/assets/heroes.png";
|
||||
let deleteAssetManager;
|
||||
|
||||
async function addDiv() {
|
||||
const skins = [
|
||||
"Assassin", "Beardy", "Buck",
|
||||
"Chuck", "Commander", "Ducky", "Dummy",
|
||||
"Fletch", "Gabriel", "MetalMan", "Pamela-1",
|
||||
"Pamela-2", "Pamela-3", "Pamela-4", "Pamela-5",
|
||||
"Stumpy", "Truck", "Turbo", "Young",
|
||||
];
|
||||
const animations = [
|
||||
"block", "crouchIdle", "crouchWalk", "empty",
|
||||
"floorGetUp", "floorIdle", "hideSword", "hitBig",
|
||||
"idle", "idleTired", "jump", "meleeSwing1",
|
||||
"meleeSwing2", "meleeSwing1-fullBody", "meleeSwing2-fullBody", "punch1",
|
||||
"punch2", "roll", "run", "run2",
|
||||
"walk", "walk2"
|
||||
];
|
||||
|
||||
const div = document.createElement('div');
|
||||
const skin = skins[Math.floor(Math.random() * skins.length)];
|
||||
div.style.flex = "1";
|
||||
div.style.margin = "1px";
|
||||
div.style.width = "25%";
|
||||
div.style.height = "100px";
|
||||
div.style.backgroundColor = "lightblue";
|
||||
div.style.flex = "1";
|
||||
div.style.boxShadow = "border-box";
|
||||
div.innerHTML = `
|
||||
<spine-skeleton
|
||||
atlas="${deleteAtlasPath}"
|
||||
skeleton="${deleteSkeletonPath}"
|
||||
json-skeleton-key="heroes"
|
||||
animation="${animations[Math.floor(Math.random() * animations.length)]}"
|
||||
skin="${skins[Math.floor(Math.random() * skins.length)]}"
|
||||
></spine-skeleton>
|
||||
`;
|
||||
|
||||
deleteContainer.appendChild(div);
|
||||
|
||||
deleteAssetManager = (await div.firstElementChild.whenReady).overlay.assetManager;
|
||||
|
||||
deleteWidgetCounter.innerText = deleteContainer.childNodes.length
|
||||
deleteSkeletonCounter.innerText = ` (${deleteSkeletonPath}): ${deleteAssetManager.assetsRefCount[deleteSkeletonPath]}`
|
||||
deleteAtlasCounter.innerText = ` (${deleteAtlasPath}): ${deleteAssetManager.assetsRefCount[deleteAtlasPath]}`
|
||||
deleteTextureCounter.innerText = ` (${deleteTexturePath}): ${deleteAssetManager.assetsRefCount[deleteTexturePath]}`
|
||||
|
||||
deleteAtlasDisposeLabel.style.transition = undefined;
|
||||
deleteAtlasDisposeLabel.style.opacity = 0;
|
||||
|
||||
deleteTextureDisposeLabel.style.transition = undefined;
|
||||
deleteTextureDisposeLabel.style.opacity = 0;
|
||||
}
|
||||
|
||||
function removeDiv() {
|
||||
if (deleteContainer.lastChild) {
|
||||
deleteContainer.removeChild(deleteContainer.lastChild).firstElementChild.dispose();
|
||||
|
||||
deleteWidgetCounter.innerText = deleteContainer.childNodes.length
|
||||
deleteSkeletonCounter.innerText = ` (${deleteSkeletonPath}): ${deleteAssetManager.assetsRefCount[deleteSkeletonPath]}`
|
||||
deleteAtlasCounter.innerText = ` (${deleteAtlasPath}): ${deleteAssetManager.assetsRefCount[deleteAtlasPath] || 0}`
|
||||
deleteTextureCounter.innerText = ` (${deleteTexturePath}): ${deleteAssetManager.assetsRefCount[deleteTexturePath] || 0}`
|
||||
|
||||
if (!deleteAssetManager.assetsRefCount[deleteSkeletonPath]) console.log("disposed");
|
||||
|
||||
if (!deleteAssetManager.assetsRefCount[deleteAtlasPath]) {
|
||||
deleteAtlasDisposeLabel.style.transition = 'opacity 1s';
|
||||
deleteAtlasDisposeLabel.style.opacity = 1;
|
||||
}
|
||||
|
||||
if (!deleteAssetManager.assetsRefCount[deleteTexturePath]) {
|
||||
deleteTextureDisposeLabel.style.transition = 'opacity 1s';
|
||||
deleteTextureDisposeLabel.style.opacity = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<div class="split-bottom">
|
||||
<pre><code id="code-display">
|
||||
<script>escapeHTMLandInject(`
|
||||
const deleteContainer = document.getElementById('container-delete');
|
||||
const deleteWidgetCounter = document.getElementById('delete-widget-counter');
|
||||
const deleteSkeletonCounter = document.getElementById('delete-skeleton-counter');
|
||||
const deleteAtlasCounter = document.getElementById('delete-atlas-counter');
|
||||
const deleteAtlasDisposeLabel = document.getElementById('delete-atlas-dispose');
|
||||
const deleteTextureCounter = document.getElementById('delete-texture-counter');
|
||||
const deleteTextureDisposeLabel = document.getElementById('delete-texture-dispose');
|
||||
const deleteSkeletonPath = "../../spine-webgl/demos/assets/demos.json";
|
||||
const deleteAtlasPath = "../../spine-webgl/demos/assets/heroes.atlas";
|
||||
const deleteTexturePath = "../../spine-webgl/demos/assets/heroes.png";
|
||||
let deleteAssetManager;
|
||||
|
||||
async function addDiv() {
|
||||
const skins = [
|
||||
"Assassin", "Beardy", "Buck",
|
||||
"Chuck", "Commander", "Ducky", "Dummy",
|
||||
"Fletch", "Gabriel", "MetalMan", "Pamela-1",
|
||||
"Pamela-2", "Pamela-3", "Pamela-4", "Pamela-5",
|
||||
"Stumpy", "Truck", "Turbo", "Young",
|
||||
];
|
||||
const animations = [
|
||||
"block", "crouchIdle", "crouchWalk", "empty",
|
||||
"floorGetUp", "floorIdle", "hideSword", "hitBig",
|
||||
"idle", "idleTired", "jump", "meleeSwing1",
|
||||
"meleeSwing2", "meleeSwing1-fullBody", "meleeSwing2-fullBody", "punch1",
|
||||
"punch2", "roll", "run", "run2",
|
||||
"walk", "walk2"
|
||||
];
|
||||
|
||||
const div = document.createElement('div');
|
||||
const skin = skins[Math.floor(Math.random() * skins.length)];
|
||||
div.style.flex = "1";
|
||||
div.style.margin = "1px";
|
||||
div.style.width = "25%";
|
||||
div.style.height = "100px";
|
||||
div.style.backgroundColor = "lightblue";
|
||||
div.style.flex = "1";
|
||||
div.style.boxShadow = "border-box";
|
||||
div.innerHTML = \`
|
||||
<spine-skeleton
|
||||
atlas="\${deleteAtlasPath}"
|
||||
skeleton="\${deleteSkeletonPath}"
|
||||
json-skeleton-key="heroes"
|
||||
animation="\${animations[Math.floor(Math.random() * animations.length)]}"
|
||||
skin="\${skins[Math.floor(Math.random() * skins.length)]}"
|
||||
></spine-skeleton>
|
||||
\`;
|
||||
|
||||
deleteContainer.appendChild(div);
|
||||
|
||||
deleteAssetManager = (await div.firstElementChild.whenReady).overlay.assetManager;
|
||||
|
||||
deleteWidgetCounter.innerText = deleteContainer.childNodes.length
|
||||
deleteSkeletonCounter.innerText = \` (\${deleteSkeletonPath}): \${deleteAssetManager.assetsRefCount[deleteSkeletonPath]}\`
|
||||
deleteAtlasCounter.innerText = \` (\${deleteAtlasPath}): \${deleteAssetManager.assetsRefCount[deleteAtlasPath]}\`
|
||||
deleteTextureCounter.innerText = \` (\${deleteTexturePath}): \${deleteAssetManager.assetsRefCount[deleteTexturePath]}\`
|
||||
|
||||
deleteAtlasDisposeLabel.style.transition = undefined;
|
||||
deleteAtlasDisposeLabel.style.opacity = 0;
|
||||
|
||||
deleteTextureDisposeLabel.style.transition = undefined;
|
||||
deleteTextureDisposeLabel.style.opacity = 0;
|
||||
}
|
||||
|
||||
function removeDiv() {
|
||||
if (deleteContainer.lastChild) {
|
||||
deleteContainer.removeChild(deleteContainer.lastChild).firstElementChild.dispose();
|
||||
|
||||
deleteWidgetCounter.innerText = deleteContainer.childNodes.length
|
||||
deleteSkeletonCounter.innerText = \` (\${deleteSkeletonPath}): \${deleteAssetManager.assetsRefCount[deleteSkeletonPath]}\`
|
||||
deleteAtlasCounter.innerText = \` (\${deleteAtlasPath}): \${deleteAssetManager.assetsRefCount[deleteAtlasPath] || 0}\`
|
||||
deleteTextureCounter.innerText = \` (\${deleteTexturePath}): \${deleteAssetManager.assetsRefCount[deleteTexturePath] || 0}\`
|
||||
|
||||
if (!deleteAssetManager.assetsRefCount[deleteSkeletonPath]) console.log("disposed");
|
||||
|
||||
if (!deleteAssetManager.assetsRefCount[deleteAtlasPath]) {
|
||||
deleteAtlasDisposeLabel.style.transition = 'opacity 1s';
|
||||
deleteAtlasDisposeLabel.style.opacity = 1;
|
||||
}
|
||||
|
||||
if (!deleteAssetManager.assetsRefCount[deleteTexturePath]) {
|
||||
deleteTextureDisposeLabel.style.transition = 'opacity 1s';
|
||||
deleteTextureDisposeLabel.style.opacity = 1;
|
||||
}
|
||||
}
|
||||
}`
|
||||
);</script>
|
||||
</code></pre>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<!--
|
||||
/////////////////////
|
||||
// end section //
|
||||
/////////////////////
|
||||
-->
|
||||
|
||||
<!--
|
||||
/////////////////////
|
||||
// start section //
|
||||
/////////////////////
|
||||
-->
|
||||
|
||||
<div class="section vertical-split">
|
||||
|
||||
<div class="split-top split">
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user