[ios] Regenerate bindings for DrawOrderFolderTimeline

This commit is contained in:
Mario Zechner 2026-03-16 17:14:33 +01:00
parent bcddf34564
commit b63a8ebc2e
3 changed files with 80 additions and 0 deletions

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@ -1985,6 +1985,9 @@ public class ArrayTimeline: NSObject {
case "DeformTimeline": case "DeformTimeline":
let castedPtr = spine_timeline_cast_to_deform_timeline(ptr) let castedPtr = spine_timeline_cast_to_deform_timeline(ptr)
return DeformTimeline(fromPointer: castedPtr!) return DeformTimeline(fromPointer: castedPtr!)
case "DrawOrderFolderTimeline":
let castedPtr = spine_timeline_cast_to_draw_order_folder_timeline(ptr)
return DrawOrderFolderTimeline(fromPointer: castedPtr!)
case "DrawOrderTimeline": case "DrawOrderTimeline":
let castedPtr = spine_timeline_cast_to_draw_order_timeline(ptr) let castedPtr = spine_timeline_cast_to_draw_order_timeline(ptr)
return DrawOrderTimeline(fromPointer: castedPtr!) return DrawOrderTimeline(fromPointer: castedPtr!)

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@ -0,0 +1,69 @@
//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import Foundation
import SpineC
/// Changes a subset of a skeleton's Skeleton::getDrawOrder().
@objc(SpineDrawOrderFolderTimeline)
@objcMembers
public class DrawOrderFolderTimeline: Timeline {
@nonobjc
public init(fromPointer ptr: spine_draw_order_folder_timeline) {
super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_timeline_wrapper.self))
}
public convenience init(_ frameCount: Int, _ slots: ArrayInt, _ slotCount: Int) {
let ptr = spine_draw_order_folder_timeline_create(frameCount, slots._ptr.assumingMemoryBound(to: spine_array_int_wrapper.self), slotCount)
self.init(fromPointer: ptr!)
}
/// The Skeleton::getSlots() indices that this timeline affects, in setup order.
public var slots: ArrayInt {
let result = spine_draw_order_folder_timeline_get_slots(_ptr.assumingMemoryBound(to: spine_draw_order_folder_timeline_wrapper.self))
return ArrayInt(fromPointer: result!)
}
/// Sets the time and draw order for the specified frame.
///
/// - Parameter frame: Between 0 and frameCount, inclusive.
/// - Parameter time: The frame time in seconds.
/// - Parameter drawOrder: Ordered getSlots() indices, or null to use setup pose order.
public func setFrame(_ frame: Int, _ time: Float, _ drawOrder: ArrayInt?) {
spine_draw_order_folder_timeline_set_frame(
_ptr.assumingMemoryBound(to: spine_draw_order_folder_timeline_wrapper.self), frame, time,
drawOrder?._ptr.assumingMemoryBound(to: spine_array_int_wrapper.self))
}
public func dispose() {
spine_draw_order_folder_timeline_dispose(_ptr.assumingMemoryBound(to: spine_draw_order_folder_timeline_wrapper.self))
}
}

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@ -259,6 +259,14 @@ public class SkeletonData: NSObject {
return result.map { Animation(fromPointer: $0) } return result.map { Animation(fromPointer: $0) }
} }
/// Collects animations used by slider constraints.
public func findSliderAnimations(_ animations: ArrayAnimation) -> ArrayAnimation {
let result = spine_skeleton_data_find_slider_animations(
_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self),
animations._ptr.assumingMemoryBound(to: spine_array_animation_wrapper.self))
return ArrayAnimation(fromPointer: result!)
}
public func dispose() { public func dispose() {
spine_skeleton_data_dispose(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self)) spine_skeleton_data_dispose(_ptr.assumingMemoryBound(to: spine_skeleton_data_wrapper.self))
} }