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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 23:05:01 +08:00
Don't add skeleton position to bone worldX/Y.
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6bb3e49627
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@ -71,9 +71,6 @@ public class SkeletonRendererDebug {
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}
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public void draw (Skeleton skeleton) {
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float skeletonX = skeleton.getX();
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float skeletonY = skeleton.getY();
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Gdx.gl.glEnable(GL20.GL_BLEND);
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int srcFunc = premultipliedAlpha ? GL20.GL_ONE : GL20.GL_SRC_ALPHA;
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Gdx.gl.glBlendFunc(srcFunc, GL20.GL_ONE_MINUS_SRC_ALPHA);
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@ -93,13 +90,13 @@ public class SkeletonRendererDebug {
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shapes.setColor(boneOriginColor);
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} else
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shapes.setColor(boneLineColor);
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float x = skeletonX + length * bone.a + bone.worldX;
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float y = skeletonY + length * bone.c + bone.worldY;
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shapes.rectLine(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y, width * scale);
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float x = length * bone.a + bone.worldX;
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float y = length * bone.c + bone.worldY;
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shapes.rectLine(bone.worldX, bone.worldY, x, y, width * scale);
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}
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shapes.end();
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shapes.begin(ShapeType.Line);
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shapes.x(skeletonX, skeletonY, 4 * scale);
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shapes.x(skeleton.getX(), skeleton.getY(), 4 * scale);
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} else
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shapes.begin(ShapeType.Line);
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@ -215,7 +212,7 @@ public class SkeletonRendererDebug {
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for (int i = 0, n = bones.size; i < n; i++) {
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Bone bone = bones.get(i);
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shapes.setColor(Color.GREEN);
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shapes.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3 * scale, 8);
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shapes.circle(bone.worldX, bone.worldY, 3 * scale, 8);
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}
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}
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