diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs index 46e161cbf..9b376fc4a 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/SpineEditorUtilities.cs @@ -636,8 +636,8 @@ namespace Spine.Unity.Editor { public const string SkeletonDataSuffix = "_SkeletonData"; public const string AtlasSuffix = "_Atlas"; - static readonly int[][] compatibleBinaryVersions = { new[] { 3, 7, 0 } }; - static readonly int[][] compatibleJsonVersions = { new[] { 3, 7, 0 }, new[] { 3, 6, 0 }, new[] { 3, 5, 0 } }; + static readonly int[][] compatibleBinaryVersions = { new[] { 3, 8, 0 } }; + static readonly int[][] compatibleJsonVersions = { new[] { 3, 8, 0 } }; //static bool isFixVersionRequired = false; /// HACK: This list keeps the asset reference temporarily during importing.