Fixed spineboy script.

This commit is contained in:
NathanSweet 2013-05-30 03:01:50 +02:00
parent 78625d6dcd
commit b6bab0b9c2
2 changed files with 1 additions and 11 deletions

View File

@ -49,7 +49,6 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor
}
private void Clear() {
Debug.Log("clear?!");
GetComponent<MeshFilter>().mesh = null;
DestroyImmediate(mesh);
mesh = null;

View File

@ -4,20 +4,13 @@ using System.Collections;
/*
*/
public class tk2dSpineboy : MonoBehaviour {
/*
*/
private tk2dSpineSkeleton skeleton;
/*
*/
void Start() {
skeleton = GetComponent<tk2dSpineSkeleton>();
}
/*
*/
void Update() {
void LateUpdate() {
if (skeleton.loop) return;
if (skeleton.state.Animation != null && skeleton.state.Time >= skeleton.state.Animation.Duration - 0.25) {
@ -26,8 +19,6 @@ public class tk2dSpineboy : MonoBehaviour {
}
}
/*
*/
void OnMouseDown() {
skeleton.animationName = "jump";
skeleton.loop = false;