Fixed spineboy script.

This commit is contained in:
NathanSweet 2013-05-30 03:01:50 +02:00
parent 78625d6dcd
commit b6bab0b9c2
2 changed files with 1 additions and 11 deletions

View File

@ -49,7 +49,6 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor
} }
private void Clear() { private void Clear() {
Debug.Log("clear?!");
GetComponent<MeshFilter>().mesh = null; GetComponent<MeshFilter>().mesh = null;
DestroyImmediate(mesh); DestroyImmediate(mesh);
mesh = null; mesh = null;

View File

@ -4,20 +4,13 @@ using System.Collections;
/* /*
*/ */
public class tk2dSpineboy : MonoBehaviour { public class tk2dSpineboy : MonoBehaviour {
/*
*/
private tk2dSpineSkeleton skeleton; private tk2dSpineSkeleton skeleton;
/*
*/
void Start() { void Start() {
skeleton = GetComponent<tk2dSpineSkeleton>(); skeleton = GetComponent<tk2dSpineSkeleton>();
} }
/* void LateUpdate() {
*/
void Update() {
if (skeleton.loop) return; if (skeleton.loop) return;
if (skeleton.state.Animation != null && skeleton.state.Time >= skeleton.state.Animation.Duration - 0.25) { if (skeleton.state.Animation != null && skeleton.state.Time >= skeleton.state.Animation.Duration - 0.25) {
@ -26,8 +19,6 @@ public class tk2dSpineboy : MonoBehaviour {
} }
} }
/*
*/
void OnMouseDown() { void OnMouseDown() {
skeleton.animationName = "jump"; skeleton.animationName = "jump";
skeleton.loop = false; skeleton.loop = false;