Renaming project files to lowercase.

This commit is contained in:
NathanSweet 2013-04-25 23:44:23 +02:00
parent 4fe93ff83b
commit b6de9b84c8
3 changed files with 275 additions and 0 deletions

20
spine-c/spine-c.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spine-c", "spine-c.vcxproj", "{5D74934A-7512-45EE-8402-7B95D3642E85}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5D74934A-7512-45EE-8402-7B95D3642E85}.Debug|Win32.ActiveCfg = Debug|Win32
{5D74934A-7512-45EE-8402-7B95D3642E85}.Debug|Win32.Build.0 = Debug|Win32
{5D74934A-7512-45EE-8402-7B95D3642E85}.Release|Win32.ActiveCfg = Release|Win32
{5D74934A-7512-45EE-8402-7B95D3642E85}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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spine-c/spine-c.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5D74934A-7512-45EE-8402-7B95D3642E85}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>SpineC</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\spine\Animation.h" />
<ClInclude Include="include\spine\AnimationState.h" />
<ClInclude Include="include\spine\AnimationStateData.h" />
<ClInclude Include="include\spine\Atlas.h" />
<ClInclude Include="include\spine\AtlasAttachmentLoader.h" />
<ClInclude Include="include\spine\Attachment.h" />
<ClInclude Include="include\spine\AttachmentLoader.h" />
<ClInclude Include="include\spine\Bone.h" />
<ClInclude Include="include\spine\BoneData.h" />
<ClInclude Include="include\spine\extension.h" />
<ClInclude Include="include\spine\RegionAttachment.h" />
<ClInclude Include="include\spine\Skeleton.h" />
<ClInclude Include="include\spine\SkeletonData.h" />
<ClInclude Include="include\spine\SkeletonJson.h" />
<ClInclude Include="include\spine\Skin.h" />
<ClInclude Include="include\spine\Slot.h" />
<ClInclude Include="include\spine\SlotData.h" />
<ClInclude Include="include\spine\spine.h" />
<ClInclude Include="src\spine\Json.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\spine\Animation.c" />
<ClCompile Include="src\spine\AnimationState.c" />
<ClCompile Include="src\spine\AnimationStateData.c" />
<ClCompile Include="src\spine\Atlas.c" />
<ClCompile Include="src\spine\AtlasAttachmentLoader.c" />
<ClCompile Include="src\spine\Attachment.c" />
<ClCompile Include="src\spine\AttachmentLoader.c" />
<ClCompile Include="src\spine\Bone.c" />
<ClCompile Include="src\spine\BoneData.c" />
<ClCompile Include="src\spine\extension.c" />
<ClCompile Include="src\spine\Json.c" />
<ClCompile Include="src\spine\RegionAttachment.c" />
<ClCompile Include="src\spine\Skeleton.c" />
<ClCompile Include="src\spine\SkeletonData.c" />
<ClCompile Include="src\spine\SkeletonJson.c" />
<ClCompile Include="src\spine\Skin.c" />
<ClCompile Include="src\spine\Slot.c" />
<ClCompile Include="src\spine\SlotData.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="include\spine\Animation.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\AnimationState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\AnimationStateData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\Atlas.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\AtlasAttachmentLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\Attachment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\AttachmentLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\Bone.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\BoneData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\extension.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\RegionAttachment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\Skeleton.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\SkeletonData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\SkeletonJson.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\Skin.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\Slot.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\SlotData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\spine\spine.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\spine\Json.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\spine\Animation.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\AnimationState.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\AnimationStateData.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\Atlas.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\AtlasAttachmentLoader.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\Attachment.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\AttachmentLoader.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\Bone.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\BoneData.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\extension.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\Json.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\RegionAttachment.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\Skeleton.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\SkeletonData.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\SkeletonJson.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\Skin.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\Slot.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\spine\SlotData.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>