Better yDown support.

This commit is contained in:
NathanSweet 2016-02-15 23:56:00 +01:00
parent 00f0ec62dc
commit b72d915036

View File

@ -153,10 +153,6 @@ namespace Spine {
pd = td; pd = td;
p = p.parent; p = p.parent;
} }
if (yDown) {
pb = -pb;
pd = -pd;
}
a = pa * la + pb * lc; a = pa * la + pb * lc;
b = pa * lb + pb * ld; b = pa * lb + pb * ld;
c = pc * la + pd * lc; c = pc * la + pd * lc;
@ -165,7 +161,7 @@ namespace Spine {
a = -a; a = -a;
b = -b; b = -b;
} }
if (skeleton.flipY) { if (skeleton.flipY != yDown) {
c = -c; c = -c;
d = -d; d = -d;
} }
@ -200,10 +196,6 @@ namespace Spine {
p = p.parent; p = p.parent;
} }
if (yDown) {
pb = -pb;
pd = -pd;
}
a = pa * la + pb * lc; a = pa * la + pb * lc;
b = pa * lb + pb * ld; b = pa * lb + pb * ld;
c = pc * la + pd * lc; c = pc * la + pd * lc;
@ -212,7 +204,7 @@ namespace Spine {
a = -a; a = -a;
b = -b; b = -b;
} }
if (skeleton.flipY) { if (skeleton.flipY != yDown) {
c = -c; c = -c;
d = -d; d = -d;
} }