From b75a3ddecb7766e7af2e4d068ac10a591b5a56b1 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Tue, 29 Nov 2016 18:15:42 +0100 Subject: [PATCH] Left some code commented out for easier AnimationState testing. --- .../com/esotericsoftware/spine/SkeletonViewer.java | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/spine-libgdx/spine-skeletonviewer/src/com/esotericsoftware/spine/SkeletonViewer.java b/spine-libgdx/spine-skeletonviewer/src/com/esotericsoftware/spine/SkeletonViewer.java index f047f985d..aec6ab350 100644 --- a/spine-libgdx/spine-skeletonviewer/src/com/esotericsoftware/spine/SkeletonViewer.java +++ b/spine-libgdx/spine-skeletonviewer/src/com/esotericsoftware/spine/SkeletonViewer.java @@ -216,6 +216,18 @@ public class SkeletonViewer extends ApplicationAdapter { if (ui.skinList.getSelected() != null) skeleton.setSkin(ui.skinList.getSelected()); setAnimation(); + + // ui.animationList.clearListeners(); + // state.addListener(new AnimationState.AnimationStateAdapter() { + // public void complete (TrackEntry entry) { + // System.out.println("complete " + entry + ", " + entry.hashCode()); + // System.out.println("complete " + entry + ", " + entry.hashCode()); + // state.setAnimation(0, Math.random() > 0.5? "walk" : "jump", false); + // state.update(0); + // state.apply(skeleton); + // } + // }); + // state.setAnimation(0, "walk", true); } void setAnimation () {