[unity] Fixed skeleton import and Inspector behaviour of TK2D integration on 4.1. See #2113.

This commit is contained in:
Harald Csaszar 2022-07-18 13:16:14 +02:00
parent ef11ae9653
commit b79316de81
2 changed files with 2 additions and 2 deletions

View File

@ -193,7 +193,7 @@ namespace Spine.Unity.Editor {
} }
if (changeCheck.changed) { if (changeCheck.changed) {
if (requiresReload || serializedObject.ApplyModifiedProperties()) { if (serializedObject.ApplyModifiedProperties() || requiresReload) {
this.Clear(); this.Clear();
this.InitializeEditor(); this.InitializeEditor();

View File

@ -105,7 +105,7 @@ namespace Spine.Unity.TK2D {
page.rendererObject = material; page.rendererObject = material;
region.page = page; region.page = page;
region.u = u; region.u = u;
region.u = v; region.v = v;
region.u2 = u2; region.u2 = u2;
region.v2 = v2; region.v2 = v2;
region.rotate = regionRotated; region.rotate = regionRotated;