From b795fd2d5dfae981c16b9ecda041887676dbd644 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Tue, 2 Apr 2013 03:05:16 +0200 Subject: [PATCH] Action example. --- spine-cocos2dx/example/Classes/ExampleLayer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-cocos2dx/example/Classes/ExampleLayer.cpp b/spine-cocos2dx/example/Classes/ExampleLayer.cpp index ddbfc3a53..ca409c8be 100644 --- a/spine-cocos2dx/example/Classes/ExampleLayer.cpp +++ b/spine-cocos2dx/example/Classes/ExampleLayer.cpp @@ -27,10 +27,10 @@ bool ExampleLayer::init () { AnimationState_setAnimation(skeletonNode->state, animation, true); skeletonNode->debugBones = true; - /*skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1), + skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1), CCFadeIn::create(1), CCDelayTime::create(5), - NULL)));*/ + NULL))); CCSize windowSize = CCDirector::sharedDirector()->getWinSize(); skeletonNode->setPosition(ccp(windowSize.width / 2, 20));