mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 18:26:12 +08:00
Always apply blend mode, let batch ignore unnecessary changes.
closes #477
This commit is contained in:
parent
94dcbf4125
commit
b7c9a1cc20
@ -35,9 +35,9 @@ import com.badlogic.gdx.graphics.Texture;
|
|||||||
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
|
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
|
||||||
import com.badlogic.gdx.utils.Array;
|
import com.badlogic.gdx.utils.Array;
|
||||||
import com.esotericsoftware.spine.attachments.Attachment;
|
import com.esotericsoftware.spine.attachments.Attachment;
|
||||||
|
import com.esotericsoftware.spine.attachments.MeshAttachment;
|
||||||
import com.esotericsoftware.spine.attachments.RegionAttachment;
|
import com.esotericsoftware.spine.attachments.RegionAttachment;
|
||||||
import com.esotericsoftware.spine.attachments.SkeletonAttachment;
|
import com.esotericsoftware.spine.attachments.SkeletonAttachment;
|
||||||
import com.esotericsoftware.spine.attachments.MeshAttachment;
|
|
||||||
|
|
||||||
public class SkeletonMeshRenderer extends SkeletonRenderer<PolygonSpriteBatch> {
|
public class SkeletonMeshRenderer extends SkeletonRenderer<PolygonSpriteBatch> {
|
||||||
static private final short[] quadTriangles = {0, 1, 2, 2, 3, 0};
|
static private final short[] quadTriangles = {0, 1, 2, 2, 3, 0};
|
||||||
@ -45,7 +45,6 @@ public class SkeletonMeshRenderer extends SkeletonRenderer<PolygonSpriteBatch> {
|
|||||||
@SuppressWarnings("null")
|
@SuppressWarnings("null")
|
||||||
public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
|
public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
|
||||||
boolean premultipliedAlpha = this.premultipliedAlpha;
|
boolean premultipliedAlpha = this.premultipliedAlpha;
|
||||||
BlendMode blendMode = null;
|
|
||||||
|
|
||||||
float[] vertices = null;
|
float[] vertices = null;
|
||||||
short[] triangles = null;
|
short[] triangles = null;
|
||||||
@ -90,11 +89,8 @@ public class SkeletonMeshRenderer extends SkeletonRenderer<PolygonSpriteBatch> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (texture != null) {
|
if (texture != null) {
|
||||||
BlendMode slotBlendMode = slot.data.getBlendMode();
|
BlendMode blendMode = slot.data.getBlendMode();
|
||||||
if (slotBlendMode != blendMode) {
|
|
||||||
blendMode = slotBlendMode;
|
|
||||||
batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
|
batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
|
||||||
}
|
|
||||||
batch.draw(texture, vertices, 0, vertices.length, triangles, 0, triangles.length);
|
batch.draw(texture, vertices, 0, vertices.length, triangles, 0, triangles.length);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -43,7 +43,6 @@ public class SkeletonRenderer<T extends Batch> {
|
|||||||
|
|
||||||
public void draw (T batch, Skeleton skeleton) {
|
public void draw (T batch, Skeleton skeleton) {
|
||||||
boolean premultipliedAlpha = this.premultipliedAlpha;
|
boolean premultipliedAlpha = this.premultipliedAlpha;
|
||||||
BlendMode blendMode = null;
|
|
||||||
|
|
||||||
Array<Slot> drawOrder = skeleton.drawOrder;
|
Array<Slot> drawOrder = skeleton.drawOrder;
|
||||||
for (int i = 0, n = drawOrder.size; i < n; i++) {
|
for (int i = 0, n = drawOrder.size; i < n; i++) {
|
||||||
@ -52,11 +51,8 @@ public class SkeletonRenderer<T extends Batch> {
|
|||||||
if (attachment instanceof RegionAttachment) {
|
if (attachment instanceof RegionAttachment) {
|
||||||
RegionAttachment regionAttachment = (RegionAttachment)attachment;
|
RegionAttachment regionAttachment = (RegionAttachment)attachment;
|
||||||
float[] vertices = regionAttachment.updateWorldVertices(slot, premultipliedAlpha);
|
float[] vertices = regionAttachment.updateWorldVertices(slot, premultipliedAlpha);
|
||||||
BlendMode slotBlendMode = slot.data.getBlendMode();
|
BlendMode blendMode = slot.data.getBlendMode();
|
||||||
if (slotBlendMode != blendMode) {
|
|
||||||
blendMode = slotBlendMode;
|
|
||||||
batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
|
batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
|
||||||
}
|
|
||||||
batch.draw(regionAttachment.getRegion().getTexture(), vertices, 0, 20);
|
batch.draw(regionAttachment.getRegion().getTexture(), vertices, 0, 20);
|
||||||
|
|
||||||
} else if (attachment instanceof MeshAttachment) {
|
} else if (attachment instanceof MeshAttachment) {
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user