From b7f7703804d420b9cb14acc92a5dd8e4e957ff8b Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Tue, 29 Oct 2013 20:09:23 +0100 Subject: [PATCH] Removed updateWorldTransform call which isn't needed since it is done in render. --- .../test/com/esotericsoftware/spine/AnimationStateTest.java | 1 - 1 file changed, 1 deletion(-) diff --git a/spine-libgdx/test/com/esotericsoftware/spine/AnimationStateTest.java b/spine-libgdx/test/com/esotericsoftware/spine/AnimationStateTest.java index dbef1043b..f744d0030 100644 --- a/spine-libgdx/test/com/esotericsoftware/spine/AnimationStateTest.java +++ b/spine-libgdx/test/com/esotericsoftware/spine/AnimationStateTest.java @@ -71,7 +71,6 @@ public class AnimationStateTest extends ApplicationAdapter { skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc). skeleton.setX(250); skeleton.setY(20); - skeleton.updateWorldTransform(); bounds = new SkeletonBounds(); // Convenience class to do hit detection with bounding boxes.