From b836f6591976cf4541b32ace4effa8d1468a1fa5 Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Thu, 26 Jan 2023 10:16:12 +0100 Subject: [PATCH] [godot] Fix Windows template executable names. --- spine-godot/build/build-templates-v4.sh | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-godot/build/build-templates-v4.sh b/spine-godot/build/build-templates-v4.sh index 93d07a152..bb71f3c7c 100755 --- a/spine-godot/build/build-templates-v4.sh +++ b/spine-godot/build/build-templates-v4.sh @@ -40,8 +40,8 @@ if [ "$platform" = "windows" ]; then #generates windows_64_debug.exe and windows_64_release.exe scons platform=windows tools=no target=template_release custom_modules="../spine_godot" --jobs=$cpus scons platform=windows tools=no target=template_debug custom_modules="../spine_godot" --jobs=$cpus - cp bin/godot.windows.template_release.x86_64.exe bin/windows_64_release.exe - cp bin/godot.windows.template_debug.x86_64.exe bin/windows_64_debug.exe + cp bin/godot.windows.template_release.x86_64.exe bin/windows_release_x86_64.exe + cp bin/godot.windows.template_debug.x86_64.exe bin/windows_debug_x86_64.exe elif [ "$platform" = "macos" ]; then # --- macOS ---