From b85d1e3b9f1b47d339b0c0cc26f7a6ddb3c8be66 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Thu, 5 Dec 2013 11:13:17 +0100 Subject: [PATCH] Better root flipY logic. --- spine-as3/spine-as3/src/spine/Bone.as | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-as3/spine-as3/src/spine/Bone.as b/spine-as3/spine-as3/src/spine/Bone.as index 0a2d7513a..d4453c710 100644 --- a/spine-as3/spine-as3/src/spine/Bone.as +++ b/spine-as3/spine-as3/src/spine/Bone.as @@ -78,7 +78,7 @@ public class Bone { _worldRotation = _data.inheritRotation ? _parent._worldRotation + rotation : rotation; } else { _worldX = flipX ? -x : x; - _worldY = (flipY != yDown) ? -y : y; + _worldY = (flipY && spine.Bone.yDown != flipY) ? -y : y; _worldScaleX = scaleX; _worldScaleY = scaleY; _worldRotation = rotation;