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[ue4] Cleaned up base example. More to come. Fixed crash bug in material reevaluation in renderer component
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spine-ue4/Content/Raptor/Raptor_Blueprint.uasset
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spine-ue4/Content/Raptor/Raptor_Blueprint.uasset
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@ -1,26 +0,0 @@
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skeleton.png
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size: 275,302
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format: RGBA8888
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filter: Linear,Linear
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repeat: none
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head
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rotate: false
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xy: 2, 2
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size: 271, 298
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orig: 271, 298
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offset: 0, 0
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index: -1
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skeleton2.png
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size: 496,156
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format: RGBA8888
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filter: Linear,Linear
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repeat: none
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hoverboard_board
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rotate: false
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xy: 2, 2
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size: 492, 152
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orig: 492, 152
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offset: 0, 0
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index: -1
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@ -1,40 +0,0 @@
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{
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"skeleton": { "hash": "MTiZgk2LS7dpxtEZykSk3BMgpHM", "spine": "3.5.43", "width": 821.13, "height": 902.82, "images": "./images/" },
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"bones": [
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{ "name": "root" },
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{ "name": "bone", "parent": "root", "x": -155.24, "y": 59.79 },
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{ "name": "bone2", "parent": "root", "x": 231.1, "y": 40.28 },
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{ "name": "bone3", "parent": "root", "x": 243.36, "y": -301.04 },
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{ "name": "bone4", "parent": "root", "x": -170.12, "y": -308.37 },
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{ "name": "bone5", "parent": "root", "x": -196.27, "y": -618.03 }
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],
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"slots": [
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{ "name": "head", "bone": "bone", "attachment": "head" },
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{ "name": "head2", "bone": "bone2", "attachment": "head", "blend": "additive" },
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{ "name": "head3", "bone": "bone3", "attachment": "head", "blend": "screen" },
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{ "name": "head4", "bone": "bone4", "attachment": "head", "blend": "multiply" },
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{ "name": "hoverboard_board", "bone": "bone5", "attachment": "hoverboard_board" }
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],
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"skins": {
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"default": {
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"head": {
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"head": { "width": 271, "height": 298 }
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},
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"head2": {
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"head": { "y": 1.27, "width": 271, "height": 298 }
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},
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"head3": {
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"head": { "width": 271, "height": 298 }
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},
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"head4": {
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"head": { "y": -0.86, "width": 271, "height": 298 }
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},
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"hoverboard_board": {
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"hoverboard_board": { "width": 492, "height": 152 }
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}
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}
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},
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"animations": {
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"animation": {}
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}
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}
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@ -118,7 +118,7 @@ void USpineSkeletonRendererComponent::TickComponent (float DeltaTime, ELevelTick
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UTexture* oldTexture = nullptr;
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UMaterialInstanceDynamic* current = atlasNormalBlendMaterials[i];
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if(!current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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if(!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(NormalBlendMaterial, owner);
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material->SetTextureParameterValue(TextureParameterName, texture);
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atlasNormalBlendMaterials[i] = material;
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@ -126,7 +126,7 @@ void USpineSkeletonRendererComponent::TickComponent (float DeltaTime, ELevelTick
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pageToNormalBlendMaterial.Add(currPage, atlasNormalBlendMaterials[i]);
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current = atlasAdditiveBlendMaterials[i];
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if(!current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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if(!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(AdditiveBlendMaterial, owner);
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material->SetTextureParameterValue(TextureParameterName, texture);
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atlasAdditiveBlendMaterials[i] = material;
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@ -134,7 +134,7 @@ void USpineSkeletonRendererComponent::TickComponent (float DeltaTime, ELevelTick
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pageToAdditiveBlendMaterial.Add(currPage, atlasAdditiveBlendMaterials[i]);
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current = atlasMultiplyBlendMaterials[i];
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if(!current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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if(!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(MultiplyBlendMaterial, owner);
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material->SetTextureParameterValue(TextureParameterName, texture);
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atlasMultiplyBlendMaterials[i] = material;
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@ -142,7 +142,7 @@ void USpineSkeletonRendererComponent::TickComponent (float DeltaTime, ELevelTick
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pageToMultiplyBlendMaterial.Add(currPage, atlasMultiplyBlendMaterials[i]);
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current = atlasScreenBlendMaterials[i];
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if(!current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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if(!current || !current->GetTextureParameterValue(TextureParameterName, oldTexture) || oldTexture != texture) {
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UMaterialInstanceDynamic* material = UMaterialInstanceDynamic::Create(ScreenBlendMaterial, owner);
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material->SetTextureParameterValue(TextureParameterName, texture);
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atlasScreenBlendMaterials[i] = material;
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