From b8eda5e27bb7f5e7af86788bb247dc4bf3512a4d Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Thu, 5 Oct 2023 11:52:47 +0200 Subject: [PATCH] [godot] Use GD.Print instead of Console.WriteLine. --- .../AnimationStateListener.cs | 10 +++++----- .../examples/03-mix-and-match/MixAndMatch.cs | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/spine-godot/example-v4-csharp/examples/02-animation-state-listeners/AnimationStateListener.cs b/spine-godot/example-v4-csharp/examples/02-animation-state-listeners/AnimationStateListener.cs index 6a01413e8..33c68f184 100644 --- a/spine-godot/example-v4-csharp/examples/02-animation-state-listeners/AnimationStateListener.cs +++ b/spine-godot/example-v4-csharp/examples/02-animation-state-listeners/AnimationStateListener.cs @@ -10,28 +10,28 @@ public partial class AnimationStateListener : Node2D spineboy.AnimationStarted += (sprite, animationState, trackEntry) => { var spineTrackEntry = trackEntry as SpineTrackEntry; - Console.WriteLine("Animation started: " + spineTrackEntry.GetAnimation().GetName()); + GD.Print("Animation started: " + spineTrackEntry.GetAnimation().GetName()); }; spineboy.AnimationInterrupted += (sprite, animationState, trackEntry) => { var spineTrackEntry = trackEntry as SpineTrackEntry; - Console.WriteLine("Animation interrupted: " + spineTrackEntry.GetAnimation().GetName()); + GD.Print("Animation interrupted: " + spineTrackEntry.GetAnimation().GetName()); }; spineboy.AnimationCompleted += (sprite, animationState, trackEntry) => { var spineTrackEntry = trackEntry as SpineTrackEntry; - Console.WriteLine("Animation completed: " + spineTrackEntry.GetAnimation().GetName()); + GD.Print("Animation completed: " + spineTrackEntry.GetAnimation().GetName()); }; spineboy.AnimationDisposed += (sprite, animationState, trackEntry) => { var spineTrackEntry = trackEntry as SpineTrackEntry; - Console.WriteLine("Animation disposed: " + spineTrackEntry.GetAnimation().GetName()); + GD.Print("Animation disposed: " + spineTrackEntry.GetAnimation().GetName()); }; spineboy.AnimationEvent += (sprite, animationState, trackEntry, eventObject) => { var spineTrackEntry = trackEntry as SpineTrackEntry; var spineEvent = eventObject as SpineEvent; - Console.WriteLine("Animation event: " + spineTrackEntry.GetAnimation().GetName() + ", " + spineEvent.GetData().GetEventName()); + GD.Print("Animation event: " + spineTrackEntry.GetAnimation().GetName() + ", " + spineEvent.GetData().GetEventName()); if (spineEvent.GetData().GetEventName() == "footstep") footStepAudio.Play(); }; diff --git a/spine-godot/example-v4-csharp/examples/03-mix-and-match/MixAndMatch.cs b/spine-godot/example-v4-csharp/examples/03-mix-and-match/MixAndMatch.cs index 6420080f4..aa17392b0 100644 --- a/spine-godot/example-v4-csharp/examples/03-mix-and-match/MixAndMatch.cs +++ b/spine-godot/example-v4-csharp/examples/03-mix-and-match/MixAndMatch.cs @@ -21,7 +21,7 @@ public partial class MixAndMatch : SpineSprite foreach (SpineSkinEntry entry in custom_skin.GetAttachments()) { - Console.WriteLine(entry.GetSlotIndex() + " " + entry.GetName()); + GD.Print(entry.GetSlotIndex() + " " + entry.GetName()); } GetAnimationState().SetAnimation("dance", true, 0);