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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
[ts] Fix SkeletonJson physics constraints and timelines parsing.
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@ -733,9 +733,9 @@ spine_render_command spine_skeleton_drawable_render(spine_skeleton_drawable draw
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Slot &slot = *skeleton->getDrawOrder()[i];
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Attachment *attachment = slot.getAttachment();
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if (!attachment) {
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clipper.clipEnd(slot);
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continue;
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}
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clipper.clipEnd(slot);
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continue;
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}
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// Early out if the slot color is 0 or the bone is not active
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if (slot.getColor().a == 0 || !slot.getBone().isActive()) {
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@ -27,7 +27,7 @@
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Animation, Timeline, AttachmentTimeline, RGBATimeline, RGBTimeline, AlphaTimeline, RGBA2Timeline, RGB2Timeline, RotateTimeline, TranslateTimeline, TranslateXTimeline, TranslateYTimeline, ScaleTimeline, ScaleXTimeline, ScaleYTimeline, ShearTimeline, ShearXTimeline, ShearYTimeline, IkConstraintTimeline, TransformConstraintTimeline, PathConstraintPositionTimeline, PathConstraintSpacingTimeline, PathConstraintMixTimeline, DeformTimeline, DrawOrderTimeline, EventTimeline, CurveTimeline1, CurveTimeline2, CurveTimeline } from "./Animation.js";
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import { Animation, Timeline, AttachmentTimeline, RGBATimeline, RGBTimeline, AlphaTimeline, RGBA2Timeline, RGB2Timeline, RotateTimeline, TranslateTimeline, TranslateXTimeline, TranslateYTimeline, ScaleTimeline, ScaleXTimeline, ScaleYTimeline, ShearTimeline, ShearXTimeline, ShearYTimeline, IkConstraintTimeline, TransformConstraintTimeline, PathConstraintPositionTimeline, PathConstraintSpacingTimeline, PathConstraintMixTimeline, DeformTimeline, DrawOrderTimeline, EventTimeline, CurveTimeline1, CurveTimeline2, CurveTimeline, PhysicsConstraintResetTimeline, PhysicsConstraintInertiaTimeline, PhysicsConstraintStrengthTimeline, PhysicsConstraintDampingTimeline, PhysicsConstraintMassTimeline, PhysicsConstraintWindTimeline, PhysicsConstraintGravityTimeline, PhysicsConstraintMixTimeline } from "./Animation.js";
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import { VertexAttachment, Attachment } from "./attachments/Attachment.js";
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import { AttachmentLoader } from "./attachments/AttachmentLoader.js";
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import { MeshAttachment } from "./attachments/MeshAttachment.js";
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@ -44,6 +44,7 @@ import { Utils, Color, NumberArrayLike } from "./Utils.js";
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import { Sequence, SequenceMode } from "./attachments/Sequence.js";
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import { SequenceTimeline } from "./Animation.js";
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import { HasTextureRegion } from "./attachments/HasTextureRegion.js";
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import { PhysicsConstraintData } from "./PhysicsConstraintData.js";
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/** Loads skeleton data in the Spine JSON format.
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*
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@ -234,6 +235,44 @@ export class SkeletonJson {
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}
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}
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if (root.physics) {
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// Physics constraints.
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for (let i = 0; i < root.physics.length; i++) {
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const constraintMap = root.physics[i];
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const data = new PhysicsConstraintData(constraintMap.name);
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data.order = getValue(constraintMap, "order", 0);
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data.skinRequired = getValue(constraintMap, "skin", false);
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const boneName = constraintMap.bone;
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const bone = skeletonData.findBone(boneName);
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if (bone == null) throw new Error("Physics bone not found: " + boneName);
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data.bone = bone;
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data.x = getValue(constraintMap, "x", 0);
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data.y = getValue(constraintMap, "y", 0);
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data.rotate = getValue(constraintMap, "rotate", 0);
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data.scaleX = getValue(constraintMap, "scaleX", 0);
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data.shearX = getValue(constraintMap, "shearX", 0);
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data.step = 1 / getValue(constraintMap, "fps", 60);
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data.inertia = getValue(constraintMap, "inertia", 1);
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data.strength = getValue(constraintMap, "strength", 100);
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data.damping = getValue(constraintMap, "damping", 1);
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data.massInverse = 1 / getValue(constraintMap, "mass", 1);
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data.wind = getValue(constraintMap, "wind", 0);
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data.gravity = getValue(constraintMap, "gravity", 0);
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data.mix = getValue(constraintMap, "mix", 1);
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data.inertiaGlobal = getValue(constraintMap, "inertiaGlobal", false);
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data.strengthGlobal = getValue(constraintMap, "strengthGlobal", false);
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data.dampingGlobal = getValue(constraintMap, "dampingGlobal", false);
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data.massGlobal = getValue(constraintMap, "massGlobal", false);
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data.windGlobal = getValue(constraintMap, "windGlobal", false);
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data.gravityGlobal = getValue(constraintMap, "gravityGlobal", false);
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data.mixGlobal = getValue(constraintMap, "mixGlobal", false);
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skeletonData.physicsConstraints.push(data);
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}
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}
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// Skins.
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if (root.skins) {
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for (let i = 0; i < root.skins.length; i++) {
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@ -276,6 +315,15 @@ export class SkeletonJson {
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}
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}
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if (skinMap.physics) {
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for (let ii = 0; ii < skinMap.physics.length; ii++) {
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let constraintName = skinMap.physics[ii];
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let constraint = skeletonData.findPhysicsConstraint(constraintName);
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if (!constraint) throw new Error(`Couldn't find physics constraint ${constraintName} for skin ${skinMap.name}.`);
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skin.constraints.push(constraint);
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}
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}
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for (let slotName in skinMap.attachments) {
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let slot = skeletonData.findSlot(slotName);
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if (!slot) throw new Error(`Couldn't find slot ${slotName} for skin ${skinMap.name}.`);
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@ -838,6 +886,52 @@ export class SkeletonJson {
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}
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}
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// Physics constraint timelines.
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if (map.physics) {
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for (let constraintName in map.physics) {
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let constraintMap = map.physics[constraintName];
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let constraintIndex = -1;
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if (constraintName.length > 0) {
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let constraint = skeletonData.findPhysicsConstraint(constraintName);
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if (!constraint) throw new Error("Physics constraint not found: " + constraintName);
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constraintIndex = skeletonData.physicsConstraints.indexOf(constraint);
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}
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for (let timelineName in constraintMap) {
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let timelineMap = constraintMap[timelineName];
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let keyMap = timelineMap[0];
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if (!keyMap) continue;
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let frames = timelineMap.length;
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if (timelineName == "reset") {
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const timeline = new PhysicsConstraintResetTimeline(timelineMap.size, constraintIndex);
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for (let frame = 0; keyMap != null; keyMap = timelineMap[frame + 1], frame++)
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timeline.setFrame(frame, getValue(keyMap, "time", 0));
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timelines.push(timeline);
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continue;
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}
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let timeline;
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if (timelineName == "inertia")
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timeline = new PhysicsConstraintInertiaTimeline(frames, frames, constraintIndex);
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else if (timelineName == "strength")
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timeline = new PhysicsConstraintStrengthTimeline(frames, frames, constraintIndex);
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else if (timelineName == "damping")
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timeline = new PhysicsConstraintDampingTimeline(frames, frames, constraintIndex);
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else if (timelineName == "mass")
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timeline = new PhysicsConstraintMassTimeline(frames, frames, constraintIndex);
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else if (timelineName == "wind")
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timeline = new PhysicsConstraintWindTimeline(frames, frames, constraintIndex);
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else if (timelineName == "gravity")
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timeline = new PhysicsConstraintGravityTimeline(frames, frames, constraintIndex);
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else if (timelineName == "mix") //
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timeline = new PhysicsConstraintMixTimeline(frames, frames, constraintIndex);
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else
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continue;
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timelines.push(readTimeline1(timelineMap, timeline, 0, 1));
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}
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}
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}
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// Attachment timelines.
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if (map.attachments) {
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for (let attachmentsName in map.attachments) {
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