diff --git a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/TwoByTwoTransformEffectExample.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/TwoByTwoTransformEffectExample.cs index 341af1813..8ec4a4795 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/TwoByTwoTransformEffectExample.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects/TwoByTwoTransformEffectExample.cs @@ -98,7 +98,7 @@ public class TwoByTwoTransformEffectExampleEditor : UnityEditor.Editor { Color originalColor = UnityEditor.Handles.color; UnityEditor.Handles.color = color; UnityEditor.Handles.DrawLine(transform.position, transform.TransformPoint(v)); -#if UNITY_2021_3_OR_NEWER +#if UNITY_2022_1_OR_NEWER v = transform.InverseTransformPoint(UnityEditor.Handles.FreeMoveHandle(transform.TransformPoint(v), 0.3f, Vector3.zero, UnityEditor.Handles.CubeHandleCap)); #else v = transform.InverseTransformPoint(UnityEditor.Handles.FreeMoveHandle(transform.TransformPoint(v), Quaternion.identity, 0.3f, Vector3.zero, UnityEditor.Handles.CubeHandleCap));