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[libgdx] Added SkeletonDrawable.
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine.utils;
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import com.badlogic.gdx.graphics.g2d.Batch;
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import com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable;
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import com.esotericsoftware.spine.AnimationState;
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import com.esotericsoftware.spine.Skeleton;
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import com.esotericsoftware.spine.SkeletonRenderer;
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/** A scene2d drawable that draws a skeleton. The animation state and skeleton must be updated each frame, or
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* {@link #update(float)} called each frame. */
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public class SkeletonDrawable extends BaseDrawable {
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private SkeletonRenderer renderer;
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private Skeleton skeleton;
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AnimationState state;
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/** Creates an uninitialized SkeletonDrawable. The renderer, skeleton, and animation state must be set before use. */
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public SkeletonDrawable () {
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}
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public SkeletonDrawable (SkeletonRenderer renderer, Skeleton skeleton, AnimationState state) {
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this.renderer = renderer;
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this.skeleton = skeleton;
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this.state = state;
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}
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public void update (float delta) {
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state.update(delta);
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state.apply(skeleton);
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}
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public void draw (Batch batch, float x, float y, float width, float height) {
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skeleton.setPosition(x, y);
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skeleton.updateWorldTransform();
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renderer.draw(batch, skeleton);
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}
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public SkeletonRenderer getRenderer () {
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return renderer;
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}
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public void setRenderer (SkeletonRenderer renderer) {
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this.renderer = renderer;
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}
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public Skeleton getSkeleton () {
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return skeleton;
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}
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public void setSkeleton (Skeleton skeleton) {
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this.skeleton = skeleton;
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}
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public AnimationState getAnimationState () {
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return state;
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}
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public void setAnimationState (AnimationState state) {
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this.state = state;
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}
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}
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