diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs index 087dabd76..96f7e7ca1 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonAnimation.cs @@ -184,6 +184,7 @@ namespace Spine.Unity { if (BuildUtilities.IsInSkeletonAssetBuildPreProcessing) return; #endif + state = null; // prevent applying leftover AnimationState base.Initialize(overwrite, quiet); if (!valid)