[sdl]Fix getting MeshAttachment's texture error. (#2233)

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Jianan 2023-01-31 22:00:51 +08:00 committed by GitHub
parent 7c05b593dd
commit b9bf764de4
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@ -115,7 +115,7 @@ void SkeletonDrawable::draw(SDL_Renderer *renderer) {
worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
texture = (SDL_Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
texture = (SDL_Texture *) mesh->getRegion()->rendererObject;
verticesCount = mesh->getWorldVerticesLength() >> 1;
uvs = &mesh->getUVs();
indices = &mesh->getTriangles();