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[sdl]Fix getting MeshAttachment's texture error. (#2233)
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@ -115,7 +115,7 @@ void SkeletonDrawable::draw(SDL_Renderer *renderer) {
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worldVertices.setSize(mesh->getWorldVerticesLength(), 0);
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mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2);
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texture = (SDL_Texture *) ((AtlasRegion *) mesh->getRendererObject())->page->getRendererObject();
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texture = (SDL_Texture *) mesh->getRegion()->rendererObject;
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verticesCount = mesh->getWorldVerticesLength() >> 1;
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uvs = &mesh->getUVs();
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indices = &mesh->getTriangles();
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