From ba03c323a7a29a9b950bc153a29ebd376a6e6c8e Mon Sep 17 00:00:00 2001 From: Nathan Sweet Date: Thu, 13 Feb 2014 19:09:54 +0100 Subject: [PATCH] Update README.md --- spine-tk2d/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-tk2d/README.md b/spine-tk2d/README.md index b71ca11c8..08ed41fd0 100644 --- a/spine-tk2d/README.md +++ b/spine-tk2d/README.md @@ -2,7 +2,7 @@ The spine-tk2d runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [2D Toolkit](http://www.unikronsoftware.com/2dtoolkit/) for [Unity](http://unity3d.com/). spine-tk2d is based on [spine-csharp](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-csharp) and is very similar to [spine-unity](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity). -A Spine skeleton is a single GameObject and can be used throughout Unity like any other GameObject. The `BoneComponent` class allows other GameObjects to follow a bone in a Spine skeleton. +A Spine skeleton is a GameObject and can be used throughout Unity like any other GameObject. The `BoneComponent` class allows other GameObjects to follow a bone in a Spine skeleton. ## Setup