From ba05b672c16cef8334ba2fc26e5e4d6c38164b17 Mon Sep 17 00:00:00 2001 From: badlogic Date: Wed, 5 Jun 2019 11:23:30 +0200 Subject: [PATCH] [ts] Don't include inactive bounds when computing skeleton bounds. --- spine-ts/core/src/Skeleton.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-ts/core/src/Skeleton.ts b/spine-ts/core/src/Skeleton.ts index c77819abe..d945ee56b 100644 --- a/spine-ts/core/src/Skeleton.ts +++ b/spine-ts/core/src/Skeleton.ts @@ -503,6 +503,7 @@ module spine { let minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY; for (let i = 0, n = drawOrder.length; i < n; i++) { let slot = drawOrder[i]; + if (!slot.bone.active) continue; let verticesLength = 0; let vertices: ArrayLike = null; let attachment = slot.getAttachment();