diff --git a/spine-unity/Assets/Spine Examples/Scripts/SpineboyBodyTilt.cs b/spine-unity/Assets/Spine Examples/Scripts/SpineboyBodyTilt.cs index 82c984ea2..878d5dfcb 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/SpineboyBodyTilt.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/SpineboyBodyTilt.cs @@ -27,7 +27,7 @@ namespace Spine.Unity.Examples { hipBone = skeleton.FindBone(hip); headBone = skeleton.FindBone(head); - baseHeadRotation = headBone.rotation; + baseHeadRotation = headBone.Rotation; skeletonAnimation.UpdateLocal += UpdateLocal; } @@ -35,8 +35,8 @@ namespace Spine.Unity.Examples { private void UpdateLocal (ISkeletonAnimation animated) { hipRotationTarget = planter.Balance * hipTiltScale; hipRotationSmoothed = Mathf.MoveTowards(hipRotationSmoothed, hipRotationTarget, Time.deltaTime * hipRotationMoveScale * Mathf.Abs(2f * planter.Balance / planter.offBalanceThreshold)); - hipBone.rotation = hipRotationSmoothed; - headBone.rotation = baseHeadRotation + (-hipRotationSmoothed * headTiltScale); + hipBone.Rotation = hipRotationSmoothed; + headBone.Rotation = baseHeadRotation + (-hipRotationSmoothed * headTiltScale); } } diff --git a/spine-unity/Assets/Spine Examples/Scripts/SpineboyFacialExpression.cs b/spine-unity/Assets/Spine Examples/Scripts/SpineboyFacialExpression.cs index 6a0ed3fd6..48b2b7dc0 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/SpineboyFacialExpression.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/SpineboyFacialExpression.cs @@ -48,11 +48,11 @@ namespace Spine.Unity.Examples { shockTimer -= Time.deltaTime; if (shockTimer > 0) { - eyeSlot.attachment = shockEye; - mouthSlot.attachment = shockMouth; + eyeSlot.Attachment = shockEye; + mouthSlot.Attachment = shockMouth; } else { - eyeSlot.attachment = normalEye; - mouthSlot.attachment = normalMouth; + eyeSlot.Attachment = normalEye; + mouthSlot.Attachment = normalMouth; } } }