From baa12f9c4f026af889dcd9e269901056a6c95b22 Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Mon, 31 Jul 2023 13:31:42 +0200 Subject: [PATCH] [godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows. --- spine-godot/build/build-v4.sh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-godot/build/build-v4.sh b/spine-godot/build/build-v4.sh index d60e972a2..7ba3668dc 100755 --- a/spine-godot/build/build-v4.sh +++ b/spine-godot/build/build-v4.sh @@ -83,7 +83,7 @@ if [ "$os" == "macos" ] && [ $dev == "false" ]; then if [ $mono == "true" ]; then echo "Building C# glue and assemblies." "./bin/$godot_exe_host" --generate-mono-glue modules/mono/glue - ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin --push-nupkgs-local ../godot-spine-csharp + python3 ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin --push-nupkgs-local ../godot-spine-csharp fi pushd bin cp -r ../misc/dist/macos_tools.app .