Merge remote-tracking branch 'origin/master'

This commit is contained in:
NathanSweet 2013-06-13 20:09:30 +02:00
commit baa70fa810
4 changed files with 24 additions and 20 deletions

View File

@ -413,9 +413,16 @@ function Animation.AttachmentTimeline.new ()
end
local attachmentName = self.attachmentNames[frameIndex]
local attachment
if attachmentName then attachment = skeleton:getAttachment(self.slotName, attachmentName) end
skeleton:findSlot(self.slotName):setAttachment(attachment)
local slot = skeleton.slotsByName[self.slotName]
if attachmentName then
if not slot.attachment then
slot:setAttachment(skeleton:getAttachment(self.slotName, attachmentName))
elseif slot.attachment.name ~= attachmentName then
slot:setAttachment(skeleton:getAttachment(self.slotName, attachmentName))
end
else
slot:setAttachment(nil)
end
end
return self

View File

@ -35,6 +35,7 @@ function Skeleton.new (skeletonData)
data = skeletonData,
bones = {},
slots = {},
slotsByName = {},
drawOrder = {}
}
@ -73,13 +74,10 @@ function Skeleton.new (skeletonData)
return nil
end
function self:findSlot (slotName)
if not slotName then error("slotName cannot be nil.", 2) end
for i,slot in ipairs(self.slots) do
if slot.data.name == slotName then return slot end
end
return nil
end
function self:findSlot (slotName)
if not slotName then error("slotName cannot be nil.", 2) end
return slotsByName[slotName]
end
function self:setSkin (skinName)
local newSkin
@ -106,7 +104,7 @@ function Skeleton.new (skeletonData)
function self:getAttachment (slotName, attachmentName)
if not slotName then error("slotName cannot be nil.", 2) end
if not attachmentName then error("attachmentName cannot be nil.", 2) end
local slotIndex = self.data:findSlotIndex(slotName)
local slotIndex = skeletonData.slotNameIndices[slotName]
if slotIndex == -1 then error("Slot not found: " .. slotName, 2) end
if self.skin then
local attachment = self.skin:getAttachment(slotIndex, attachmentName)
@ -147,6 +145,7 @@ function Skeleton.new (skeletonData)
local bone = self.bones[spine.utils.indexOf(skeletonData.bones, slotData.boneData)]
local slot = Slot.new(slotData, self, bone)
table.insert(self.slots, slot)
self.slotsByName[slot.data.name] = slot
table.insert(self.drawOrder, slot)
end

View File

@ -28,6 +28,7 @@ function SkeletonData.new ()
local self = {
bones = {},
slots = {},
slotNameIndices = {},
skins = {},
animations = {}
}
@ -58,10 +59,7 @@ function SkeletonData.new ()
function self:findSlotIndex (slotName)
if not slotName then error("slotName cannot be nil.", 2) end
for i,slot in ipairs(self.slots) do
if slot.name == slotName then return i end
end
return -1
return slotNameIndices[slotName] or -1
end
function self:findSkin (skinName)

View File

@ -29,7 +29,6 @@ local SlotData = require "spine-lua.SlotData"
local Skin = require "spine-lua.Skin"
local AttachmentLoader = require "spine-lua.AttachmentLoader"
local Animation = require "spine-lua.Animation"
local TIMELINE_SCALE = "scale"
local TIMELINE_ROTATE = "rotate"
local TIMELINE_TRANSLATE = "translate"
@ -102,8 +101,9 @@ function SkeletonJson.new (attachmentLoader)
end
slotData.attachmentName = slotMap["attachment"]
table.insert(skeletonData.slots, slotData)
table.insert(skeletonData.slots, slotData)
skeletonData.slotNameIndices[slotData.name] = #skeletonData.slots
end
end
@ -113,7 +113,7 @@ function SkeletonJson.new (attachmentLoader)
for skinName,skinMap in pairs(map) do
local skin = Skin.new(skinName)
for slotName,slotMap in pairs(skinMap) do
local slotIndex = skeletonData:findSlotIndex(slotName)
local slotIndex = skeletonData.slotNameIndices[slotName]
for attachmentName,attachmentMap in pairs(slotMap) do
local attachment = readAttachment(attachmentName, attachmentMap, self.scale)
if attachment then
@ -213,7 +213,7 @@ function SkeletonJson.new (attachmentLoader)
local slotsMap = map["slots"]
if slotsMap then
for slotName,timelineMap in pairs(slotsMap) do
local slotIndex = skeletonData:findSlotIndex(slotName)
local slotIndex = skeletonData.slotNameIndices[slotName]
for timelineName,values in pairs(timelineMap) do
if timelineName == TIMELINE_COLOR then