mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[unity] Fixed SkeletonGraphicRenderTexture RenderTexture being distorted. Closes #2513. Minor breaking: Changed type and name of protected member RawImage quadRawImage to SkeletonSubmeshGraphic quadMaskableGraphic.
This commit is contained in:
parent
b41e9377bb
commit
bab69e243a
@ -165,6 +165,7 @@
|
||||
- SkeletonGraphic Materials: Since the addition of new material sets for the `CanvasGroupCompatible` parameters, the default SkeletonGraphic materials all have `CanvasGroup Compatible` disabled. Please assign the respective material from the `CanvasGroupCompatible` material subdirectory if you want `CanvasGroup Compatible` enabled at your SkeletonGraphic.
|
||||
- SkeletonGraphic: The parameter `SkeletonGraphic.MeshGenerator.settings.canvasGroupTintBlack` was changed to `canvasGroupCompatible` to help with auto-detecting correct Vertex Data and Material settings. Set the parameter to true if the SkeletonGraphic component is located below a `CanvasGroup` component. The parameter value is automatically migrated from `canvasGroupTintBlack`.
|
||||
- Inspector: String attribute `SpineSkin()` now allows to include `<None>` in the list of parameters. Previously the `includeNone=true` parameter of the `SpineSkin()` attribute defaulted to `true` but was ignored. Now it defaults to `false` and has an effect on the list. Only the Inspector GUI is affected by this behaviour change.
|
||||
- `SkeletonGraphicRenderTexture` example component: `protected RawImage quadRawImage` was changed to `protected SkeletonSubmeshGraphic quadMaskableGraphic` for a bugfix. This is only relevant for subclasses of `SkeletonGraphicRenderTexture` or when querying the `RawImage` component via e.g. `skeletonGraphicRenderTexture.quad.GetComponent<RawImage>()`.
|
||||
|
||||
- **Changes of default values**
|
||||
|
||||
|
||||
@ -40,7 +40,7 @@ namespace Spine.Unity.Examples {
|
||||
|
||||
/// <summary>
|
||||
/// When enabled, this component renders a skeleton to a RenderTexture and
|
||||
/// then draws this RenderTexture at a UI RawImage quad of the same size.
|
||||
/// then draws this RenderTexture at a UI SkeletonSubmeshGraphic quad of the same size.
|
||||
/// This allows changing transparency at a single quad, which produces a more
|
||||
/// natural fadeout effect.
|
||||
/// Note: It is recommended to keep this component disabled as much as possible
|
||||
@ -64,7 +64,7 @@ namespace Spine.Unity.Examples {
|
||||
protected SkeletonGraphic skeletonGraphic;
|
||||
public List<TextureMaterialPair> meshRendererMaterialForTexture = new List<TextureMaterialPair>();
|
||||
protected CanvasRenderer quadCanvasRenderer;
|
||||
protected RawImage quadRawImage;
|
||||
protected SkeletonSubmeshGraphic quadMaskableGraphic;
|
||||
protected readonly Vector3[] worldCorners = new Vector3[4];
|
||||
|
||||
protected override void Awake () {
|
||||
@ -79,10 +79,10 @@ namespace Spine.Unity.Examples {
|
||||
}
|
||||
|
||||
void CreateQuadChild () {
|
||||
quad = new GameObject(this.name + " RenderTexture", typeof(CanvasRenderer), typeof(RawImage));
|
||||
quad = new GameObject(this.name + " RenderTexture", typeof(CanvasRenderer), typeof(SkeletonSubmeshGraphic));
|
||||
quad.transform.SetParent(this.transform.parent, false);
|
||||
quadCanvasRenderer = quad.GetComponent<CanvasRenderer>();
|
||||
quadRawImage = quad.GetComponent<RawImage>();
|
||||
quadMaskableGraphic = quad.GetComponent<SkeletonSubmeshGraphic>();
|
||||
|
||||
quadMesh = new Mesh();
|
||||
quadMesh.MarkDynamic();
|
||||
@ -212,12 +212,12 @@ namespace Spine.Unity.Examples {
|
||||
}
|
||||
|
||||
protected void SetupQuad () {
|
||||
quadRawImage.texture = this.renderTexture;
|
||||
quadRawImage.color = color;
|
||||
quadCanvasRenderer.SetMaterial(Canvas.GetDefaultCanvasMaterial(), this.renderTexture);
|
||||
quadMaskableGraphic.color = color;
|
||||
quadCanvasRenderer.SetColor(color);
|
||||
|
||||
RectTransform srcRectTransform = skeletonGraphic.rectTransform;
|
||||
RectTransform dstRectTransform = quadRawImage.rectTransform;
|
||||
RectTransform dstRectTransform = quadMaskableGraphic.rectTransform;
|
||||
|
||||
dstRectTransform.anchorMin = srcRectTransform.anchorMin;
|
||||
dstRectTransform.anchorMax = srcRectTransform.anchorMax;
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
"name": "com.esotericsoftware.spine.spine-unity-examples",
|
||||
"displayName": "spine-unity Runtime Examples",
|
||||
"description": "This plugin provides example scenes and scripts for the spine-unity runtime.",
|
||||
"version": "4.2.28",
|
||||
"version": "4.2.29",
|
||||
"unity": "2018.3",
|
||||
"author": {
|
||||
"name": "Esoteric Software",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user