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[unity] Fixed version numbers at importer.
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@ -636,8 +636,8 @@ namespace Spine.Unity.Editor {
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public const string SkeletonDataSuffix = "_SkeletonData";
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public const string AtlasSuffix = "_Atlas";
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static readonly int[][] compatibleBinaryVersions = { new[] { 3, 7, 0 } };
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static readonly int[][] compatibleJsonVersions = { new[] { 3, 7, 0 }, new[] { 3, 6, 0 }, new[] { 3, 5, 0 } };
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static readonly int[][] compatibleBinaryVersions = { new[] { 3, 8, 0 } };
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static readonly int[][] compatibleJsonVersions = { new[] { 3, 8, 0 } };
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//static bool isFixVersionRequired = false;
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/// HACK: This list keeps the asset reference temporarily during importing.
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