From bb34e33aeee35c33fe205ae9f49c32eb0976d357 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Thu, 6 Aug 2020 18:41:43 +0200 Subject: [PATCH] [unity] Moved SkeletonGraphic Inspector property "Update when Invisible" to the Advanced section for consistency. --- .../spine-unity/Editor/Components/SkeletonGraphicInspector.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs index e1725fd6a..6af4c6901 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs @@ -172,6 +172,7 @@ namespace Spine.Unity.Editor { meshGeneratorSettings.isExpanded = true; using (new SpineInspectorUtility.BoxScope()) { + EditorGUILayout.PropertyField(meshGeneratorSettings, SpineInspectorUtility.TempContent("Advanced..."), includeChildren: true); SkeletonRendererInspector.advancedFoldout = meshGeneratorSettings.isExpanded; @@ -190,6 +191,8 @@ namespace Spine.Unity.Editor { } EditorGUILayout.EndHorizontal(); + EditorGUILayout.PropertyField(updateWhenInvisible); + // warning box if (isSeparationEnabledButNotMultipleRenderers) { using (new SpineInspectorUtility.BoxScope()) { @@ -233,7 +236,6 @@ namespace Spine.Unity.Editor { EditorGUILayout.PropertyField(unscaledTime, SpineInspectorUtility.TempContent(unscaledTime.displayName, tooltip: "If checked, this will use Time.unscaledDeltaTime to make this update independent of game Time.timeScale. Instance SkeletonGraphic.timeScale will still be applied.")); EditorGUILayout.Space(); EditorGUILayout.PropertyField(freeze); - EditorGUILayout.PropertyField(updateWhenInvisible); EditorGUILayout.Space(); SkeletonRendererInspector.SkeletonRootMotionParameter(targets); EditorGUILayout.Space();