From bb7e6a9df4d17e5ec899b6db47e8a5101cc28623 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Mon, 20 Sep 2021 17:37:56 +0200 Subject: [PATCH] [csharp][java] Added remark about removed `findBoneIndex` and `findSlotIndex` methods to changelog. See commit dc9a6ebe. --- CHANGELOG.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 0cffbe3e3..29672da9f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -74,6 +74,7 @@ * Added proportional spacing mode support for path constraints. * Added support for uniform scaling for two bone IK. * Fixed applying a constraint reverting changes from other constraints. +* **Breaking change:** Removed `SkeletonData` and `Skeleton` methods: `FindBoneIndex`, `FindSlotIndex`. Bones and slots have an `Index` field that should be used instead. Be sure to check for e.g. `bone == null` accordingly before accessing `bone.Index`. ### Unity @@ -180,6 +181,7 @@ * Added proportional spacing mode support for path constraints. * Added support for uniform scaling for two bone IK. * Fixed applying a constraint reverting changes from other constraints. +* **Breaking change:** Removed `SkeletonData` and `Skeleton` methods: `findBoneIndex`, `findSlotIndex`. Bones and slots have an `index` field that should be used instead. ### libGDX * Exposed colors in `SkeletonRendererDebug`.