This commit is contained in:
badlogic 2021-03-02 16:55:06 +01:00
commit bc20f546cc
5 changed files with 9 additions and 7 deletions

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@ -86,6 +86,7 @@
* All `Sprite` shaders (including URP and LWRP extension packages) now provide an additional `Fixed Normal Space` option `World-Space`. PReviously options were limited to `View-Space` and `Model-Space`.
* `SkeletonGraphic` now fully supports [`SkeletonUtility`](http://esotericsoftware.com/spine-unity#SkeletonUtility) for generating a hierarchy of [`SkeletonUtilityBones`](http://esotericsoftware.com/spine-unity#SkeletonUtilityBone) in both modes `Follow` and `Override`. This also enables creating hinge chain physics rigs and using `SkeletonUtilityConstraints` such as `SkeletonUtilityGroundConstraint` and `SkeletonUtilityEyeConstraint` on `SkeletonGraphic`.
* Added **native support for slot blend modes** `Additive`, `Multiply` and `Screen` with automatic assignment at newly imported skeleton assets. `BlendModeMaterialAssets` are now obsolete and replaced by the native properties at `SkeletonDataAsset`. The `SkeletonDataAsset` Inspector provides a new `Blend Modes - Upgrade` button to upgrade an obsolete `BlendModeMaterialAsset` to the native blend modes properties. This upgrade will be performed automatically on imported and re-imported assets.
* `BoneFollower` and `BoneFollowerGraphic` components now provide better support for following bones when the skeleton's Transform is not the parent of the follower's Transform. Previously e.g. rotating a common parent Transform did not lead to the desired result, as well as negatively scaling a skeleton's Transform when it is not a parent of the follower's Transform.
* **Changes of default values**

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@ -445,9 +445,9 @@ UNITY_TARGET_DIR="$ROOT/spine-unity/Assets/Spine Examples/Spine Skeletons/Dragon
cp -f ../dragon/export/dragon-ess.json "$UNITY_TARGET_DIR/dragon.json"
cp -f ../dragon/export/dragon-pma.atlas "$UNITY_TARGET_DIR/dragon.atlas.txt"
sed -i 's/dragon-pma.png/dragon.png/g' "$UNITY_TARGET_DIR/dragon.atlas.txt"
sed -i 's/dragon-pma2.png/dragon2.png/g' "$UNITY_TARGET_DIR/dragon.atlas.txt"
sed -i 's/dragon-pma_2.png/dragon2.png/g' "$UNITY_TARGET_DIR/dragon.atlas.txt"
cp -f ../dragon/export/dragon-pma.png "$UNITY_TARGET_DIR/dragon.png"
cp -f ../dragon/export/dragon-pma2.png "$UNITY_TARGET_DIR/dragon2.png"
cp -f ../dragon/export/dragon-pma_2.png "$UNITY_TARGET_DIR/dragon2.png"
UNITY_TARGET_DIR="$ROOT/spine-unity/Assets/Spine Examples/Spine Skeletons/Goblins"
cp -f ../goblins/export/goblins-pro.json "$UNITY_TARGET_DIR/goblins.json"

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@ -1,4 +1,4 @@
dragon-pma.png
dragon.png
size: 1024, 1024
filter: Linear, Linear
pma: true
@ -87,7 +87,7 @@ tail06
thiagobrayner
bounds: 54, 912, 350, 31
dragon-pma2.png
dragon2.png
size: 1024, 512
filter: Linear, Linear
pma: true

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@ -1,7 +1,7 @@
{
"skeleton": {
"hash": "UIFpNNbbcQI",
"spine": "4.0.58-beta",
"spine": "4.0.59-beta",
"x": -366.31,
"y": -286.62,
"width": 660.39,

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@ -71,8 +71,9 @@ namespace Spine.Unity {
string[] atlasLines = atlasString.Split('\n');
var pages = new List<string>();
for (int i = 0; i < atlasLines.Length - 1; i++) {
if (atlasLines[i].Trim().Length == 0)
pages.Add(atlasLines[i + 1].Trim().Replace(".png", ""));
string line = atlasLines[i].Trim();
if (line.EndsWith(".png"))
pages.Add(line.Replace(".png", ""));
}
// Populate Materials[] by matching texture names with page names.