mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Clipping attachment loading, clean up.
This commit is contained in:
parent
5287642645
commit
bc3cbf22e8
@ -105,7 +105,7 @@ public class ClippingTest extends ApplicationAdapter {
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// -140, 50, //
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// });
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clip.setWorldVerticesLength(8);
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clip.setEnd(skeleton.findSlot("front_hand"));
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clip.setEndSlot(skeleton.findSlot("front_hand").data.index);
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SlotData clipSlotData = new SlotData(skeletonData.getSlots().size, "clip slot", skeletonData.getBones().first());
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skeletonData.getSlots().add(clipSlotData);
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@ -42,7 +42,7 @@ public class BoneData {
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TransformMode transformMode = TransformMode.normal;
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// Nonessential.
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final Color color = new Color(0.61f, 0.61f, 0.61f, 1);
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final Color color = new Color(0.61f, 0.61f, 0.61f, 1); // 9b9b9bff
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/** @param parent May be null. */
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public BoneData (int index, String name, BoneData parent) {
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@ -68,6 +68,7 @@ import com.esotericsoftware.spine.attachments.Attachment;
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import com.esotericsoftware.spine.attachments.AttachmentLoader;
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import com.esotericsoftware.spine.attachments.AttachmentType;
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import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
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import com.esotericsoftware.spine.attachments.ClippingAttachment;
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import com.esotericsoftware.spine.attachments.MeshAttachment;
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import com.esotericsoftware.spine.attachments.PathAttachment;
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import com.esotericsoftware.spine.attachments.PointAttachment;
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@ -377,7 +378,6 @@ public class SkeletonBinary {
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region.updateOffset();
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return region;
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}
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// BOZO! - Binary clip export.
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case boundingbox: {
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int vertexCount = input.readInt(true);
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Vertices vertices = readVertices(input, vertexCount);
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@ -486,6 +486,21 @@ public class SkeletonBinary {
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if (nonessential) Color.rgba8888ToColor(point.getColor(), color);
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return point;
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}
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case clipping: {
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int endSlotIndex = input.readInt(true);
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int vertexCount = input.readInt(true);
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Vertices vertices = readVertices(input, vertexCount);
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int color = nonessential ? input.readInt() : 0;
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ClippingAttachment clip = attachmentLoader.newClippingAttachment(skin, name);
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if (clip == null) return null;
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clip.setEndSlot(endSlotIndex);
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clip.setWorldVerticesLength(vertexCount << 1);
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clip.setVertices(vertices.vertices);
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clip.setBones(vertices.bones);
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if (nonessential) Color.rgba8888ToColor(clip.getColor(), color);
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return clip;
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}
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}
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return null;
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}
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@ -65,6 +65,7 @@ import com.esotericsoftware.spine.attachments.Attachment;
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import com.esotericsoftware.spine.attachments.AttachmentLoader;
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import com.esotericsoftware.spine.attachments.AttachmentType;
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import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
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import com.esotericsoftware.spine.attachments.ClippingAttachment;
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import com.esotericsoftware.spine.attachments.MeshAttachment;
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import com.esotericsoftware.spine.attachments.PathAttachment;
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import com.esotericsoftware.spine.attachments.PointAttachment;
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@ -207,7 +208,7 @@ public class SkeletonJson {
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data.local = constraintMap.getBoolean("local", false);
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data.relative = constraintMap.getBoolean("relative", false);
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data.offsetRotation = constraintMap.getFloat("rotation", 0);
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data.offsetX = constraintMap.getFloat("x", 0) * scale;
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data.offsetY = constraintMap.getFloat("y", 0) * scale;
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@ -261,7 +262,7 @@ public class SkeletonJson {
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if (slot == null) throw new SerializationException("Slot not found: " + slotEntry.name);
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for (JsonValue entry = slotEntry.child; entry != null; entry = entry.next) {
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try {
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Attachment attachment = readAttachment(entry, skin, slot.index, entry.name);
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Attachment attachment = readAttachment(entry, skin, slot.index, entry.name, skeletonData);
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if (attachment != null) skin.addAttachment(slot.index, entry.name, attachment);
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} catch (Exception ex) {
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throw new SerializationException("Error reading attachment: " + entry.name + ", skin: " + skin, ex);
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@ -311,7 +312,7 @@ public class SkeletonJson {
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return skeletonData;
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}
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private Attachment readAttachment (JsonValue map, Skin skin, int slotIndex, String name) {
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private Attachment readAttachment (JsonValue map, Skin skin, int slotIndex, String name, SkeletonData skeletonData) {
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float scale = this.scale;
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name = map.getString("name", name);
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@ -337,7 +338,6 @@ public class SkeletonJson {
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region.updateOffset();
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return region;
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}
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// BOZO! - JSON clip export.
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case boundingbox: {
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BoundingBoxAttachment box = attachmentLoader.newBoundingBoxAttachment(skin, name);
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if (box == null) return null;
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@ -407,6 +407,20 @@ public class SkeletonJson {
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if (color != null) point.getColor().set(Color.valueOf(color));
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return point;
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}
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case clipping: {
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ClippingAttachment clip = attachmentLoader.newClippingAttachment(skin, name);
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if (clip == null) return null;
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SlotData slot = skeletonData.findSlot(map.getString("end"));
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if (slot == null) throw new SerializationException("Slot not found: " + map.getString("end"));
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clip.setEndSlot(slot.index);
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readVertices(map, clip, map.getInt("vertexCount") << 1);
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String color = map.getString("color", null);
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if (color != null) clip.getColor().set(Color.valueOf(color));
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return clip;
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}
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}
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return null;
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}
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@ -40,6 +40,7 @@ import com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer;
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import com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20;
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import com.badlogic.gdx.math.Matrix4;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Disposable;
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import com.badlogic.gdx.utils.FloatArray;
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import com.badlogic.gdx.utils.NumberUtils;
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import com.badlogic.gdx.utils.ShortArray;
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@ -51,8 +52,8 @@ import com.esotericsoftware.spine.attachments.SkeletonAttachment;
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import com.esotericsoftware.spine.utils.Clipper;
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import com.esotericsoftware.spine.utils.TwoColorPolygonBatch;
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public class SkeletonRenderer {
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static private final short[] quadTriangles = { 0, 1, 2, 2, 3, 0 };
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public class SkeletonRenderer implements Disposable {
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static private final short[] quadTriangles = {0, 1, 2, 2, 3, 0};
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private boolean softwareClipping;
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private boolean premultipliedAlpha;
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@ -60,16 +61,15 @@ public class SkeletonRenderer {
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private Clipper clipper = new Clipper();
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private ClippingAttachment clipAttachment;
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private Slot clipEnd;
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private FloatArray clippingArea = new FloatArray();
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private boolean clippingAreaClockwise;
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private FloatArray clipOutput = new FloatArray(400);
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private FloatArray clippedVertices = new FloatArray(400);
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private FloatArray clippedVertices = new FloatArray(400);
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private ShortArray clippedTriangles = new ShortArray(400);
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private final Matrix4 combinedMatrix = new Matrix4();
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private ImmediateModeRenderer renderer; // BOZO! - Dispose.
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private ImmediateModeRenderer renderer;
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public void draw(Batch batch, Skeleton skeleton) {
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public void draw (Batch batch, Skeleton skeleton) {
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boolean premultipliedAlpha = this.premultipliedAlpha;
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float[] vertices = this.vertices.items;
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Color skeletonColor = skeleton.color;
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@ -79,14 +79,14 @@ public class SkeletonRenderer {
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Slot slot = drawOrder.get(i);
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Attachment attachment = slot.attachment;
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if (attachment instanceof RegionAttachment) {
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RegionAttachment region = (RegionAttachment) attachment;
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RegionAttachment region = (RegionAttachment)attachment;
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region.computeWorldVertices(slot.getBone(), vertices, 0, 5);
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Color color = region.getColor(), slotColor = slot.getColor();
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float alpha = a * slotColor.a * color.a * 255;
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float c = NumberUtils.intToFloatColor(((int) alpha << 24) //
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| ((int) (b * slotColor.b * color.b * alpha) << 16) //
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| ((int) (g * slotColor.g * color.g * alpha) << 8) //
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| (int) (r * slotColor.r * color.r * alpha));
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float c = NumberUtils.intToFloatColor(((int)alpha << 24) //
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| ((int)(b * slotColor.b * color.b * alpha) << 16) //
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| ((int)(g * slotColor.g * color.g * alpha) << 8) //
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| (int)(r * slotColor.r * color.r * alpha));
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float[] uvs = region.getUVs();
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for (int u = 0, v = 2; u < 8; u += 2, v += 5) {
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vertices[v] = c;
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@ -99,7 +99,7 @@ public class SkeletonRenderer {
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batch.draw(region.getRegion().getTexture(), vertices, 0, 20);
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} else if (attachment instanceof ClippingAttachment) {
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ClippingAttachment clip = (ClippingAttachment) attachment;
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ClippingAttachment clip = (ClippingAttachment)attachment;
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if (!softwareClipping) batch.end();
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clipStart(batch.getProjectionMatrix(), batch.getTransformMatrix(), slot, clip);
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if (!softwareClipping) batch.begin();
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@ -109,7 +109,7 @@ public class SkeletonRenderer {
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throw new RuntimeException("SkeletonMeshRenderer is required to render meshes.");
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} else if (attachment instanceof SkeletonAttachment) {
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Skeleton attachmentSkeleton = ((SkeletonAttachment) attachment).getSkeleton();
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Skeleton attachmentSkeleton = ((SkeletonAttachment)attachment).getSkeleton();
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if (attachmentSkeleton != null) {
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Bone bone = slot.getBone();
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Bone rootBone = attachmentSkeleton.getRootBone();
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@ -135,7 +135,7 @@ public class SkeletonRenderer {
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}
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}
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if (slot == clipEnd) {
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if (clipAttachment != null && i == clipAttachment.getEndSlot()) {
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batch.flush();
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clipEnd();
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}
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@ -143,7 +143,7 @@ public class SkeletonRenderer {
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}
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@SuppressWarnings("null")
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public void draw(PolygonSpriteBatch batch, Skeleton skeleton) {
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public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
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boolean premultipliedAlpha = this.premultipliedAlpha;
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BlendMode blendMode = null;
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int verticesLength = 0;
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@ -152,13 +152,13 @@ public class SkeletonRenderer {
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Texture texture = null;
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Color color = null, skeletonColor = skeleton.color;
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float r = skeletonColor.r, g = skeletonColor.g, b = skeletonColor.b, a = skeletonColor.a;
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Array<Slot> drawOrder = skeleton.drawOrder;
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Array<Slot> drawOrder = skeleton.drawOrder;
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for (int i = 0, n = drawOrder.size; i < n; i++) {
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final int vertexSize = (softwareClipping && clipAttachment != null) ? 2 : 5;
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Slot slot = drawOrder.get(i);
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Attachment attachment = slot.attachment;
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Attachment attachment = slot.attachment;
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if (attachment instanceof RegionAttachment) {
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RegionAttachment region = (RegionAttachment) attachment;
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RegionAttachment region = (RegionAttachment)attachment;
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verticesLength = vertexSize << 2;
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vertices = this.vertices.items;
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region.computeWorldVertices(slot.getBone(), vertices, 0, vertexSize);
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@ -168,7 +168,7 @@ public class SkeletonRenderer {
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color = region.getColor();
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} else if (attachment instanceof MeshAttachment) {
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MeshAttachment mesh = (MeshAttachment) attachment;
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MeshAttachment mesh = (MeshAttachment)attachment;
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int count = mesh.getWorldVerticesLength();
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verticesLength = (count >> 1) * vertexSize;
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vertices = this.vertices.setSize(verticesLength);
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@ -179,14 +179,14 @@ public class SkeletonRenderer {
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color = mesh.getColor();
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} else if (attachment instanceof ClippingAttachment) {
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ClippingAttachment clip = (ClippingAttachment) attachment;
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ClippingAttachment clip = (ClippingAttachment)attachment;
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if (!softwareClipping) batch.end();
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clipStart(batch.getProjectionMatrix(), batch.getTransformMatrix(), slot, clip);
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if (!softwareClipping) batch.begin();
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continue;
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} else if (attachment instanceof SkeletonAttachment) {
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Skeleton attachmentSkeleton = ((SkeletonAttachment) attachment).getSkeleton();
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Skeleton attachmentSkeleton = ((SkeletonAttachment)attachment).getSkeleton();
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if (attachmentSkeleton != null) {
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Bone bone = slot.getBone();
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Bone rootBone = attachmentSkeleton.getRootBone();
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@ -214,10 +214,10 @@ public class SkeletonRenderer {
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if (texture != null) {
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Color slotColor = slot.getColor();
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float alpha = a * slotColor.a * color.a * 255;
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float c = NumberUtils.intToFloatColor(((int) alpha << 24) //
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| ((int) (b * slotColor.b * color.b * alpha) << 16) //
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| ((int) (g * slotColor.g * color.g * alpha) << 8) //
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| (int) (r * slotColor.r * color.r * alpha));
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float c = NumberUtils.intToFloatColor(((int)alpha << 24) //
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| ((int)(b * slotColor.b * color.b * alpha) << 16) //
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| ((int)(g * slotColor.g * color.g * alpha) << 8) //
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| (int)(r * slotColor.r * color.r * alpha));
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BlendMode slotBlendMode = slot.data.getBlendMode();
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if (slotBlendMode != blendMode) {
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@ -226,8 +226,10 @@ public class SkeletonRenderer {
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}
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if (softwareClipping) {
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if (clipAttachment != null) {
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clipSoftware(vertices, 0, verticesLength, triangles, 0, triangles.length, uvs, 0, c, false, clippedVertices, clippedTriangles);
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batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0, clippedTriangles.size);
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clipSoftware(vertices, 0, verticesLength, triangles, 0, triangles.length, uvs, 0, c, false, clippedVertices,
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clippedTriangles);
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batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0,
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clippedTriangles.size);
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} else {
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for (int v = 2, u = 0; v < verticesLength; v += 5, u += 2) {
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vertices[v] = c;
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@ -246,7 +248,7 @@ public class SkeletonRenderer {
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}
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}
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if (slot == clipEnd) {
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if (clipAttachment != null && i == clipAttachment.getEndSlot()) {
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if (!softwareClipping) batch.flush();
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clipEnd();
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}
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@ -254,7 +256,7 @@ public class SkeletonRenderer {
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}
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@SuppressWarnings("null")
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public void draw(TwoColorPolygonBatch batch, Skeleton skeleton) {
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public void draw (TwoColorPolygonBatch batch, Skeleton skeleton) {
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boolean premultipliedAlpha = this.premultipliedAlpha;
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BlendMode blendMode = null;
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int verticesLength = 0;
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@ -263,13 +265,13 @@ public class SkeletonRenderer {
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Texture texture = null;
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Color color = null, skeletonColor = skeleton.color;
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float r = skeletonColor.r, g = skeletonColor.g, b = skeletonColor.b, a = skeletonColor.a;
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Array<Slot> drawOrder = skeleton.drawOrder;
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Array<Slot> drawOrder = skeleton.drawOrder;
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for (int i = 0, n = drawOrder.size; i < n; i++) {
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final int vertexSize = (softwareClipping && clipAttachment != null) ? 2 : 6;
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Slot slot = drawOrder.get(i);
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Attachment attachment = slot.attachment;
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if (attachment instanceof RegionAttachment) {
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RegionAttachment region = (RegionAttachment) attachment;
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RegionAttachment region = (RegionAttachment)attachment;
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verticesLength = vertexSize << 2;
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vertices = this.vertices.items;
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region.computeWorldVertices(slot.getBone(), vertices, 0, vertexSize);
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@ -279,7 +281,7 @@ public class SkeletonRenderer {
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color = region.getColor();
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} else if (attachment instanceof MeshAttachment) {
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MeshAttachment mesh = (MeshAttachment) attachment;
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MeshAttachment mesh = (MeshAttachment)attachment;
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int count = mesh.getWorldVerticesLength();
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verticesLength = count * (vertexSize >> 1);
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vertices = this.vertices.setSize(verticesLength);
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@ -290,14 +292,14 @@ public class SkeletonRenderer {
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color = mesh.getColor();
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} else if (attachment instanceof ClippingAttachment) {
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ClippingAttachment clip = (ClippingAttachment) attachment;
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ClippingAttachment clip = (ClippingAttachment)attachment;
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if (!softwareClipping) batch.end();
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clipStart(batch.getProjectionMatrix(), batch.getTransformMatrix(), slot, clip);
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if (!softwareClipping) batch.begin();
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continue;
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} else if (attachment instanceof SkeletonAttachment) {
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Skeleton attachmentSkeleton = ((SkeletonAttachment) attachment).getSkeleton();
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Skeleton attachmentSkeleton = ((SkeletonAttachment)attachment).getSkeleton();
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if (attachmentSkeleton != null) {
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Bone bone = slot.getBone();
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Bone rootBone = attachmentSkeleton.getRootBone();
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@ -325,28 +327,29 @@ public class SkeletonRenderer {
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if (texture != null) {
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Color lightColor = slot.getColor();
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float alpha = a * lightColor.a * color.a * 255;
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float light = NumberUtils.intToFloatColor(((int) alpha << 24) //
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| ((int) (b * lightColor.b * color.b * alpha) << 16) //
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| ((int) (g * lightColor.g * color.g * alpha) << 8) //
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| (int) (r * lightColor.r * color.r * alpha));
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float light = NumberUtils.intToFloatColor(((int)alpha << 24) //
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| ((int)(b * lightColor.b * color.b * alpha) << 16) //
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| ((int)(g * lightColor.g * color.g * alpha) << 8) //
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| (int)(r * lightColor.r * color.r * alpha));
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Color darkColor = slot.getDarkColor();
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if (darkColor == null)
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darkColor = Color.BLACK;
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if (darkColor == null) darkColor = Color.BLACK;
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float dark = NumberUtils.intToFloatColor( //
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((int) (b * darkColor.b * color.b * 255) << 16) //
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| ((int) (g * darkColor.g * color.g * 255) << 8) //
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| (int) (r * darkColor.r * color.r * 255));
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((int)(b * darkColor.b * color.b * 255) << 16) //
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| ((int)(g * darkColor.g * color.g * 255) << 8) //
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| (int)(r * darkColor.r * color.r * 255));
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BlendMode slotBlendMode = slot.data.getBlendMode();
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if (slotBlendMode != blendMode) {
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blendMode = slotBlendMode;
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batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
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}
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if (softwareClipping) {
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if (clipAttachment != null) {
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clipSoftware(vertices, 0, verticesLength, triangles, 0, triangles.length, uvs, dark, light, true, clippedVertices, clippedTriangles);
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batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0, clippedTriangles.size);
|
||||
clipSoftware(vertices, 0, verticesLength, triangles, 0, triangles.length, uvs, dark, light, true,
|
||||
clippedVertices, clippedTriangles);
|
||||
batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0,
|
||||
clippedTriangles.size);
|
||||
} else {
|
||||
for (int v = 2, u = 0; v < verticesLength; v += 6, u += 2) {
|
||||
vertices[v] = light;
|
||||
@ -367,17 +370,16 @@ public class SkeletonRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
if (slot == clipEnd) {
|
||||
if (clipAttachment != null && i == clipAttachment.getEndSlot()) {
|
||||
if (!softwareClipping) batch.flush();
|
||||
clipEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void clipStart(Matrix4 transformMatrix, Matrix4 projectionMatrix, Slot slot, ClippingAttachment clip) {
|
||||
if (clipEnd != null) return;
|
||||
private void clipStart (Matrix4 transformMatrix, Matrix4 projectionMatrix, Slot slot, ClippingAttachment clip) {
|
||||
if (clipAttachment != null) return;
|
||||
clipAttachment = clip;
|
||||
clipEnd = clip.getEnd();
|
||||
|
||||
if (!softwareClipping) {
|
||||
int n = clip.getWorldVerticesLength();
|
||||
@ -400,7 +402,7 @@ public class SkeletonRenderer {
|
||||
renderer.end();
|
||||
|
||||
Gdx.gl.glColorMask(true, true, true, true);
|
||||
Gdx.gl.glStencilFunc(clip.getInvert() ? GL20.GL_NOTEQUAL : GL20.GL_EQUAL, 1, 1);
|
||||
Gdx.gl.glStencilFunc(false ? GL20.GL_NOTEQUAL : GL20.GL_EQUAL, 1, 1);
|
||||
Gdx.gl.glStencilOp(GL20.GL_KEEP, GL20.GL_KEEP, GL20.GL_KEEP);
|
||||
} else {
|
||||
int n = clip.getWorldVerticesLength();
|
||||
@ -415,35 +417,36 @@ public class SkeletonRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
private void clipEnd() {
|
||||
private void clipEnd () {
|
||||
clipAttachment = null;
|
||||
clipEnd = null;
|
||||
if (!softwareClipping) Gdx.gl.glDisable(GL20.GL_STENCIL_TEST);
|
||||
}
|
||||
|
||||
private void clipSoftware(final float[] vertices, final int offset, final int verticesLength, final short[] triangles, final int triangleOffset, final int trianglesLength, final float uvs[], final float dark, final float light, final boolean twoColor, final FloatArray clippedVertices, final ShortArray clippedTriangles) {
|
||||
|
||||
private void clipSoftware (final float[] vertices, final int offset, final int verticesLength, final short[] triangles,
|
||||
final int triangleOffset, final int trianglesLength, final float uvs[], final float dark, final float light,
|
||||
final boolean twoColor, final FloatArray clippedVertices, final ShortArray clippedTriangles) {
|
||||
short idx = 0;
|
||||
clippedVertices.clear();
|
||||
clippedTriangles.clear();
|
||||
for (int i = 0; i < trianglesLength; i += 3) {
|
||||
int vertexOffset = triangles[i] << 1;
|
||||
float x1 = vertices[vertexOffset];
|
||||
float y1= vertices[vertexOffset + 1];
|
||||
float y1 = vertices[vertexOffset + 1];
|
||||
float u1 = uvs[vertexOffset];
|
||||
float v1 = uvs[vertexOffset + 1];
|
||||
|
||||
|
||||
vertexOffset = triangles[i + 1] << 1;
|
||||
float x2 = vertices[vertexOffset];
|
||||
float y2 = vertices[vertexOffset + 1];
|
||||
float u2 = uvs[vertexOffset];
|
||||
float v2 = uvs[vertexOffset + 1];
|
||||
|
||||
|
||||
vertexOffset = triangles[i + 2] << 1;
|
||||
float x3 = vertices[vertexOffset];
|
||||
float y3 = vertices[vertexOffset + 1];
|
||||
float u3 = uvs[vertexOffset];
|
||||
float v3 = uvs[vertexOffset + 1];
|
||||
|
||||
|
||||
boolean clipped = clipper.clip(x1, y1, x2, y2, x3, y3, clippingArea, clipOutput);
|
||||
if (clipped) {
|
||||
if (clipOutput.size == 0) continue;
|
||||
@ -452,24 +455,24 @@ public class SkeletonRenderer {
|
||||
float d2 = x1 - x3;
|
||||
float d3 = y1 - y3;
|
||||
float d4 = y3 - y1;
|
||||
|
||||
|
||||
float denom = 1 / (d0 * d2 + d1 * d3);
|
||||
|
||||
|
||||
float[] clipVertices = clipOutput.items;
|
||||
int s = clippedVertices.size;
|
||||
clippedVertices.setSize(s + (clipOutput.size >> 1) * (twoColor ? 6 : 5));
|
||||
final float[] clippedVerticesArray = clippedVertices.items;
|
||||
|
||||
for (int j = 0, n = clipOutput.size; j < n; j += 2) {
|
||||
|
||||
for (int j = 0, n = clipOutput.size; j < n; j += 2) {
|
||||
float x = clipVertices[j];
|
||||
float y = clipVertices[j + 1];
|
||||
|
||||
|
||||
float c0 = x - x3;
|
||||
float c1 = y - y3;
|
||||
float a = (d0 * c0 + d1 * c1) * denom;
|
||||
float b = (d4 * c0 + d2 * c1) * denom;
|
||||
float c = 1.0f - a - b;
|
||||
|
||||
|
||||
float u = u1 * a + u2 * b + u3 * c;
|
||||
float v = v1 * a + v2 * b + v3 * c;
|
||||
clippedVerticesArray[s++] = x;
|
||||
@ -479,36 +482,36 @@ public class SkeletonRenderer {
|
||||
clippedVerticesArray[s++] = u;
|
||||
clippedVerticesArray[s++] = v;
|
||||
}
|
||||
|
||||
|
||||
s = clippedTriangles.size;
|
||||
clippedTriangles.setSize(s + 3 * ((clipOutput.size >> 1) - 2));
|
||||
final short[] clippedTrianglesArray = clippedTriangles.items;
|
||||
|
||||
|
||||
for (int j = 1, n = (clipOutput.size >> 1) - 1; j < n; j++) {
|
||||
clippedTrianglesArray[s++] = idx;
|
||||
clippedTrianglesArray[s++] = (short)(idx + j);
|
||||
clippedTrianglesArray[s++] = (short)(idx + j + 1);
|
||||
}
|
||||
|
||||
|
||||
idx += clipOutput.size >> 1;
|
||||
} else {
|
||||
int s = clippedVertices.size;
|
||||
clippedVertices.setSize(s + 3 * (twoColor ? 6 : 5));
|
||||
final float[] clippedVerticesArray = clippedVertices.items;
|
||||
|
||||
if (!twoColor) {
|
||||
|
||||
if (!twoColor) {
|
||||
clippedVerticesArray[s] = x1;
|
||||
clippedVerticesArray[s + 1] = y1;
|
||||
clippedVerticesArray[s + 2] = light;
|
||||
clippedVerticesArray[s + 3] = u1;
|
||||
clippedVerticesArray[s + 4] = v1;
|
||||
|
||||
|
||||
clippedVerticesArray[s + 5] = x2;
|
||||
clippedVerticesArray[s + 6] = y2;
|
||||
clippedVerticesArray[s + 7] = light;
|
||||
clippedVerticesArray[s + 8] = u2;
|
||||
clippedVerticesArray[s + 9] = v2;
|
||||
|
||||
|
||||
clippedVerticesArray[s + 10] = x3;
|
||||
clippedVerticesArray[s + 11] = y3;
|
||||
clippedVerticesArray[s + 12] = light;
|
||||
@ -521,14 +524,14 @@ public class SkeletonRenderer {
|
||||
clippedVerticesArray[s + 3] = dark;
|
||||
clippedVerticesArray[s + 4] = u1;
|
||||
clippedVerticesArray[s + 5] = v1;
|
||||
|
||||
|
||||
clippedVerticesArray[s + 6] = x2;
|
||||
clippedVerticesArray[s + 7] = y2;
|
||||
clippedVerticesArray[s + 8] = light;
|
||||
clippedVerticesArray[s + 9] = dark;
|
||||
clippedVerticesArray[s + 10] = u2;
|
||||
clippedVerticesArray[s + 11] = v2;
|
||||
|
||||
|
||||
clippedVerticesArray[s + 12] = x3;
|
||||
clippedVerticesArray[s + 13] = y3;
|
||||
clippedVerticesArray[s + 14] = light;
|
||||
@ -536,7 +539,7 @@ public class SkeletonRenderer {
|
||||
clippedVerticesArray[s + 16] = u3;
|
||||
clippedVerticesArray[s + 17] = v3;
|
||||
}
|
||||
|
||||
|
||||
s = clippedTriangles.size;
|
||||
clippedTriangles.setSize(s + 3);
|
||||
final short[] clippedTrianglesArray = clippedTriangles.items;
|
||||
@ -547,15 +550,19 @@ public class SkeletonRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
public void setPremultipliedAlpha(boolean premultipliedAlpha) {
|
||||
public void setPremultipliedAlpha (boolean premultipliedAlpha) {
|
||||
this.premultipliedAlpha = premultipliedAlpha;
|
||||
}
|
||||
|
||||
|
||||
public void dispose () {
|
||||
renderer.dispose();
|
||||
}
|
||||
|
||||
public boolean getSoftwareClipping () {
|
||||
return softwareClipping;
|
||||
}
|
||||
|
||||
public void setSoftwareClipping(boolean softwareClipping) {
|
||||
public void setSoftwareClipping (boolean softwareClipping) {
|
||||
this.softwareClipping = softwareClipping;
|
||||
}
|
||||
}
|
||||
|
||||
@ -50,9 +50,8 @@ public class SkeletonRendererDebug {
|
||||
static private final Color boneLineColor = Color.RED;
|
||||
static private final Color boneOriginColor = Color.GREEN;
|
||||
static private final Color attachmentLineColor = new Color(0, 0, 1, 0.5f);
|
||||
static private final Color triangleLineColor = new Color(1, 0.64f, 0, 0.5f);
|
||||
static private final Color triangleLineColor = new Color(1, 0.64f, 0, 0.5f); // ffa3007f
|
||||
static private final Color aabbColor = new Color(0, 1, 0, 0.5f);
|
||||
static private final Color clippingLineColor = Color.MAGENTA;
|
||||
|
||||
private final ShapeRenderer shapes;
|
||||
private boolean drawBones = true, drawRegionAttachments = true, drawBoundingBoxes = true, drawPoints = true;
|
||||
@ -190,7 +189,7 @@ public class SkeletonRendererDebug {
|
||||
int nn = clip.getWorldVerticesLength();
|
||||
float[] vertices = this.vertices.setSize(nn);
|
||||
clip.computeWorldVertices(slot, 0, nn, vertices, 0, 2);
|
||||
shapes.setColor(clippingLineColor);
|
||||
shapes.setColor(clip.getColor());
|
||||
for (int ii = 2; ii < nn; ii += 2)
|
||||
shapes.line(vertices[ii - 2], vertices[ii - 1], vertices[ii], vertices[ii + 1]);
|
||||
shapes.line(vertices[0], vertices[1], vertices[nn - 2], vertices[nn - 1]);
|
||||
@ -296,6 +295,10 @@ public class SkeletonRendererDebug {
|
||||
public void setPoints (boolean points) {
|
||||
this.drawPoints = points;
|
||||
}
|
||||
|
||||
public void setClipping (boolean clipping) {
|
||||
this.drawClipping = clipping;
|
||||
}
|
||||
|
||||
public void setPremultipliedAlpha (boolean premultipliedAlpha) {
|
||||
this.premultipliedAlpha = premultipliedAlpha;
|
||||
|
||||
@ -31,7 +31,7 @@
|
||||
package com.esotericsoftware.spine.attachments;
|
||||
|
||||
public enum AttachmentType {
|
||||
region, boundingbox, mesh, linkedmesh, path, point;
|
||||
region, boundingbox, mesh, linkedmesh, path, point, clipping;
|
||||
|
||||
static public AttachmentType[] values = values();
|
||||
}
|
||||
|
||||
@ -40,7 +40,7 @@ import com.esotericsoftware.spine.SkeletonBounds;
|
||||
* Guide. */
|
||||
public class BoundingBoxAttachment extends VertexAttachment {
|
||||
// Nonessential.
|
||||
final Color color = new Color(0.38f, 0.94f, 0, 1);
|
||||
final Color color = new Color(0.38f, 0.94f, 0, 1); // 60f000ff
|
||||
|
||||
public BoundingBoxAttachment (String name) {
|
||||
super(name);
|
||||
|
||||
@ -31,37 +31,25 @@
|
||||
package com.esotericsoftware.spine.attachments;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.esotericsoftware.spine.Slot;
|
||||
|
||||
/** An attachment with vertices that make up a polygon used for clipping the rendering of other attachments. */
|
||||
public class ClippingAttachment extends VertexAttachment {
|
||||
Slot end;
|
||||
boolean invert;
|
||||
int endSlot;
|
||||
|
||||
// Nonessential.
|
||||
final Color color = new Color(0.38f, 0.94f, 0, 1);
|
||||
final Color color = new Color(0.2275f, 0.2275f, 0.8078f, 1); // ce3a3aff
|
||||
|
||||
public ClippingAttachment (String name) {
|
||||
super(name);
|
||||
}
|
||||
|
||||
/** Clipping is performed between the clipping polygon's slot and the end slot. */
|
||||
public Slot getEnd () {
|
||||
return end;
|
||||
public int getEndSlot () {
|
||||
return endSlot;
|
||||
}
|
||||
|
||||
public void setEnd (Slot end) {
|
||||
this.end = end;
|
||||
}
|
||||
|
||||
/** If false, attachments outside the clipping polygon will be drawn. If true, attachments inside the clipping polygon will be
|
||||
* drawn. */
|
||||
public boolean getInvert () {
|
||||
return invert;
|
||||
}
|
||||
|
||||
public void setInvert (boolean invert) {
|
||||
this.invert = invert;
|
||||
public void setEndSlot (int slotIndex) {
|
||||
this.endSlot = slotIndex;
|
||||
}
|
||||
|
||||
/** The color of the clipping polygon as it was in Spine. Available only when nonessential data was exported. Clipping polygons
|
||||
|
||||
@ -41,7 +41,7 @@ public class PathAttachment extends VertexAttachment {
|
||||
boolean closed, constantSpeed;
|
||||
|
||||
// Nonessential.
|
||||
final Color color = new Color(1, 0.5f, 0, 1);
|
||||
final Color color = new Color(1, 0.5f, 0, 1); // ff7f00ff
|
||||
|
||||
public PathAttachment (String name) {
|
||||
super(name);
|
||||
|
||||
@ -45,7 +45,7 @@ public class PointAttachment extends Attachment {
|
||||
float x, y, rotation;
|
||||
|
||||
// Nonessential.
|
||||
final Color color = new Color(0.38f, 0.94f, 0, 1);
|
||||
final Color color = new Color(0.9451f, 0.9451f, 0, 1); // f1f100ff
|
||||
|
||||
public PointAttachment (String name) {
|
||||
super(name);
|
||||
|
||||
@ -299,6 +299,7 @@ public class SkeletonViewer extends ApplicationAdapter {
|
||||
debugRenderer.setMeshTriangles(ui.debugMeshTrianglesCheckbox.isChecked());
|
||||
debugRenderer.setPaths(ui.debugPathsCheckbox.isChecked());
|
||||
debugRenderer.setPoints(ui.debugPointsCheckbox.isChecked());
|
||||
debugRenderer.setClipping(ui.debugClippingCheckbox.isChecked());
|
||||
debugRenderer.draw(skeleton);
|
||||
}
|
||||
|
||||
@ -396,6 +397,7 @@ public class SkeletonViewer extends ApplicationAdapter {
|
||||
CheckBox debugMeshTrianglesCheckbox = new CheckBox("Triangles", skin);
|
||||
CheckBox debugPathsCheckbox = new CheckBox("Paths", skin);
|
||||
CheckBox debugPointsCheckbox = new CheckBox("Points", skin);
|
||||
CheckBox debugClippingCheckbox = new CheckBox("Clipping", skin);
|
||||
Slider scaleSlider = new Slider(0.1f, 3, 0.01f, false, skin);
|
||||
Slider zoomSlider = new Slider(0.01f, 10, 0.01f, false, skin);
|
||||
Label scaleLabel = new Label("1.0", skin);
|
||||
@ -452,7 +454,7 @@ public class SkeletonViewer extends ApplicationAdapter {
|
||||
window.setX(-3);
|
||||
window.setY(-2);
|
||||
|
||||
window.getTitleLabel().setColor(new Color(0.76f, 1, 1, 1));
|
||||
window.getTitleLabel().setColor(new Color(0xc1ffffff));
|
||||
window.getTitleTable().add(openButton).space(3);
|
||||
window.getTitleTable().add(minimizeButton).width(20);
|
||||
|
||||
@ -486,7 +488,7 @@ public class SkeletonViewer extends ApplicationAdapter {
|
||||
root.add("Debug:");
|
||||
root.add(table(debugBonesCheckbox, debugRegionsCheckbox, debugBoundingBoxesCheckbox)).row();
|
||||
root.add();
|
||||
root.add(table(debugPathsCheckbox, debugPointsCheckbox)).row();
|
||||
root.add(table(debugPathsCheckbox, debugPointsCheckbox, debugClippingCheckbox)).row();
|
||||
root.add();
|
||||
root.add(table(debugMeshHullCheckbox, debugMeshTrianglesCheckbox)).row();
|
||||
root.add("Atlas alpha:");
|
||||
@ -784,6 +786,7 @@ public class SkeletonViewer extends ApplicationAdapter {
|
||||
debugMeshTrianglesCheckbox.addListener(savePrefsListener);
|
||||
debugPathsCheckbox.addListener(savePrefsListener);
|
||||
debugPointsCheckbox.addListener(savePrefsListener);
|
||||
debugClippingCheckbox.addListener(savePrefsListener);
|
||||
premultipliedCheckbox.addListener(savePrefsListener);
|
||||
loopCheckbox.addListener(savePrefsListener);
|
||||
multipleMixingCheckbox.addListener(savePrefsListener);
|
||||
@ -848,6 +851,7 @@ public class SkeletonViewer extends ApplicationAdapter {
|
||||
prefs.putBoolean("debugMeshTriangles", debugMeshTrianglesCheckbox.isChecked());
|
||||
prefs.putBoolean("debugPaths", debugPathsCheckbox.isChecked());
|
||||
prefs.putBoolean("debugPoints", debugPointsCheckbox.isChecked());
|
||||
prefs.putBoolean("debugClipping", debugClippingCheckbox.isChecked());
|
||||
prefs.putBoolean("premultiplied", premultipliedCheckbox.isChecked());
|
||||
prefs.putBoolean("loop", loopCheckbox.isChecked());
|
||||
prefs.putBoolean("multipleMixing", multipleMixingCheckbox.isChecked());
|
||||
@ -874,6 +878,7 @@ public class SkeletonViewer extends ApplicationAdapter {
|
||||
debugMeshTrianglesCheckbox.setChecked(prefs.getBoolean("debugMeshTriangles", false));
|
||||
debugPathsCheckbox.setChecked(prefs.getBoolean("debugPaths", true));
|
||||
debugPointsCheckbox.setChecked(prefs.getBoolean("debugPoints", true));
|
||||
debugClippingCheckbox.setChecked(prefs.getBoolean("debugClipping", true));
|
||||
premultipliedCheckbox.setChecked(prefs.getBoolean("premultiplied", true));
|
||||
loopCheckbox.setChecked(prefs.getBoolean("loop", false));
|
||||
multipleMixingCheckbox.setChecked(prefs.getBoolean("multipleMixing", false));
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user