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https://github.com/EsotericSoftware/spine-runtimes.git
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[cococs2dx] Reverted temporary changes to samples
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@ -74,7 +74,7 @@ bool BatchingExample::init () {
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skeletonNode->addAnimation(0, "jump", true, RandomHelper::random_int(0, 300) / 100.0f);
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skeletonNode->addAnimation(0, "jump", true, RandomHelper::random_int(0, 300) / 100.0f);
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skeletonNode->addAnimation(0, "run", true);
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skeletonNode->addAnimation(0, "run", true);
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skeletonNode->setTwoColorTint(true);
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// skeletonNode->setTwoColorTint(true);
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skeletonNode->setPosition(Vec2(
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skeletonNode->setPosition(Vec2(
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RandomHelper::random_int(xMin, xMax),
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RandomHelper::random_int(xMin, xMax),
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@ -43,11 +43,11 @@ Scene* GoblinsExample::scene () {
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bool GoblinsExample::init () {
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bool GoblinsExample::init () {
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if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
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if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
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skeletonNode = SkeletonAnimation::createWithBinaryFile("TwoColorTest.skel", "TwoColorTest.atlas", 0.5f);
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skeletonNode = SkeletonAnimation::createWithJsonFile("goblins-mesh.json", "goblins.atlas", 1.5f);
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skeletonNode->setAnimation(0, "animation", true);
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skeletonNode->setAnimation(0, "walk", true);
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// skeletonNode->setSkin("goblin");
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skeletonNode->setSkin("goblin");
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skeletonNode->setPosition(Vec2(_contentSize.width / 2, _contentSize.height / 2));
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skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20));
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addChild(skeletonNode);
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addChild(skeletonNode);
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scheduleUpdate();
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scheduleUpdate();
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