[unity] re-applied 3.8 commit 3fdbf9a0 (after reverting merge changes).

This commit is contained in:
Harald Csaszar 2021-04-06 21:36:10 +02:00
parent 598d257b2d
commit bcca63f8f8

View File

@ -228,6 +228,12 @@ namespace Spine.Unity.AttachmentTools {
} }
#region Runtime Repacking #region Runtime Repacking
static readonly Dictionary<AtlasRegion, int> existingRegions = new Dictionary<AtlasRegion, int>();
static readonly List<int> regionIndices = new List<int>();
static readonly List<AtlasRegion> originalRegions = new List<AtlasRegion>();
static readonly List<AtlasRegion> repackedRegions = new List<AtlasRegion>();
static List<Texture2D>[] texturesToPackAtParam = new List<Texture2D>[1];
/// <summary> /// <summary>
/// Fills the outputAttachments list with new attachment objects based on the attachments in sourceAttachments, /// Fills the outputAttachments list with new attachment objects based on the attachments in sourceAttachments,
/// but mapped to a new single texture using the same material.</summary> /// but mapped to a new single texture using the same material.</summary>
@ -312,17 +318,21 @@ namespace Spine.Unity.AttachmentTools {
} }
// Use these to detect and use shared regions. // Use these to detect and use shared regions.
var existingRegions = new Dictionary<AtlasRegion, int>(); existingRegions.Clear();
var regionIndexes = new List<int>(); regionIndices.Clear();
// Collect all textures from original attachments. // Collect all textures from original attachments.
int numTextureParamsToRepack = 1 + (additionalTexturePropertyIDsToCopy == null ? 0 : additionalTexturePropertyIDsToCopy.Length); int numTextureParamsToRepack = 1 + (additionalTexturePropertyIDsToCopy == null ? 0 : additionalTexturePropertyIDsToCopy.Length);
additionalOutputTextures = (additionalTexturePropertyIDsToCopy == null ? null : new Texture2D[additionalTexturePropertyIDsToCopy.Length]); additionalOutputTextures = (additionalTexturePropertyIDsToCopy == null ? null : new Texture2D[additionalTexturePropertyIDsToCopy.Length]);
List<Texture2D>[] texturesToPackAtParam = new List<Texture2D>[numTextureParamsToRepack]; if (texturesToPackAtParam.Length < numTextureParamsToRepack)
Array.Resize(ref texturesToPackAtParam, numTextureParamsToRepack);
for (int i = 0; i < numTextureParamsToRepack; ++i) { for (int i = 0; i < numTextureParamsToRepack; ++i) {
texturesToPackAtParam[i] = new List<Texture2D>(); if (texturesToPackAtParam[i] != null)
texturesToPackAtParam[i].Clear();
else
texturesToPackAtParam[i] = new List<Texture2D>();
} }
var originalRegions = new List<AtlasRegion>(); originalRegions.Clear();
if (!object.ReferenceEquals(sourceAttachments, outputAttachments)) { if (!object.ReferenceEquals(sourceAttachments, outputAttachments)) {
outputAttachments.Clear(); outputAttachments.Clear();
@ -339,7 +349,7 @@ namespace Spine.Unity.AttachmentTools {
var region = ((IHasRendererObject)newAttachment).RendererObject as AtlasRegion; var region = ((IHasRendererObject)newAttachment).RendererObject as AtlasRegion;
int existingIndex; int existingIndex;
if (existingRegions.TryGetValue(region, out existingIndex)) { if (existingRegions.TryGetValue(region, out existingIndex)) {
regionIndexes.Add(existingIndex); regionIndices.Add(existingIndex);
} }
else { else {
originalRegions.Add(region); originalRegions.Add(region);
@ -353,7 +363,7 @@ namespace Spine.Unity.AttachmentTools {
} }
existingRegions.Add(region, newRegionIndex); existingRegions.Add(region, newRegionIndex);
regionIndexes.Add(newRegionIndex); regionIndices.Add(newRegionIndex);
newRegionIndex++; newRegionIndex++;
} }
@ -361,7 +371,7 @@ namespace Spine.Unity.AttachmentTools {
} }
else { else {
outputAttachments[attachmentIndex] = useOriginalNonrenderables ? originalAttachment : originalAttachment.Copy(); outputAttachments[attachmentIndex] = useOriginalNonrenderables ? originalAttachment : originalAttachment.Copy();
regionIndexes.Add(NonrenderingRegion); // Output attachments pairs with regionIndexes list 1:1. Pad with a sentinel if the attachment doesn't have a region. regionIndices.Add(NonrenderingRegion); // Output attachments pairs with regionIndices list 1:1. Pad with a sentinel if the attachment doesn't have a region.
} }
} }
@ -404,7 +414,7 @@ namespace Spine.Unity.AttachmentTools {
var page = newMaterial.ToSpineAtlasPage(); var page = newMaterial.ToSpineAtlasPage();
page.name = newAssetName; page.name = newAssetName;
var repackedRegions = new List<AtlasRegion>(); repackedRegions.Clear();
for (int i = 0, n = originalRegions.Count; i < n; i++) { for (int i = 0, n = originalRegions.Count; i < n; i++) {
var oldRegion = originalRegions[i]; var oldRegion = originalRegions[i];
var newRegion = UVRectToAtlasRegion(rects[i], oldRegion, page); var newRegion = UVRectToAtlasRegion(rects[i], oldRegion, page);
@ -415,7 +425,7 @@ namespace Spine.Unity.AttachmentTools {
for (int i = 0, n = outputAttachments.Count; i < n; i++) { for (int i = 0, n = outputAttachments.Count; i < n; i++) {
var a = outputAttachments[i]; var a = outputAttachments[i];
if (a is IHasRendererObject) if (a is IHasRendererObject)
a.SetRegion(repackedRegions[regionIndexes[i]]); a.SetRegion(repackedRegions[regionIndices[i]]);
} }
// Clean up. // Clean up.