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[godot] Closes #2068, don't memdelete and queue_delete container.
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@ -167,7 +167,6 @@ void SpineEditorPropertyAnimationMixes::update_property() {
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if (container) {
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if (container) {
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set_bottom_editor(nullptr);
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set_bottom_editor(nullptr);
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memdelete(container);
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memdelete(container);
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container->queue_delete();
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container = nullptr;
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container = nullptr;
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}
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}
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