From bd7ad96bc647a67d17323971850f86f237af498b Mon Sep 17 00:00:00 2001 From: pharan Date: Sun, 31 Jul 2016 22:26:40 +0800 Subject: [PATCH] [unity] Don't import atlas textures as Unity Sprites by default. --- spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs index 2158aface..8fe388d2d 100644 --- a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs +++ b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs @@ -887,6 +887,7 @@ namespace Spine.Unity.Editor { texImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor; texImporter.mipmapEnabled = false; texImporter.alphaIsTransparency = false; + texImporter.spriteImportMode = SpriteImportMode.None; texImporter.maxTextureSize = 2048; EditorUtility.SetDirty(texImporter);