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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
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commit
be13e57bbc
@ -650,8 +650,8 @@ public class AnimationStateTests {
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expect(0, "end", 0.8f, 0.9f), //
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expect(0, "dispose", 0.8f, 0.9f), //
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expect(-1, "end", 0.1f, 0.9f), //
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expect(-1, "dispose", 0.1f, 0.9f) //
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expect(-1, "end", 0.2f, 1), //
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expect(-1, "dispose", 0.2f, 1) //
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);
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state.addAnimation(0, "events1", false, 0);
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run(0.1f, 10, new TestListener() {
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@ -108,9 +108,7 @@ public class AnimationState {
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}
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continue;
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}
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updateMixingFrom(current, delta);
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} else {
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updateMixingFrom(current, delta);
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// Clear the track when there is no next entry, the track end time is reached, and there is no mixingFrom.
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if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
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tracks.set(i, null);
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@ -119,6 +117,7 @@ public class AnimationState {
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continue;
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}
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}
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updateMixingFrom(current, delta);
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current.trackTime += currentDelta;
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}
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@ -158,7 +157,10 @@ public class AnimationState {
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// Apply mixing from entries first.
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float mix = current.alpha;
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if (current.mixingFrom != null) mix *= applyMixingFrom(current, skeleton);
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if (current.mixingFrom != null)
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mix *= applyMixingFrom(current, skeleton);
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else if (current.trackTime >= current.trackEnd) //
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mix = 0; // Set to setup pose the last time the entry will be applied.
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// Apply current entry.
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float animationLast = current.animationLast, animationTime = current.getAnimationTime();
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@ -408,11 +410,11 @@ public class AnimationState {
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if (current != null) {
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if (current.nextTrackLast == -1) {
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// Don't mix from an entry that was never applied.
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tracks.set(trackIndex, null);
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tracks.set(trackIndex, current.mixingFrom);
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queue.interrupt(current);
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queue.end(current);
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disposeNext(current);
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current = null;
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current = current.mixingFrom;
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} else
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disposeNext(current);
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}
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@ -750,10 +752,10 @@ public class AnimationState {
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/** The track time in seconds when this animation will be removed from the track. Defaults to the animation
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* {@link Animation#duration} for non-looping animations and the highest float possible for looping animations. If the track
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* end time is reached, no other animations are queued for playback, and mixing from any previous animations is complete,
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* then the track is cleared, leaving skeletons in their previous pose.
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* then the properties keyed by the animation are set to the setup pose and the track is cleared.
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* <p>
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* It may be desired to use {@link AnimationState#addEmptyAnimation(int, float, float)} to mix the skeletons back to the
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* setup pose, rather than leaving them in their previous pose. */
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* It may be desired to use {@link AnimationState#addEmptyAnimation(int, float, float)} to mix the properties back to the
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* setup pose over time, rather than have it happen instantly. */
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public float getTrackEnd () {
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return trackEnd;
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}
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@ -227,10 +227,8 @@ public class SkeletonViewer extends ApplicationAdapter {
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state.setEmptyAnimation(track, 0);
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entry = state.addAnimation(track, ui.animationList.getSelected(), ui.loopCheckbox.isChecked(), 0);
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entry.setMixDuration(ui.mixSlider.getValue());
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entry.setTrackEnd(Integer.MAX_VALUE);
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} else {
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entry = state.setAnimation(track, ui.animationList.getSelected(), ui.loopCheckbox.isChecked());
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entry.setTrackEnd(Integer.MAX_VALUE);
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}
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entry.setAlpha(ui.alphaSlider.getValue());
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}
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@ -705,6 +703,12 @@ public class SkeletonViewer extends ApplicationAdapter {
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}
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void render () {
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if (state.getCurrent(ui.trackButtons.getCheckedIndex()) == null) {
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ui.animationList.getSelection().setProgrammaticChangeEvents(false);
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ui.animationList.setSelected(null);
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ui.animationList.getSelection().setProgrammaticChangeEvents(true);
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}
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statusLabel.pack();
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if (minimizeButton.isChecked())
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statusLabel.setPosition(10, 25, Align.bottom | Align.left);
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