mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-01 21:29:07 +08:00
Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer.
This commit is contained in:
parent
fcade28c7a
commit
be1a2e3cbb
71
spine-ts/build/spine-all.d.ts
vendored
71
spine-ts/build/spine-all.d.ts
vendored
@ -115,6 +115,7 @@ declare module spine {
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pathConstraintPosition = 11,
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pathConstraintPosition = 11,
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pathConstraintSpacing = 12,
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pathConstraintSpacing = 12,
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pathConstraintMix = 13,
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pathConstraintMix = 13,
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twoColor = 14,
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}
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}
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abstract class CurveTimeline implements Timeline {
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abstract class CurveTimeline implements Timeline {
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static LINEAR: number;
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static LINEAR: number;
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@ -186,6 +187,30 @@ declare module spine {
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setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void;
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setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, setupPose: boolean, mixingOut: boolean): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, setupPose: boolean, mixingOut: boolean): void;
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}
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}
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class TwoColorTimeline extends CurveTimeline {
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static ENTRIES: number;
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static PREV_TIME: number;
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static PREV_R: number;
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static PREV_G: number;
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static PREV_B: number;
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static PREV_A: number;
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static PREV_R2: number;
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static PREV_G2: number;
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static PREV_B2: number;
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static R: number;
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static G: number;
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static B: number;
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static A: number;
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static R2: number;
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static G2: number;
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static B2: number;
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slotIndex: number;
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frames: ArrayLike<number>;
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constructor(frameCount: number);
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getPropertyId(): number;
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setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void;
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apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, setupPose: boolean, mixingOut: boolean): void;
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}
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class AttachmentTimeline implements Timeline {
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class AttachmentTimeline implements Timeline {
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slotIndex: number;
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slotIndex: number;
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frames: ArrayLike<number>;
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frames: ArrayLike<number>;
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@ -420,6 +445,7 @@ declare module spine {
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newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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newPathAttachment(skin: Skin, name: string): PathAttachment;
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newPathAttachment(skin: Skin, name: string): PathAttachment;
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newPointAttachment(skin: Skin, name: string): PointAttachment;
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}
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}
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}
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}
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declare module spine {
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declare module spine {
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@ -432,8 +458,7 @@ declare module spine {
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vertices: ArrayLike<number>;
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vertices: ArrayLike<number>;
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worldVerticesLength: number;
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worldVerticesLength: number;
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constructor(name: string);
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constructor(name: string);
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computeWorldVertices(slot: Slot, worldVertices: ArrayLike<number>): void;
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computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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computeWorldVerticesWith(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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}
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}
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}
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}
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@ -443,6 +468,7 @@ declare module spine {
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newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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newPathAttachment(skin: Skin, name: string): PathAttachment;
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newPathAttachment(skin: Skin, name: string): PathAttachment;
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newPointAttachment(skin: Skin, name: string): PointAttachment;
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}
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}
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}
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}
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declare module spine {
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declare module spine {
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@ -452,6 +478,7 @@ declare module spine {
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Mesh = 2,
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Mesh = 2,
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LinkedMesh = 3,
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LinkedMesh = 3,
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Path = 4,
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Path = 4,
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Point = 5,
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}
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}
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}
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}
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declare module spine {
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declare module spine {
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@ -465,7 +492,7 @@ declare module spine {
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region: TextureRegion;
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region: TextureRegion;
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path: string;
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path: string;
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regionUVs: ArrayLike<number>;
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regionUVs: ArrayLike<number>;
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worldVertices: ArrayLike<number>;
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uvs: ArrayLike<number>;
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triangles: Array<number>;
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triangles: Array<number>;
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color: Color;
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color: Color;
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hullLength: number;
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hullLength: number;
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@ -474,7 +501,6 @@ declare module spine {
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tempColor: Color;
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tempColor: Color;
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constructor(name: string);
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constructor(name: string);
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updateUVs(): void;
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updateUVs(): void;
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updateWorldVertices(slot: Slot, premultipliedAlpha: boolean): ArrayLike<number>;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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getParentMesh(): MeshAttachment;
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getParentMesh(): MeshAttachment;
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setParentMesh(parentMesh: MeshAttachment): void;
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setParentMesh(parentMesh: MeshAttachment): void;
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@ -489,6 +515,17 @@ declare module spine {
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constructor(name: string);
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constructor(name: string);
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}
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}
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}
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}
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declare module spine {
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class PointAttachment extends VertexAttachment {
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x: number;
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y: number;
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rotation: number;
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color: Color;
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constructor(name: string);
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computeWorldPosition(bone: Bone, point: Vector2): Vector2;
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computeWorldRotation(bone: Bone): number;
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}
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}
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declare module spine {
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declare module spine {
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class RegionAttachment extends Attachment {
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class RegionAttachment extends Attachment {
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static OX1: number;
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static OX1: number;
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@ -543,12 +580,12 @@ declare module spine {
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rendererObject: any;
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rendererObject: any;
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region: TextureRegion;
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region: TextureRegion;
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offset: ArrayLike<number>;
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offset: ArrayLike<number>;
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vertices: ArrayLike<number>;
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uvs: ArrayLike<number>;
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tempColor: Color;
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tempColor: Color;
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constructor(name: string);
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constructor(name: string);
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setRegion(region: TextureRegion): void;
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updateOffset(): void;
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updateOffset(): void;
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updateWorldVertices(slot: Slot, premultipliedAlpha: boolean): ArrayLike<number>;
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setRegion(region: TextureRegion): void;
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computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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}
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}
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}
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}
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declare module spine {
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declare module spine {
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@ -596,12 +633,12 @@ declare module spine {
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getWorldRotationY(): number;
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getWorldRotationY(): number;
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getWorldScaleX(): number;
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getWorldScaleX(): number;
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getWorldScaleY(): number;
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getWorldScaleY(): number;
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worldToLocalRotationX(): number;
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worldToLocalRotationY(): number;
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rotateWorld(degrees: number): void;
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updateAppliedTransform(): void;
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updateAppliedTransform(): void;
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worldToLocal(world: Vector2): Vector2;
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worldToLocal(world: Vector2): Vector2;
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localToWorld(local: Vector2): Vector2;
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localToWorld(local: Vector2): Vector2;
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worldToLocalRotation(worldRotation: number): number;
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localToWorldRotation(localRotation: number): number;
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rotateWorld(degrees: number): void;
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}
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}
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}
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}
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declare module spine {
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declare module spine {
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@ -801,7 +838,7 @@ declare module spine {
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findIkConstraint(constraintName: string): IkConstraint;
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findIkConstraint(constraintName: string): IkConstraint;
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findTransformConstraint(constraintName: string): TransformConstraint;
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findTransformConstraint(constraintName: string): TransformConstraint;
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findPathConstraint(constraintName: string): PathConstraint;
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findPathConstraint(constraintName: string): PathConstraint;
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getBounds(offset: Vector2, size: Vector2): void;
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getBounds(offset: Vector2, size: Vector2, temp: Array<number>): void;
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update(delta: number): void;
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update(delta: number): void;
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}
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}
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}
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}
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@ -893,6 +930,7 @@ declare module spine {
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data: SlotData;
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data: SlotData;
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bone: Bone;
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bone: Bone;
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color: Color;
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color: Color;
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darkColor: Color;
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private attachment;
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private attachment;
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private attachmentTime;
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private attachmentTime;
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attachmentVertices: number[];
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attachmentVertices: number[];
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@ -910,6 +948,7 @@ declare module spine {
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name: string;
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name: string;
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boneData: BoneData;
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boneData: BoneData;
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color: Color;
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color: Color;
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darkColor: Color;
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attachmentName: string;
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attachmentName: string;
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blendMode: BlendMode;
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blendMode: BlendMode;
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constructor(index: number, name: string, boneData: BoneData);
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constructor(index: number, name: string, boneData: BoneData);
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@ -957,6 +996,10 @@ declare module spine {
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constructor(data: TransformConstraintData, skeleton: Skeleton);
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constructor(data: TransformConstraintData, skeleton: Skeleton);
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apply(): void;
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apply(): void;
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update(): void;
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update(): void;
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applyAbsoluteWorld(): void;
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applyRelativeWorld(): void;
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applyAbsoluteLocal(): void;
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applyRelativeLocal(): void;
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getOrder(): number;
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getOrder(): number;
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}
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}
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}
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}
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@ -976,6 +1019,8 @@ declare module spine {
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offsetScaleX: number;
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offsetScaleX: number;
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offsetScaleY: number;
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offsetScaleY: number;
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offsetShearY: number;
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offsetShearY: number;
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relative: boolean;
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local: boolean;
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constructor(name: string);
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constructor(name: string);
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}
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}
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}
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}
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@ -1472,11 +1517,15 @@ declare module spine.webgl {
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}
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}
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declare module spine.webgl {
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declare module spine.webgl {
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class SkeletonRenderer {
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class SkeletonRenderer {
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static VERTEX_SIZE: number;
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static QUAD_TRIANGLES: number[];
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static QUAD_TRIANGLES: number[];
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premultipliedAlpha: boolean;
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premultipliedAlpha: boolean;
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private gl;
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private gl;
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private tempColor;
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constructor(gl: WebGLRenderingContext);
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constructor(gl: WebGLRenderingContext);
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draw(batcher: PolygonBatcher, skeleton: Skeleton): void;
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draw(batcher: PolygonBatcher, skeleton: Skeleton): void;
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computeRegionVertices(slot: Slot, region: RegionAttachment, pma: boolean): ArrayLike<number>;
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computeMeshVertices(slot: Slot, mesh: MeshAttachment, pma: boolean): ArrayLike<number>;
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}
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}
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}
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}
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declare module spine.webgl {
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declare module spine.webgl {
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File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -499,13 +499,19 @@ var spine;
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g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
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g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
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b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
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b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
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}
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}
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if (alpha == 1)
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if (alpha == 1) {
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slot.color.set(r, g, b, a);
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slot.color.set(r, g, b, a);
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slot.darkColor.set(r2, g2, b2, 1);
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}
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else {
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else {
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var color = slot.color;
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var light = slot.color;
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if (setupPose)
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var dark = slot.darkColor;
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color.setFromColor(slot.data.color);
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if (setupPose) {
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color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
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light.setFromColor(slot.data.color);
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dark.setFromColor(slot.data.darkColor);
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}
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light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
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dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
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}
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}
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};
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};
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TwoColorTimeline.ENTRIES = 8;
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TwoColorTimeline.ENTRIES = 8;
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@ -1991,7 +1997,7 @@ var spine;
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else {
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else {
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for (var i = 0, n = uvs.length; i < n; i += 2) {
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for (var i = 0, n = uvs.length; i < n; i += 2) {
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uvs[i] = u + regionUVs[i] * width;
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uvs[i] = u + regionUVs[i] * width;
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uvs[i] = v + regionUVs[i + 1] * height;
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uvs[i + 1] = v + regionUVs[i + 1] * height;
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}
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}
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}
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}
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};
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};
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@ -4321,7 +4327,7 @@ var spine;
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throw new Error("Slot not found: " + slotName);
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throw new Error("Slot not found: " + slotName);
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for (var timelineName in slotMap) {
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for (var timelineName in slotMap) {
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var timelineMap = slotMap[timelineName];
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var timelineMap = slotMap[timelineName];
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if (timelineName = "attachment") {
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if (timelineName == "attachment") {
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var timeline = new spine.AttachmentTimeline(timelineMap.length);
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var timeline = new spine.AttachmentTimeline(timelineMap.length);
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timeline.slotIndex = slotIndex;
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timeline.slotIndex = slotIndex;
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var frameIndex = 0;
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var frameIndex = 0;
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@ -7545,30 +7551,30 @@ var spine;
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var vertices = spine.Utils.newFloatArray(4 * SkeletonRenderer.VERTEX_SIZE);
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var vertices = spine.Utils.newFloatArray(4 * SkeletonRenderer.VERTEX_SIZE);
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region.computeWorldVertices(slot.bone, vertices, 0, SkeletonRenderer.VERTEX_SIZE);
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region.computeWorldVertices(slot.bone, vertices, 0, SkeletonRenderer.VERTEX_SIZE);
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var uvs = region.uvs;
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var uvs = region.uvs;
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vertices[spine.RegionAttachment.U1] = uvs[0];
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vertices[spine.RegionAttachment.V1] = uvs[1];
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vertices[spine.RegionAttachment.C1R] = color.r;
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vertices[spine.RegionAttachment.C1R] = color.r;
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vertices[spine.RegionAttachment.C1G] = color.g;
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vertices[spine.RegionAttachment.C1G] = color.g;
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vertices[spine.RegionAttachment.C1B] = color.b;
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vertices[spine.RegionAttachment.C1B] = color.b;
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vertices[spine.RegionAttachment.C1A] = color.a;
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vertices[spine.RegionAttachment.C1A] = color.a;
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vertices[spine.RegionAttachment.U2] = uvs[2];
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vertices[spine.RegionAttachment.U1] = uvs[0];
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vertices[spine.RegionAttachment.V2] = uvs[3];
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vertices[spine.RegionAttachment.V1] = uvs[1];
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vertices[spine.RegionAttachment.C2R] = color.r;
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vertices[spine.RegionAttachment.C2R] = color.r;
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vertices[spine.RegionAttachment.C2G] = color.g;
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vertices[spine.RegionAttachment.C2G] = color.g;
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vertices[spine.RegionAttachment.C2B] = color.b;
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vertices[spine.RegionAttachment.C2B] = color.b;
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vertices[spine.RegionAttachment.C2A] = color.a;
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vertices[spine.RegionAttachment.C2A] = color.a;
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vertices[spine.RegionAttachment.U3] = uvs[4];
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vertices[spine.RegionAttachment.U2] = uvs[2];
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vertices[spine.RegionAttachment.V3] = uvs[5];
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vertices[spine.RegionAttachment.V2] = uvs[3];
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vertices[spine.RegionAttachment.C3R] = color.r;
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vertices[spine.RegionAttachment.C3R] = color.r;
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vertices[spine.RegionAttachment.C3G] = color.g;
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vertices[spine.RegionAttachment.C3G] = color.g;
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vertices[spine.RegionAttachment.C3B] = color.b;
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vertices[spine.RegionAttachment.C3B] = color.b;
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vertices[spine.RegionAttachment.C3A] = color.a;
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vertices[spine.RegionAttachment.C3A] = color.a;
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vertices[spine.RegionAttachment.U4] = uvs[6];
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vertices[spine.RegionAttachment.U3] = uvs[4];
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vertices[spine.RegionAttachment.V4] = uvs[7];
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vertices[spine.RegionAttachment.V3] = uvs[5];
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vertices[spine.RegionAttachment.C4R] = color.r;
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vertices[spine.RegionAttachment.C4R] = color.r;
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vertices[spine.RegionAttachment.C4G] = color.g;
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vertices[spine.RegionAttachment.C4G] = color.g;
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vertices[spine.RegionAttachment.C4B] = color.b;
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vertices[spine.RegionAttachment.C4B] = color.b;
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vertices[spine.RegionAttachment.C4A] = color.a;
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vertices[spine.RegionAttachment.C4A] = color.a;
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vertices[spine.RegionAttachment.U4] = uvs[6];
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||||||
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vertices[spine.RegionAttachment.V4] = uvs[7];
|
||||||
return vertices;
|
return vertices;
|
||||||
};
|
};
|
||||||
SkeletonRenderer.prototype.computeMeshVertices = function (slot, mesh, pma) {
|
SkeletonRenderer.prototype.computeMeshVertices = function (slot, mesh, pma) {
|
||||||
@ -7585,12 +7591,12 @@ var spine;
|
|||||||
mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, vertices, 0, SkeletonRenderer.VERTEX_SIZE);
|
mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, vertices, 0, SkeletonRenderer.VERTEX_SIZE);
|
||||||
var uvs = mesh.uvs;
|
var uvs = mesh.uvs;
|
||||||
for (var i = 0, n = numVertices, u = 0, v = 2; i < n; i++) {
|
for (var i = 0, n = numVertices, u = 0, v = 2; i < n; i++) {
|
||||||
vertices[v++] = uvs[u++];
|
|
||||||
vertices[v++] = uvs[u++];
|
|
||||||
vertices[v++] = color.r;
|
vertices[v++] = color.r;
|
||||||
vertices[v++] = color.g;
|
vertices[v++] = color.g;
|
||||||
vertices[v++] = color.b;
|
vertices[v++] = color.b;
|
||||||
vertices[v++] = color.a;
|
vertices[v++] = color.a;
|
||||||
|
vertices[v++] = uvs[u++];
|
||||||
|
vertices[v++] = uvs[u++];
|
||||||
v += 2;
|
v += 2;
|
||||||
}
|
}
|
||||||
return vertices;
|
return vertices;
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@ -561,12 +561,18 @@ module spine {
|
|||||||
g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
|
g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
|
||||||
b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
|
b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
|
||||||
}
|
}
|
||||||
if (alpha == 1)
|
if (alpha == 1) {
|
||||||
slot.color.set(r, g, b, a);
|
slot.color.set(r, g, b, a);
|
||||||
else {
|
slot.darkColor.set(r2, g2, b2, 1);
|
||||||
let color = slot.color;
|
} else {
|
||||||
if (setupPose) color.setFromColor(slot.data.color);
|
let light = slot.color;
|
||||||
color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
|
let dark = slot.darkColor;
|
||||||
|
if (setupPose) {
|
||||||
|
light.setFromColor(slot.data.color);
|
||||||
|
dark.setFromColor(slot.data.darkColor);
|
||||||
|
}
|
||||||
|
light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
|
||||||
|
dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -382,7 +382,7 @@ module spine {
|
|||||||
if (slotIndex == -1) throw new Error("Slot not found: " + slotName);
|
if (slotIndex == -1) throw new Error("Slot not found: " + slotName);
|
||||||
for (let timelineName in slotMap) {
|
for (let timelineName in slotMap) {
|
||||||
let timelineMap = slotMap[timelineName];
|
let timelineMap = slotMap[timelineName];
|
||||||
if (timelineName = "attachment") {
|
if (timelineName == "attachment") {
|
||||||
let timeline = new AttachmentTimeline(timelineMap.length);
|
let timeline = new AttachmentTimeline(timelineMap.length);
|
||||||
timeline.slotIndex = slotIndex;
|
timeline.slotIndex = slotIndex;
|
||||||
|
|
||||||
|
|||||||
@ -66,7 +66,7 @@ module spine {
|
|||||||
} else {
|
} else {
|
||||||
for (let i = 0, n = uvs.length; i < n; i += 2) {
|
for (let i = 0, n = uvs.length; i < n; i += 2) {
|
||||||
uvs[i] = u + regionUVs[i] * width;
|
uvs[i] = u + regionUVs[i] * width;
|
||||||
uvs[i] = v + regionUVs[i + 1] * height;
|
uvs[i + 1] = v + regionUVs[i + 1] * height;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -29,7 +29,7 @@ var skeletonRenderer;
|
|||||||
var debugRenderer;
|
var debugRenderer;
|
||||||
var shapes;
|
var shapes;
|
||||||
var skeletons = {};
|
var skeletons = {};
|
||||||
var activeSkeleton = "raptor";
|
var activeSkeleton = "vine";
|
||||||
|
|
||||||
function init () {
|
function init () {
|
||||||
// Setup canvas and WebGL context. We pass alpha: false to canvas.getContext() so we don't use premultiplied alpha when
|
// Setup canvas and WebGL context. We pass alpha: false to canvas.getContext() so we don't use premultiplied alpha when
|
||||||
|
|||||||
@ -94,33 +94,33 @@ module spine.webgl {
|
|||||||
|
|
||||||
let uvs = region.uvs;
|
let uvs = region.uvs;
|
||||||
|
|
||||||
vertices[RegionAttachment.U1] = uvs[0];
|
|
||||||
vertices[RegionAttachment.V1] = uvs[1];
|
|
||||||
vertices[RegionAttachment.C1R] = color.r;
|
vertices[RegionAttachment.C1R] = color.r;
|
||||||
vertices[RegionAttachment.C1G] = color.g;
|
vertices[RegionAttachment.C1G] = color.g;
|
||||||
vertices[RegionAttachment.C1B] = color.b;
|
vertices[RegionAttachment.C1B] = color.b;
|
||||||
vertices[RegionAttachment.C1A] = color.a;
|
vertices[RegionAttachment.C1A] = color.a;
|
||||||
|
vertices[RegionAttachment.U1] = uvs[0];
|
||||||
|
vertices[RegionAttachment.V1] = uvs[1];
|
||||||
|
|
||||||
vertices[RegionAttachment.U2] = uvs[2];
|
|
||||||
vertices[RegionAttachment.V2] = uvs[3];
|
|
||||||
vertices[RegionAttachment.C2R] = color.r;
|
vertices[RegionAttachment.C2R] = color.r;
|
||||||
vertices[RegionAttachment.C2G] = color.g;
|
vertices[RegionAttachment.C2G] = color.g;
|
||||||
vertices[RegionAttachment.C2B] = color.b;
|
vertices[RegionAttachment.C2B] = color.b;
|
||||||
vertices[RegionAttachment.C2A] = color.a;
|
vertices[RegionAttachment.C2A] = color.a;
|
||||||
|
vertices[RegionAttachment.U2] = uvs[2];
|
||||||
|
vertices[RegionAttachment.V2] = uvs[3];
|
||||||
|
|
||||||
vertices[RegionAttachment.U3] = uvs[4];
|
|
||||||
vertices[RegionAttachment.V3] = uvs[5];
|
|
||||||
vertices[RegionAttachment.C3R] = color.r;
|
vertices[RegionAttachment.C3R] = color.r;
|
||||||
vertices[RegionAttachment.C3G] = color.g;
|
vertices[RegionAttachment.C3G] = color.g;
|
||||||
vertices[RegionAttachment.C3B] = color.b;
|
vertices[RegionAttachment.C3B] = color.b;
|
||||||
vertices[RegionAttachment.C3A] = color.a;
|
vertices[RegionAttachment.C3A] = color.a;
|
||||||
|
vertices[RegionAttachment.U3] = uvs[4];
|
||||||
|
vertices[RegionAttachment.V3] = uvs[5];
|
||||||
|
|
||||||
vertices[RegionAttachment.U4] = uvs[6];
|
|
||||||
vertices[RegionAttachment.V4] = uvs[7];
|
|
||||||
vertices[RegionAttachment.C4R] = color.r;
|
vertices[RegionAttachment.C4R] = color.r;
|
||||||
vertices[RegionAttachment.C4G] = color.g;
|
vertices[RegionAttachment.C4G] = color.g;
|
||||||
vertices[RegionAttachment.C4B] = color.b;
|
vertices[RegionAttachment.C4B] = color.b;
|
||||||
vertices[RegionAttachment.C4A] = color.a;
|
vertices[RegionAttachment.C4A] = color.a;
|
||||||
|
vertices[RegionAttachment.U4] = uvs[6];
|
||||||
|
vertices[RegionAttachment.V4] = uvs[7];
|
||||||
|
|
||||||
return vertices;
|
return vertices;
|
||||||
}
|
}
|
||||||
@ -144,12 +144,12 @@ module spine.webgl {
|
|||||||
|
|
||||||
let uvs = mesh.uvs;
|
let uvs = mesh.uvs;
|
||||||
for (let i = 0, n = numVertices, u = 0, v = 2; i < n; i++) {
|
for (let i = 0, n = numVertices, u = 0, v = 2; i < n; i++) {
|
||||||
vertices[v++] = uvs[u++];
|
|
||||||
vertices[v++] = uvs[u++];
|
|
||||||
vertices[v++] = color.r;
|
vertices[v++] = color.r;
|
||||||
vertices[v++] = color.g;
|
vertices[v++] = color.g;
|
||||||
vertices[v++] = color.b;
|
vertices[v++] = color.b;
|
||||||
vertices[v++] = color.a;
|
vertices[v++] = color.a;
|
||||||
|
vertices[v++] = uvs[u++];
|
||||||
|
vertices[v++] = uvs[u++];
|
||||||
v += 2;
|
v += 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user