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[cpp] Fix to stretchy IK.
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@ -194,7 +194,7 @@ void IkConstraint::apply(Bone &parent, Bone &child, float targetX, float targetY
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a1 = (a1 - os) * MathUtil::Rad_Deg + o1 - parent._arotation;
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if (a1 > 180) a1 -= 360;
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else if (a1 < -180) a1 += 360;
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parent.updateWorldTransform(px, py, parent._rotation + a1 * alpha, parent._ascaleX, parent._ascaleY, 0, 0);
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parent.updateWorldTransform(px, py, parent._rotation + a1 * alpha, sx, parent._ascaleY, 0, 0);
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a2 = ((a2 + os) * MathUtil::Rad_Deg - child._ashearX) * s2 + o2 - child._arotation;
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if (a2 > 180) a2 -= 360;
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else if (a2 < -180) a2 += 360;
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@ -459,8 +459,8 @@ int main () {
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DebugExtension dbgExtension(SpineExtension::getInstance());
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SpineExtension::setInstance(&dbgExtension);
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testcase(spineboy, "data/spineboy-ess.json", "data/spineboy-ess.skel", "data/spineboy.atlas", 0.6f);
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testcase(stretchymanStrechyIk, "data/stretchyman-stretchy-ik.json", "data/stretchyman-stretchy-ik.skel", "data/stretchyman.atlas", 0.6f);
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testcase(spineboy, "data/spineboy-ess.json", "data/spineboy-ess.skel", "data/spineboy.atlas", 0.6f);
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testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f);
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testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin.atlas", 0.5f);
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testcase(test, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 1.0f);
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