diff --git a/spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentTools.cs b/spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentTools.cs
index 7d0b2d0e1..601f06685 100644
--- a/spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentTools.cs
+++ b/spine-unity/Assets/spine-unity/Modules/AttachmentTools/AttachmentTools.cs
@@ -211,6 +211,8 @@ namespace Spine.Unity.Modules.AttachmentTools {
internal const bool UseMipMaps = false;
internal const float DefaultScale = 0.01f;
+ const int NonrenderingRegion = -1;
+
public static AtlasRegion ToAtlasRegion (this Texture2D t, Material materialPropertySource, float scale = DefaultScale) {
return t.ToAtlasRegion(materialPropertySource.shader, scale, materialPropertySource);
}
@@ -395,7 +397,7 @@ namespace Spine.Unity.Modules.AttachmentTools {
/// The List(Attachment) to populate with the newly created Attachment objects.
///
/// May be null. If no Material property source is provided, no special
- public static void GetRepackedAttachments (List sourceAttachments, List outputAttachments, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, string newAssetName = "Repacked Attachments", bool clearCache = false) {
+ public static void GetRepackedAttachments (List sourceAttachments, List outputAttachments, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, string newAssetName = "Repacked Attachments", bool clearCache = false, bool useOriginalNonrenderables = true) {
if (sourceAttachments == null) throw new System.ArgumentNullException("sourceAttachments");
if (outputAttachments == null) throw new System.ArgumentNullException("outputAttachments");
@@ -411,9 +413,9 @@ namespace Spine.Unity.Modules.AttachmentTools {
int newRegionIndex = 0;
for (int i = 0, n = sourceAttachments.Count; i < n; i++) {
var originalAttachment = sourceAttachments[i];
- var newAttachment = originalAttachment.GetClone(true);
- if (IsRenderable(newAttachment)) {
-
+
+ if (IsRenderable(originalAttachment)) {
+ var newAttachment = originalAttachment.GetClone(true);
var region = newAttachment.GetRegion();
int existingIndex;
if (existingRegions.TryGetValue(region, out existingIndex)) {
@@ -427,6 +429,9 @@ namespace Spine.Unity.Modules.AttachmentTools {
}
outputAttachments[i] = newAttachment;
+ } else {
+ outputAttachments[i] = useOriginalNonrenderables ? originalAttachment : originalAttachment.GetClone(true);
+ regionIndexes.Add(NonrenderingRegion); // Output attachments pairs with regionIndexes list 1:1. Pad with a sentinel if the attachment doesn't have a region.
}
}
@@ -460,7 +465,8 @@ namespace Spine.Unity.Modules.AttachmentTools {
// Map the cloned attachments to the repacked atlas.
for (int i = 0, n = outputAttachments.Count; i < n; i++) {
var a = outputAttachments[i];
- a.SetRegion(repackedRegions[regionIndexes[i]]);
+ if (IsRenderable(a))
+ a.SetRegion(repackedRegions[regionIndexes[i]]);
}
// Clean up.
@@ -474,14 +480,14 @@ namespace Spine.Unity.Modules.AttachmentTools {
///
/// Creates and populates a duplicate skin with cloned attachments that are backed by a new packed texture atlas comprised of all the regions from the original skin.
/// No Spine.Atlas object is created so there is no way to find AtlasRegions except through the Attachments using them.
- public static Skin GetRepackedSkin (this Skin o, string newName, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps) {
- return GetRepackedSkin(o, newName, materialPropertySource.shader, out outputMaterial, out outputTexture, maxAtlasSize, padding, textureFormat, mipmaps, materialPropertySource);
+ public static Skin GetRepackedSkin (this Skin o, string newName, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, bool useOriginalNonrenderables = true) {
+ return GetRepackedSkin(o, newName, materialPropertySource.shader, out outputMaterial, out outputTexture, maxAtlasSize, padding, textureFormat, mipmaps, materialPropertySource, useOriginalNonrenderables);
}
///
/// Creates and populates a duplicate skin with cloned attachments that are backed by a new packed texture atlas comprised of all the regions from the original skin.
/// No Spine.Atlas object is created so there is no way to find AtlasRegions except through the Attachments using them.
- public static Skin GetRepackedSkin (this Skin o, string newName, Shader shader, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, Material materialPropertySource = null, bool clearCache = false) {
+ public static Skin GetRepackedSkin (this Skin o, string newName, Shader shader, out Material outputMaterial, out Texture2D outputTexture, int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps, Material materialPropertySource = null, bool clearCache = false, bool useOriginalNonrenderables = true) {
if (o == null) throw new System.NullReferenceException("Skin was null");
var skinAttachments = o.Attachments;
var newSkin = new Skin(newName);
@@ -495,10 +501,13 @@ namespace Spine.Unity.Modules.AttachmentTools {
var texturesToPack = new List();
var originalRegions = new List();
int newRegionIndex = 0;
- foreach (var kvp in skinAttachments) {
- var newAttachment = kvp.Value.GetClone(true);
- if (IsRenderable(newAttachment)) {
+ foreach (var skinEntry in skinAttachments) {
+ var originalKey = skinEntry.Key;
+ var originalAttachment = skinEntry.Value;
+ Attachment newAttachment;
+ if (IsRenderable(originalAttachment)) {
+ newAttachment = originalAttachment.GetClone(true);
var region = newAttachment.GetRegion();
int existingIndex;
if (existingRegions.TryGetValue(region, out existingIndex)) {
@@ -512,9 +521,10 @@ namespace Spine.Unity.Modules.AttachmentTools {
}
repackedAttachments.Add(newAttachment);
- }
- var key = kvp.Key;
- newSkin.AddAttachment(key.slotIndex, key.name, newAttachment);
+ newSkin.AddAttachment(originalKey.slotIndex, originalKey.name, newAttachment);
+ } else {
+ newSkin.AddAttachment(originalKey.slotIndex, originalKey.name, useOriginalNonrenderables ? originalAttachment : originalAttachment.GetClone(true));
+ }
}
// Fill a new texture with the collected attachment textures.
@@ -546,7 +556,8 @@ namespace Spine.Unity.Modules.AttachmentTools {
// Map the cloned attachments to the repacked atlas.
for (int i = 0, n = repackedAttachments.Count; i < n; i++) {
var a = repackedAttachments[i];
- a.SetRegion(repackedRegions[regionIndexes[i]]);
+ if (IsRenderable(a))
+ a.SetRegion(repackedRegions[regionIndexes[i]]);
}
// Clean up.