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Updated CHANGELOG for 4.3
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CHANGELOG.md
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CHANGELOG.md
@ -573,6 +573,7 @@
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- Added `Animation.getBones()` to get bone indices used by an animation
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- Added `Skeleton` methods `getGravityX()`, `getGravityY()`, `getWindX()`, `getWindY()` to allow rotating physics force directions
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- Added `SequenceTimeline` for sequence animation
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- Added `allowMissingRegions` parameter to `AtlasAttachmentLoader` constructor to support skeletons exported with per-skin atlases
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- **Breaking changes**
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- `Bone` now extends `PosedActive` with separate pose, constrained, and applied states
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@ -756,6 +757,7 @@
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- Added `Animation.getBones()` to get bone indices used by an animation
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- Added `Skeleton` properties `windX`, `windY`, `gravityX`, `gravityY` to allow rotating physics force directions
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- Added `SequenceTimeline` for sequence animation
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- Added `allowMissingRegions` parameter to `AtlasAttachmentLoader` constructor to support skeletons exported with per-skin atlases
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- **Breaking changes**
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- `Bone` now extends `PosedActive` with separate pose, constrained, and applied states
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@ -891,13 +893,25 @@
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### Pixi v7
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- **Additions**
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- Added static `createOptions` method for Spine initialization config to simplify subclassing
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- Added `allowMissingRegions` parameter to game object factory
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- **Breaking changes**
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- Updated to use new TypeScript/JavaScript runtime
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- Deprecated `from()` method in favor of constructor accepting both `SpineOptions` and `SpineFromOptions`
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- Removed deprecated methods
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### Pixi v8
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- **Additions**
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- Added static `createOptions` method for Spine initialization config to simplify subclassing
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- Added `allowMissingRegions` parameter to game object factory
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- Restored control bones example
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- **Breaking changes**
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- Updated to use new TypeScript/JavaScript runtime
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- Deprecated `from()` method in favor of constructor accepting both `SpineOptions` and `SpineFromOptions`
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### Phaser v3
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