Updated CHANGELOG for 4.3

This commit is contained in:
Davide Tantillo 2025-12-11 10:59:38 +01:00
parent 37ab2b8186
commit beb19521ef

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@ -573,6 +573,7 @@
- Added `Animation.getBones()` to get bone indices used by an animation
- Added `Skeleton` methods `getGravityX()`, `getGravityY()`, `getWindX()`, `getWindY()` to allow rotating physics force directions
- Added `SequenceTimeline` for sequence animation
- Added `allowMissingRegions` parameter to `AtlasAttachmentLoader` constructor to support skeletons exported with per-skin atlases
- **Breaking changes**
- `Bone` now extends `PosedActive` with separate pose, constrained, and applied states
@ -756,6 +757,7 @@
- Added `Animation.getBones()` to get bone indices used by an animation
- Added `Skeleton` properties `windX`, `windY`, `gravityX`, `gravityY` to allow rotating physics force directions
- Added `SequenceTimeline` for sequence animation
- Added `allowMissingRegions` parameter to `AtlasAttachmentLoader` constructor to support skeletons exported with per-skin atlases
- **Breaking changes**
- `Bone` now extends `PosedActive` with separate pose, constrained, and applied states
@ -891,13 +893,25 @@
### Pixi v7
- **Additions**
- Added static `createOptions` method for Spine initialization config to simplify subclassing
- Added `allowMissingRegions` parameter to game object factory
- **Breaking changes**
- Updated to use new TypeScript/JavaScript runtime
- Deprecated `from()` method in favor of constructor accepting both `SpineOptions` and `SpineFromOptions`
- Removed deprecated methods
### Pixi v8
- **Additions**
- Added static `createOptions` method for Spine initialization config to simplify subclassing
- Added `allowMissingRegions` parameter to game object factory
- Restored control bones example
- **Breaking changes**
- Updated to use new TypeScript/JavaScript runtime
- Deprecated `from()` method in favor of constructor accepting both `SpineOptions` and `SpineFromOptions`
### Phaser v3