mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Updated CHANGELOG for 4.3
This commit is contained in:
parent
37ab2b8186
commit
beb19521ef
14
CHANGELOG.md
14
CHANGELOG.md
@ -573,6 +573,7 @@
|
|||||||
- Added `Animation.getBones()` to get bone indices used by an animation
|
- Added `Animation.getBones()` to get bone indices used by an animation
|
||||||
- Added `Skeleton` methods `getGravityX()`, `getGravityY()`, `getWindX()`, `getWindY()` to allow rotating physics force directions
|
- Added `Skeleton` methods `getGravityX()`, `getGravityY()`, `getWindX()`, `getWindY()` to allow rotating physics force directions
|
||||||
- Added `SequenceTimeline` for sequence animation
|
- Added `SequenceTimeline` for sequence animation
|
||||||
|
- Added `allowMissingRegions` parameter to `AtlasAttachmentLoader` constructor to support skeletons exported with per-skin atlases
|
||||||
|
|
||||||
- **Breaking changes**
|
- **Breaking changes**
|
||||||
- `Bone` now extends `PosedActive` with separate pose, constrained, and applied states
|
- `Bone` now extends `PosedActive` with separate pose, constrained, and applied states
|
||||||
@ -756,6 +757,7 @@
|
|||||||
- Added `Animation.getBones()` to get bone indices used by an animation
|
- Added `Animation.getBones()` to get bone indices used by an animation
|
||||||
- Added `Skeleton` properties `windX`, `windY`, `gravityX`, `gravityY` to allow rotating physics force directions
|
- Added `Skeleton` properties `windX`, `windY`, `gravityX`, `gravityY` to allow rotating physics force directions
|
||||||
- Added `SequenceTimeline` for sequence animation
|
- Added `SequenceTimeline` for sequence animation
|
||||||
|
- Added `allowMissingRegions` parameter to `AtlasAttachmentLoader` constructor to support skeletons exported with per-skin atlases
|
||||||
|
|
||||||
- **Breaking changes**
|
- **Breaking changes**
|
||||||
- `Bone` now extends `PosedActive` with separate pose, constrained, and applied states
|
- `Bone` now extends `PosedActive` with separate pose, constrained, and applied states
|
||||||
@ -891,13 +893,25 @@
|
|||||||
|
|
||||||
### Pixi v7
|
### Pixi v7
|
||||||
|
|
||||||
|
- **Additions**
|
||||||
|
- Added static `createOptions` method for Spine initialization config to simplify subclassing
|
||||||
|
- Added `allowMissingRegions` parameter to game object factory
|
||||||
|
|
||||||
- **Breaking changes**
|
- **Breaking changes**
|
||||||
- Updated to use new TypeScript/JavaScript runtime
|
- Updated to use new TypeScript/JavaScript runtime
|
||||||
|
- Deprecated `from()` method in favor of constructor accepting both `SpineOptions` and `SpineFromOptions`
|
||||||
|
- Removed deprecated methods
|
||||||
|
|
||||||
### Pixi v8
|
### Pixi v8
|
||||||
|
|
||||||
|
- **Additions**
|
||||||
|
- Added static `createOptions` method for Spine initialization config to simplify subclassing
|
||||||
|
- Added `allowMissingRegions` parameter to game object factory
|
||||||
|
- Restored control bones example
|
||||||
|
|
||||||
- **Breaking changes**
|
- **Breaking changes**
|
||||||
- Updated to use new TypeScript/JavaScript runtime
|
- Updated to use new TypeScript/JavaScript runtime
|
||||||
|
- Deprecated `from()` method in favor of constructor accepting both `SpineOptions` and `SpineFromOptions`
|
||||||
|
|
||||||
### Phaser v3
|
### Phaser v3
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user