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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-14 02:58:44 +08:00
[ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes.
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@ -7,9 +7,15 @@ DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Test/Test.Test
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GameDefaultMap=/Game/Test/NewWorld.NewWorld
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GlobalDefaultGameMode=/Game/Test/Blueprints/TouchClick.TouchClick_C
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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bSupportsPortraitOrientation=False
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bSupportsUpsideDownOrientation=False
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bSupportsLandscapeLeftOrientation=True
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PreferredLandscapeOrientation=LandscapeLeft
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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@ -17,12 +23,12 @@ DefaultFluidFriction=0.300000
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SimulateScratchMemorySize=262144
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RagdollAggregateThreshold=4
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TriangleMeshTriangleMinAreaThreshold=5.000000
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bEnableAsyncScene=False
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bEnableShapeSharing=False
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bEnablePCM=True
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bEnableStabilization=False
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bWarnMissingLocks=True
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bEnable2DPhysics=False
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PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
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LockedAxis=Invalid
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DefaultDegreesOfFreedom=Full3D
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BounceThresholdVelocity=200.000000
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@ -39,6 +45,8 @@ bDefaultHasComplexCollision=True
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bSuppressFaceRemapTable=False
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bSupportUVFromHitResults=False
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bDisableActiveActors=False
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bDisableKinematicStaticPairs=False
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bDisableKinematicKinematicPairs=False
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bDisableCCD=False
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bEnableEnhancedDeterminism=False
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MaxPhysicsDeltaTime=0.033333
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@ -47,16 +55,7 @@ bSubsteppingAsync=False
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MaxSubstepDeltaTime=0.016667
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MaxSubsteps=6
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SyncSceneSmoothingFactor=0.000000
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AsyncSceneSmoothingFactor=0.990000
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InitialAverageFrameRate=0.016667
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PhysXTreeRebuildRate=10
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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bSupportsPortraitOrientation=False
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bSupportsUpsideDownOrientation=False
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bSupportsLandscapeLeftOrientation=True
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PreferredLandscapeOrientation=LandscapeLeft
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DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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Binary file not shown.
@ -38,7 +38,41 @@
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using namespace spine;
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void callback(AnimationState* state, spine::EventType type, TrackEntry* entry, Event* event);
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void callbackWidget(AnimationState* state, spine::EventType type, TrackEntry* entry, Event* event) {
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USpineWidget* component = (USpineWidget*)state->getRendererObject();
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if (entry->getRendererObject()) {
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UTrackEntry* uEntry = (UTrackEntry*)entry->getRendererObject();
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if (type == EventType_Start) {
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component->AnimationStart.Broadcast(uEntry);
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uEntry->AnimationStart.Broadcast(uEntry);
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}
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else if (type == EventType_Interrupt) {
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component->AnimationInterrupt.Broadcast(uEntry);
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uEntry->AnimationInterrupt.Broadcast(uEntry);
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}
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else if (type == EventType_Event) {
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FSpineEvent evt;
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evt.SetEvent(event);
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component->AnimationEvent.Broadcast(uEntry, evt);
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uEntry->AnimationEvent.Broadcast(uEntry, evt);
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}
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else if (type == EventType_Complete) {
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component->AnimationComplete.Broadcast(uEntry);
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uEntry->AnimationComplete.Broadcast(uEntry);
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}
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else if (type == EventType_End) {
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component->AnimationEnd.Broadcast(uEntry);
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uEntry->AnimationEnd.Broadcast(uEntry);
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}
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else if (type == EventType_Dispose) {
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component->AnimationDispose.Broadcast(uEntry);
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uEntry->AnimationDispose.Broadcast(uEntry);
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uEntry->SetTrackEntry(nullptr);
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component->GCTrackEntry(uEntry);
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}
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}
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}
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USpineWidget::USpineWidget(const FObjectInitializer& ObjectInitializer): Super(ObjectInitializer) {
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static ConstructorHelpers::FObjectFinder<UMaterialInterface> NormalMaterialRef(TEXT("/SpinePlugin/UI_SpineUnlitNormalMaterial"));
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@ -130,7 +164,7 @@ void USpineWidget::CheckState() {
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AnimationStateData* stateData = SkeletonData->GetAnimationStateData(Atlas->GetAtlas());
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state = new (__FILE__, __LINE__) AnimationState(stateData);
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state->setRendererObject((void*)this);
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state->setListener(callback);
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state->setListener(callbackWidget);
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trackEntries.Empty();
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}
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}
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@ -355,7 +389,8 @@ UTrackEntry* USpineWidget::SetAnimation(int trackIndex, FString animationName, b
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trackEntries.Add(uEntry);
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return uEntry;
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}
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else return NewObject<UTrackEntry>();
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else
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return NewObject<UTrackEntry>();
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}
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@ -370,7 +405,8 @@ UTrackEntry* USpineWidget::AddAnimation(int trackIndex, FString animationName, b
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trackEntries.Add(uEntry);
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return uEntry;
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}
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else return NewObject<UTrackEntry>();
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else
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return NewObject<UTrackEntry>();
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}
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UTrackEntry* USpineWidget::SetEmptyAnimation(int trackIndex, float mixDuration) {
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@ -382,7 +418,8 @@ UTrackEntry* USpineWidget::SetEmptyAnimation(int trackIndex, float mixDuration)
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trackEntries.Add(uEntry);
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return uEntry;
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}
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else return NewObject<UTrackEntry>();
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else
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return NewObject<UTrackEntry>();
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}
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UTrackEntry* USpineWidget::AddEmptyAnimation(int trackIndex, float mixDuration, float delay) {
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@ -394,7 +431,8 @@ UTrackEntry* USpineWidget::AddEmptyAnimation(int trackIndex, float mixDuration,
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trackEntries.Add(uEntry);
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return uEntry;
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}
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else return NewObject<UTrackEntry>();
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else
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return NewObject<UTrackEntry>();
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}
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UTrackEntry* USpineWidget::GetCurrent(int trackIndex) {
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@ -411,7 +449,8 @@ UTrackEntry* USpineWidget::GetCurrent(int trackIndex) {
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return uEntry;
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}
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}
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else return NewObject<UTrackEntry>();
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else
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return NewObject<UTrackEntry>();
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}
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void USpineWidget::ClearTracks() {
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