diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java index abac11d9f..c86c4f7ac 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java @@ -93,7 +93,7 @@ public class Animation { /** Returns true if this animation contains a timeline with any of the specified property IDs. *
- * See {@link Timeline#getPropertyIds()}. */ + * See {@link Timeline#propertyIds}. */ public boolean hasTimeline (String[] propertyIds) { for (String id : propertyIds) if (timelineIds.contains(id)) return true; @@ -110,7 +110,7 @@ public class Animation { this.duration = duration; } - /** {@link Skeleton#getBones()} indices that this animation's timelines modify. + /** {@link Skeleton#bones} indices that this animation's timelines modify. *
* See {@link BoneTimeline#getBoneIndex()}. */
public IntArray getBones () {
@@ -129,7 +129,7 @@ public class Animation {
* the first time an animation is applied to ensure frame 0 is triggered.
* @param time The time in seconds the skeleton is being posed for. Timelines find the frame before and after this time and
* interpolate between the frame values.
- * @param loop True if
* See {@link VertexAttachment#getTimelineAttachment()}. */
public Attachment getAttachment () {
@@ -1704,7 +1704,7 @@ public class Animation {
}
}
- /** Changes {@link Skeleton#getDrawOrder()}. */
+ /** Changes {@link Skeleton#drawOrder}. */
static public class DrawOrderTimeline extends Timeline {
static final String propertyID = Integer.toString(Property.drawOrder.ordinal());
static private final String[] propertyIds = {propertyID};
@@ -1754,13 +1754,13 @@ public class Animation {
}
}
- /** Changes a subset of {@link Skeleton#getDrawOrder()}. */
+ /** Changes a subset of {@link Skeleton#drawOrder}. */
static public class DrawOrderFolderTimeline extends Timeline {
private final int[] slots;
private final boolean[] inFolder;
private final int[][] drawOrders;
- /** @param slots {@link Skeleton#getSlots()} indices controlled by this timeline, in setup order.
+ /** @param slots {@link Skeleton#slots} indices controlled by this timeline, in setup order.
* @param slotCount The maximum number of slots in the skeleton. */
public DrawOrderFolderTimeline (int frameCount, int[] slots, int slotCount) {
super(frameCount, propertyIds(slots));
@@ -1784,7 +1784,7 @@ public class Animation {
return frames.length;
}
- /** The {@link Skeleton#getSlots()} indices that this timeline affects, in setup order. */
+ /** The {@link Skeleton#slots} indices that this timeline affects, in setup order. */
public int[] getSlots () {
return slots;
}
@@ -1797,7 +1797,7 @@ public class Animation {
/** Sets the time and draw order for the specified frame.
* @param frame Between 0 and
* Mixing out is done by setting an empty animation with a mix duration using either {@link #setEmptyAnimation(int, float)},
* {@link #setEmptyAnimations(float)}, or {@link #addEmptyAnimation(int, float, float)}. Mixing to an empty animation causes
@@ -590,16 +590,16 @@ public class AnimationState {
}
/** Adds an empty animation to be played after the current or last queued animation for a track, and sets the track entry's
- * {@link TrackEntry#getMixDuration()}. If the track has no entries, it is equivalent to calling
+ * {@link TrackEntry#mixDuration}. If the track has no entries, it is equivalent to calling
* {@link #setEmptyAnimation(int, float)}.
*
* See {@link #setEmptyAnimation(int, float)} and
* Empty animations in the Spine Runtimes
* Guide.
- * @param delay If > 0, sets {@link TrackEntry#getDelay()}. If <= 0, the delay set is the duration of the previous track entry
- * minus any mix duration plus the specified
- * See {@link TrackEntry#getTimeScale()} to affect a single animation. */
+ * See {@link TrackEntry#timeScale} to affect a single animation. */
public float getTimeScale () {
return timeScale;
}
@@ -879,14 +879,14 @@ public class AnimationState {
}
/** Seconds to postpone playing the animation. Must be >= 0. When this track entry is the current track entry,
- *
- * {@link #getTimeScale()} affects the delay.
+ * {@link #timeScale} affects the delay.
*
* When passing
- * If this track entry is looping, this is the track time when this animation will reach its next {@link #getAnimationEnd()}
- * (the next loop completion). */
+ * If this track entry is looping, this is the track time when this animation will reach its next {@link #animationEnd} (the
+ * next loop completion). */
public float getTrackComplete () {
float duration = animationEnd - animationStart;
if (duration != 0) {
@@ -939,8 +939,8 @@ public class AnimationState {
/** Seconds when this animation starts, both initially and after looping. Defaults to 0.
*
- * When changing the
- * The
- * Values < 0 are not supported. To play an animation in reverse, use {@link #getReverse()}.
+ * Values < 0 are not supported. To play an animation in reverse, use {@link #reverse}.
*
- * {@link #getMixTime()} is not affected by track entry time scale, so {@link #getMixDuration()} may need to be adjusted to
- * match the animation speed.
+ * {@link #mixTime} is not affected by track entry time scale, so {@link #mixDuration} may need to be adjusted to match the
+ * animation speed.
*
* When using {@link AnimationState#addAnimation(int, Animation, boolean, float)} with a
- * See {@link AnimationState#getTimeScale()} to affect all animations. */
+ * See {@link AnimationState#timeScale} to affect all animations. */
public float getTimeScale () {
return timeScale;
}
@@ -1026,7 +1026,7 @@ public class AnimationState {
*
* Alpha should be 1 on track 0.
*
- * See {@link #getAlphaAttachmentThreshold()}. */
+ * See {@link #alphaAttachmentThreshold}. */
public float getAlpha () {
return alpha;
}
@@ -1035,9 +1035,9 @@ public class AnimationState {
this.alpha = alpha;
}
- /** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
- *
* When using {@link AnimationState#addAnimation(int, Animation, boolean, float)} with a
* Mixing involves finding a rotation between two others. There are two possible solutions: the short or the long way
* around. When the two rotations change over time, which direction is the short or long way can also change. If the short
@@ -1366,7 +1366,7 @@ public class AnimationState {
/** Invoked every time this entry's animation completes a loop. This may occur during mixing (after
* {@link #interrupt(TrackEntry)}).
*
- * If this entry's {@link TrackEntry#getMixingTo()} is not null, this entry is mixing out (it is not the current entry).
+ * If this entry's {@link TrackEntry#mixingTo} is not null, this entry is mixing out (it is not the current entry).
*
* Because this event is triggered at the end of {@link AnimationState#apply(Skeleton)}, any animations set in response to
* the event won't be applied until the next time the AnimationState is applied. */
diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationStateData.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationStateData.java
index c907362ce..29d2b0c46 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationStateData.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationStateData.java
@@ -74,7 +74,7 @@ public class AnimationStateData {
}
/** Returns the mix duration to use when changing from the specified animation to the other on the same track, or the
- * {@link #getDefaultMix()} if no mix duration has been set. */
+ * {@link #defaultMix} if no mix duration has been set. */
public float getMix (Animation from, Animation to) {
if (from == null) throw new IllegalArgumentException("from cannot be null.");
if (to == null) throw new IllegalArgumentException("to cannot be null.");
diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java
index d6a4bcd54..6294de3a9 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Bone.java
@@ -35,9 +35,9 @@ import com.badlogic.gdx.utils.Null;
/** A node in a skeleton's hierarchy with a transform that affects its children and their attachments. A bone has a number of
* poses:
*
* If the world transform is changed, call {@link #updateLocalTransform(Skeleton)} before using the local transform. The local
* transform may be needed by other code (eg to apply another constraint).
diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/IkConstraintData.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/IkConstraintData.java
index d7c06f2d0..4664857a6 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/IkConstraintData.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/IkConstraintData.java
@@ -62,8 +62,8 @@ public class IkConstraintData extends ConstraintData
- * For two bone IK: 1) the child bone's local Y translation is set to 0, 2) stretch is not applied if {@link #getSoftness()} is
- * > 0, and 3) if the parent bone has local nonuniform scale, stretch is not applied. */
+ * For two bone IK: 1) the child bone's local Y translation is set to 0, 2) stretch is not applied if {@link #softness} is > 0,
+ * and 3) if the parent bone has local nonuniform scale, stretch is not applied. */
public boolean getStretch () {
return stretch;
}
diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/PhysicsConstraintPose.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/PhysicsConstraintPose.java
index 7ddad0871..57f92d7d2 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/PhysicsConstraintPose.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/PhysicsConstraintPose.java
@@ -79,7 +79,7 @@ public class PhysicsConstraintPose implements Pose {
return setup;
}
- /** When true, {@link Skeleton#updateWorldTransform(Physics)} only updates this constraint if the {@link Skeleton#getSkin()}
+ /** When true, {@link Skeleton#updateWorldTransform(Physics)} only updates this constraint if the {@link Skeleton#skin}
* contains this constraint.
*
- * See {@link Skin#getConstraints()}. */
+ * See {@link Skin#constraints}. */
public boolean getSkinRequired () {
return skinRequired;
}
diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java
index 4f5e89add..a327816d5 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java
@@ -148,8 +148,8 @@ public class Skeleton {
updateCache();
}
- /** Caches information about bones and constraints. Must be called if the {@link #getSkin()} is modified or if bones,
- * constraints, or weighted path attachments are added or removed. */
+ /** Caches information about bones and constraints. Must be called if the {@link #skin} is modified or if bones, constraints,
+ * or weighted path attachments are added or removed. */
public void updateCache () {
updateCache.clear();
resetCache.clear();
@@ -374,7 +374,7 @@ public class Skeleton {
setSkin(skin);
}
- /** Sets the skin used to look up attachments before looking in {@link SkeletonData#getDefaultSkin()}. If the skin is changed,
+ /** Sets the skin used to look up attachments before looking in {@link SkeletonData#defaultSkin}. If the skin is changed,
* {@link #updateCache()} is called.
*
* Attachments from the new skin are attached if the corresponding attachment from the old skin was attached. If there was no
@@ -536,13 +536,13 @@ public class Skeleton {
return color;
}
- /** A convenience method for setting the skeleton color. The color can also be set by modifying {@link #getColor()}. */
+ /** A convenience method for setting the skeleton color. The color can also be set by modifying {@link #color}. */
public void setColor (Color color) {
if (color == null) throw new IllegalArgumentException("color cannot be null.");
this.color.set(color);
}
- /** A convenience method for setting the skeleton color. The color can also be set by modifying {@link #getColor()}. */
+ /** A convenience method for setting the skeleton color. The color can also be set by modifying {@link #color}. */
public void setColor (float r, float g, float b, float a) {
color.set(r, g, b, a);
}
@@ -607,7 +607,7 @@ public class Skeleton {
this.y = y;
}
- /** The x component of a vector that defines the direction {@link PhysicsConstraintPose#getWind()} is applied. */
+ /** The x component of a vector that defines the direction {@link PhysicsConstraintPose#wind} is applied. */
public float getWindX () {
return windX;
}
@@ -616,7 +616,7 @@ public class Skeleton {
this.windX = windX;
}
- /** The y component of a vector that defines the direction {@link PhysicsConstraintPose#getWind()} is applied. */
+ /** The y component of a vector that defines the direction {@link PhysicsConstraintPose#wind} is applied. */
public float getWindY () {
return windY;
}
@@ -625,7 +625,7 @@ public class Skeleton {
this.windY = windY;
}
- /** The x component of a vector that defines the direction {@link PhysicsConstraintPose#getGravity()} is applied. */
+ /** The x component of a vector that defines the direction {@link PhysicsConstraintPose#gravity} is applied. */
public float getGravityX () {
return gravityX;
}
@@ -634,7 +634,7 @@ public class Skeleton {
this.gravityX = gravityX;
}
- /** The y component of a vector that defines the direction {@link PhysicsConstraintPose#getGravity()} is applied. */
+ /** The y component of a vector that defines the direction {@link PhysicsConstraintPose#gravity} is applied. */
public float getGravityY () {
return gravityY;
}
diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skin.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skin.java
index a9eca2d43..45ec90bad 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skin.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skin.java
@@ -186,7 +186,7 @@ public class Skin {
hashCode = placeholderName.hashCode() + slotIndex * 37;
}
- /** The {@link Skeleton#getSlots()} index. */
+ /** The {@link Skeleton#slots} index. */
public int getSlotIndex () {
return slotIndex;
}
diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SlotData.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SlotData.java
index b5f792b24..99da64943 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SlotData.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SlotData.java
@@ -56,7 +56,7 @@ public class SlotData extends PosedData
* See World transforms in the Spine
* Runtimes Guide.
- * @param start The index of the first {@link #getVertices()} value to transform. Each vertex has 2 values, x and y.
- * @param count The number of world vertex values to output. Must be <= {@link #getWorldVerticesLength()} - time beyond the {@link #getDuration()} repeats the animation, else the last frame is used.
+ * @param loop True if time beyond the {@link #duration} repeats the animation, else the last frame is used.
* @param events If any events are fired, they are added to this list. Pass null to ignore fired events or if no timelines fire
* events.
* @param alpha 0 applies setup or current values (depending on fromSetup), 1 uses timeline values, and
@@ -141,7 +141,7 @@ public class Animation {
* @param add If true, for timelines that support it, their values are added to the setup or current values (depending on
* fromSetup).
* @param out True when the animation is mixing out, else it is mixing in. Used by timelines that perform instant transitions.
- * @param appliedPose True to modify {@link Posed#getAppliedPose()}, else {@link Posed#getPose()} is modified. */
+ * @param appliedPose True to modify {@link Posed#getAppliedPose()}, else {@link Posed#pose} is modified. */
public void apply (Skeleton skeleton, float lastTime, float time, boolean loop, @Null ArrayfromSetup).
* @param out True when the animation is mixing out, else it is mixing in. Used by timelines that perform instant
* transitions.
- * @param appliedPose True to modify {@link Posed#getAppliedPose()}, else {@link Posed#getPose()} is modified. */
+ * @param appliedPose True to modify {@link Posed#getAppliedPose()}, else {@link Posed#pose} is modified. */
abstract public void apply (Skeleton skeleton, float lastTime, float time, @Null Arraytime.
+ * @param frameIndex The index into {@link #frames} for the values of the frame before time.
* @param valueOffset The offset from frameIndex to the value this curve is used for.
* @param i The index of the Bezier segments. See {@link #getCurveType(int)}. */
public float getBezierValue (float time, int frameIndex, int valueOffset, int i) {
@@ -493,7 +493,7 @@ public class Animation {
/** An interface for timelines that change a bone's properties. */
static public interface BoneTimeline {
- /** The index of the bone in {@link Skeleton#getBones()} that is changed by this timeline. */
+ /** The index of the bone in {@link Skeleton#bones} that is changed by this timeline. */
public int getBoneIndex ();
}
@@ -563,7 +563,7 @@ public class Animation {
boolean out);
}
- /** Changes {@link BonePose#getRotation()}. */
+ /** Changes {@link BonePose#rotation}. */
static public class RotateTimeline extends BoneTimeline1 {
public RotateTimeline (int frameCount, int bezierCount, int boneIndex) {
super(frameCount, bezierCount, boneIndex, Property.rotate);
@@ -574,7 +574,7 @@ public class Animation {
}
}
- /** Changes {@link BonePose#getX()} and {@link BonePose#getY()}. */
+ /** Changes {@link BonePose#x} and {@link BonePose#y}. */
static public class TranslateTimeline extends BoneTimeline2 {
public TranslateTimeline (int frameCount, int bezierCount, int boneIndex) {
super(frameCount, bezierCount, boneIndex, Property.x, Property.y);
@@ -624,7 +624,7 @@ public class Animation {
}
}
- /** Changes {@link BonePose#getX()}. */
+ /** Changes {@link BonePose#x}. */
static public class TranslateXTimeline extends BoneTimeline1 {
public TranslateXTimeline (int frameCount, int bezierCount, int boneIndex) {
super(frameCount, bezierCount, boneIndex, Property.x);
@@ -635,7 +635,7 @@ public class Animation {
}
}
- /** Changes {@link BonePose#getY()}. */
+ /** Changes {@link BonePose#y}. */
static public class TranslateYTimeline extends BoneTimeline1 {
public TranslateYTimeline (int frameCount, int bezierCount, int boneIndex) {
super(frameCount, bezierCount, boneIndex, Property.y);
@@ -646,7 +646,7 @@ public class Animation {
}
}
- /** Changes {@link BonePose#getScaleX()} and {@link BonePose#getScaleY()}. */
+ /** Changes {@link BonePose#scaleX} and {@link BonePose#scaleY}. */
static public class ScaleTimeline extends BoneTimeline2 {
public ScaleTimeline (int frameCount, int bezierCount, int boneIndex) {
super(frameCount, bezierCount, boneIndex, Property.scaleX, Property.scaleY);
@@ -713,7 +713,7 @@ public class Animation {
}
}
- /** Changes {@link BonePose#getScaleX()}. */
+ /** Changes {@link BonePose#scaleX}. */
static public class ScaleXTimeline extends BoneTimeline1 {
public ScaleXTimeline (int frameCount, int bezierCount, int boneIndex) {
super(frameCount, bezierCount, boneIndex, Property.scaleX);
@@ -724,7 +724,7 @@ public class Animation {
}
}
- /** Changes {@link BonePose#getScaleY()}. */
+ /** Changes {@link BonePose#scaleY}. */
static public class ScaleYTimeline extends BoneTimeline1 {
public ScaleYTimeline (int frameCount, int bezierCount, int boneIndex) {
super(frameCount, bezierCount, boneIndex, Property.scaleY);
@@ -735,7 +735,7 @@ public class Animation {
}
}
- /** Changes {@link BonePose#getShearX()} and {@link BonePose#getShearY()}. */
+ /** Changes {@link BonePose#shearX} and {@link BonePose#shearY}. */
static public class ShearTimeline extends BoneTimeline2 {
public ShearTimeline (int frameCount, int bezierCount, int boneIndex) {
super(frameCount, bezierCount, boneIndex, Property.shearX, Property.shearY);
@@ -785,7 +785,7 @@ public class Animation {
}
}
- /** Changes {@link BonePose#getShearX()}. */
+ /** Changes {@link BonePose#shearX}. */
static public class ShearXTimeline extends BoneTimeline1 {
public ShearXTimeline (int frameCount, int bezierCount, int boneIndex) {
super(frameCount, bezierCount, boneIndex, Property.shearX);
@@ -796,7 +796,7 @@ public class Animation {
}
}
- /** Changes {@link BonePose#getShearY()}. */
+ /** Changes {@link BonePose#shearY}. */
static public class ShearYTimeline extends BoneTimeline1 {
public ShearYTimeline (int frameCount, int bezierCount, int boneIndex) {
super(frameCount, bezierCount, boneIndex, Property.shearY);
@@ -807,7 +807,7 @@ public class Animation {
}
}
- /** Changes {@link BonePose#getInherit()}. */
+ /** Changes {@link BonePose#inherit}. */
static public class InheritTimeline extends Timeline implements BoneTimeline {
static public final int ENTRIES = 2;
static private final int INHERIT = 1;
@@ -877,7 +877,7 @@ public class Animation {
abstract protected void apply (Slot slot, SlotPose pose, float time, float alpha, boolean fromSetup, boolean add);
}
- /** Changes {@link SlotPose#getColor()}. */
+ /** Changes {@link SlotPose#color}. */
static public class RGBATimeline extends SlotCurveTimeline {
static public final int ENTRIES = 5;
static private final int R = 1, G = 2, B = 3, A = 4;
@@ -954,7 +954,7 @@ public class Animation {
}
}
- /** Changes RGB for a slot's {@link SlotPose#getColor()}. */
+ /** Changes RGB for a slot's {@link SlotPose#color}. */
static public class RGBTimeline extends SlotCurveTimeline {
static public final int ENTRIES = 4;
static private final int R = 1, G = 2, B = 3;
@@ -1034,7 +1034,7 @@ public class Animation {
}
}
- /** Changes alpha for a slot's {@link SlotPose#getColor()}. */
+ /** Changes alpha for a slot's {@link SlotPose#color}. */
static public class AlphaTimeline extends CurveTimeline1 implements SlotTimeline {
final int slotIndex;
@@ -1072,7 +1072,7 @@ public class Animation {
}
}
- /** Changes {@link SlotPose#getColor()} and {@link SlotPose#getDarkColor()} for two color tinting. */
+ /** Changes {@link SlotPose#color} and {@link SlotPose#darkColor} for two color tinting. */
static public class RGBA2Timeline extends SlotCurveTimeline {
static public final int ENTRIES = 8;
static private final int R = 1, G = 2, B = 3, A = 4, R2 = 5, G2 = 6, B2 = 7;
@@ -1183,7 +1183,7 @@ public class Animation {
}
}
- /** Changes RGB for a slot's {@link SlotPose#getColor()} and {@link SlotPose#getDarkColor()} for two color tinting. */
+ /** Changes RGB for a slot's {@link SlotPose#color} and {@link SlotPose#darkColor} for two color tinting. */
static public class RGB2Timeline extends SlotCurveTimeline {
static public final int ENTRIES = 7;
static private final int R = 1, G = 2, B = 3, R2 = 4, G2 = 5, B2 = 6;
@@ -1295,7 +1295,7 @@ public class Animation {
}
}
- /** Changes {@link SlotPose#getAttachment()}. */
+ /** Changes {@link SlotPose#attachment}. */
static public class AttachmentTimeline extends Timeline implements SlotTimeline {
final int slotIndex;
final String[] attachmentNames;
@@ -1345,7 +1345,7 @@ public class Animation {
}
}
- /** Changes {@link SlotPose#getDeform()} to deform a {@link VertexAttachment}. */
+ /** Changes {@link SlotPose#deform} to deform a {@link VertexAttachment}. */
static public class DeformTimeline extends SlotCurveTimeline {
final VertexAttachment attachment;
private final float[][] vertices;
@@ -1555,7 +1555,7 @@ public class Animation {
}
}
- /** Changes {@link SlotPose#getSequenceIndex()} for an attachment's {@link Sequence}. */
+ /** Changes {@link SlotPose#sequenceIndex} for an attachment's {@link Sequence}. */
static public class SequenceTimeline extends Timeline implements SlotTimeline {
static public final int ENTRIES = 3;
static private final int MODE = 1, DELAY = 2;
@@ -1578,7 +1578,7 @@ public class Animation {
return slotIndex;
}
- /** The attachment for which {@link SlotPose#getSequenceIndex()} will be set.
+ /** The attachment for which {@link SlotPose#sequenceIndex} will be set.
* frameCount, inclusive.
* @param time The frame time in seconds.
- * @param drawOrder Ordered {@link #getSlots()} indices, or null to use setup pose order. */
+ * @param drawOrder Ordered {@link #slots} indices, or null to use setup pose order. */
public void setFrame (int frame, float time, @Null int[] drawOrder) {
frames[frame] = time;
drawOrders[frame] = drawOrder;
@@ -1842,14 +1842,13 @@ public class Animation {
}
static public interface ConstraintTimeline {
- /** The index of the constraint in {@link Skeleton#getConstraints()} that will be changed when this timeline is applied, or
- * -1 if a specific constraint will not be changed. */
+ /** The index of the constraint in {@link Skeleton#constraints} that will be changed when this timeline is applied, or -1 if
+ * a specific constraint will not be changed. */
public int getConstraintIndex ();
}
- /** Changes {@link IkConstraintPose#getMix()}, {@link IkConstraintPose#getSoftness()},
- * {@link IkConstraintPose#getBendDirection()}, {@link IkConstraintPose#getStretch()}, and
- * {@link IkConstraintPose#getCompress()}. */
+ /** Changes {@link IkConstraintPose#mix}, {@link IkConstraintPose#softness}, {@link IkConstraintPose#bendDirection},
+ * {@link IkConstraintPose#stretch}, and {@link IkConstraintPose#compress}. */
static public class IkConstraintTimeline extends CurveTimeline implements ConstraintTimeline {
static public final int ENTRIES = 6;
static private final int MIX = 1, SOFTNESS = 2, BEND_DIRECTION = 3, COMPRESS = 4, STRETCH = 5;
@@ -1941,9 +1940,9 @@ public class Animation {
}
}
- /** Changes {@link TransformConstraintPose#getMixRotate()}, {@link TransformConstraintPose#getMixX()},
- * {@link TransformConstraintPose#getMixY()}, {@link TransformConstraintPose#getMixScaleX()},
- * {@link TransformConstraintPose#getMixScaleY()}, and {@link TransformConstraintPose#getMixShearY()}. */
+ /** Changes {@link TransformConstraintPose#mixRotate}, {@link TransformConstraintPose#mixX},
+ * {@link TransformConstraintPose#mixY}, {@link TransformConstraintPose#mixScaleX}, {@link TransformConstraintPose#mixScaleY},
+ * and {@link TransformConstraintPose#mixShearY}. */
static public class TransformConstraintTimeline extends CurveTimeline implements ConstraintTimeline {
static public final int ENTRIES = 7;
static private final int ROTATE = 1, X = 2, Y = 3, SCALEX = 4, SCALEY = 5, SHEARY = 6;
@@ -2069,7 +2068,7 @@ public class Animation {
}
}
- /** Changes {@link PathConstraintPose#getPosition()}. */
+ /** Changes {@link PathConstraintPose#position}. */
static public class PathConstraintPositionTimeline extends ConstraintTimeline1 {
public PathConstraintPositionTimeline (int frameCount, int bezierCount, int constraintIndex) {
super(frameCount, bezierCount, constraintIndex, Property.pathConstraintPosition);
@@ -2086,7 +2085,7 @@ public class Animation {
}
}
- /** Changes {@link PathConstraintPose#getSpacing()}. */
+ /** Changes {@link PathConstraintPose#spacing}. */
static public class PathConstraintSpacingTimeline extends ConstraintTimeline1 {
public PathConstraintSpacingTimeline (int frameCount, int bezierCount, int constraintIndex) {
super(frameCount, bezierCount, constraintIndex, Property.pathConstraintSpacing);
@@ -2102,8 +2101,7 @@ public class Animation {
}
}
- /** Changes {@link PathConstraintPose#getMixRotate()}, {@link PathConstraintPose#getMixX()}, and
- * {@link PathConstraintPose#getMixY()}. */
+ /** Changes {@link PathConstraintPose#mixRotate}, {@link PathConstraintPose#mixX}, and {@link PathConstraintPose#mixY}. */
static public class PathConstraintMixTimeline extends CurveTimeline implements ConstraintTimeline {
static public final int ENTRIES = 4;
static private final int ROTATE = 1, X = 2, Y = 3;
@@ -2226,7 +2224,7 @@ public class Animation {
abstract protected boolean global (PhysicsConstraintData constraint);
}
- /** Changes {@link PhysicsConstraintPose#getInertia()}. */
+ /** Changes {@link PhysicsConstraintPose#inertia}. */
static public class PhysicsConstraintInertiaTimeline extends PhysicsConstraintTimeline {
public PhysicsConstraintInertiaTimeline (int frameCount, int bezierCount, int constraintIndex) {
super(frameCount, bezierCount, constraintIndex, Property.physicsConstraintInertia);
@@ -2245,7 +2243,7 @@ public class Animation {
}
}
- /** Changes {@link PhysicsConstraintPose#getStrength()}. */
+ /** Changes {@link PhysicsConstraintPose#strength}. */
static public class PhysicsConstraintStrengthTimeline extends PhysicsConstraintTimeline {
public PhysicsConstraintStrengthTimeline (int frameCount, int bezierCount, int constraintIndex) {
super(frameCount, bezierCount, constraintIndex, Property.physicsConstraintStrength);
@@ -2264,7 +2262,7 @@ public class Animation {
}
}
- /** Changes {@link PhysicsConstraintPose#getDamping()}. */
+ /** Changes {@link PhysicsConstraintPose#damping}. */
static public class PhysicsConstraintDampingTimeline extends PhysicsConstraintTimeline {
public PhysicsConstraintDampingTimeline (int frameCount, int bezierCount, int constraintIndex) {
super(frameCount, bezierCount, constraintIndex, Property.physicsConstraintDamping);
@@ -2283,7 +2281,7 @@ public class Animation {
}
}
- /** Changes {@link PhysicsConstraintPose#getMassInverse()}. The timeline values are not inverted. */
+ /** Changes {@link PhysicsConstraintPose#massInverse}. The timeline values are not inverted. */
static public class PhysicsConstraintMassTimeline extends PhysicsConstraintTimeline {
public PhysicsConstraintMassTimeline (int frameCount, int bezierCount, int constraintIndex) {
super(frameCount, bezierCount, constraintIndex, Property.physicsConstraintMass);
@@ -2302,7 +2300,7 @@ public class Animation {
}
}
- /** Changes {@link PhysicsConstraintPose#getWind()}. */
+ /** Changes {@link PhysicsConstraintPose#wind}. */
static public class PhysicsConstraintWindTimeline extends PhysicsConstraintTimeline {
public PhysicsConstraintWindTimeline (int frameCount, int bezierCount, int constraintIndex) {
super(frameCount, bezierCount, constraintIndex, Property.physicsConstraintWind);
@@ -2322,7 +2320,7 @@ public class Animation {
}
}
- /** Changes {@link PhysicsConstraintPose#getGravity()}. */
+ /** Changes {@link PhysicsConstraintPose#gravity}. */
static public class PhysicsConstraintGravityTimeline extends PhysicsConstraintTimeline {
public PhysicsConstraintGravityTimeline (int frameCount, int bezierCount, int constraintIndex) {
super(frameCount, bezierCount, constraintIndex, Property.physicsConstraintGravity);
@@ -2342,7 +2340,7 @@ public class Animation {
}
}
- /** Changes {@link PhysicsConstraintPose#getMix()}. */
+ /** Changes {@link PhysicsConstraintPose#mix}. */
static public class PhysicsConstraintMixTimeline extends PhysicsConstraintTimeline {
public PhysicsConstraintMixTimeline (int frameCount, int bezierCount, int constraintIndex) {
super(frameCount, bezierCount, constraintIndex, Property.physicsConstraintMix);
@@ -2374,8 +2372,8 @@ public class Animation {
instant = true;
}
- /** The index of the physics constraint in {@link Skeleton#getConstraints()} that will be reset when this timeline is
- * applied, or -1 if all physics constraints in the skeleton will be reset. */
+ /** The index of the physics constraint in {@link Skeleton#constraints} that will be reset when this timeline is applied, or
+ * -1 if all physics constraints in the skeleton will be reset. */
public int getConstraintIndex () {
return constraintIndex;
}
@@ -2422,7 +2420,7 @@ public class Animation {
}
}
- /** Changes {@link SliderPose#getTime()}. */
+ /** Changes {@link SliderPose#time}. */
static public class SliderTimeline extends ConstraintTimeline1 {
public SliderTimeline (int frameCount, int bezierCount, int constraintIndex) {
super(frameCount, bezierCount, constraintIndex, Property.sliderTime);
@@ -2439,7 +2437,7 @@ public class Animation {
}
}
- /** Changes {@link SliderPose#getMix()}. */
+ /** Changes {@link SliderPose#mix}. */
static public class SliderMixTimeline extends ConstraintTimeline1 {
public SliderMixTimeline (int frameCount, int bezierCount, int constraintIndex) {
super(frameCount, bezierCount, constraintIndex, Property.sliderMix);
diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
index c8057cd57..47b4792ae 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
@@ -78,7 +78,7 @@ public class AnimationState {
this.data = data;
}
- /** Increments each track entry {@link TrackEntry#getTrackTime()}, setting queued animations as current if needed. */
+ /** Increments each track entry {@link TrackEntry#trackTime}, setting queued animations as current if needed. */
public void update (float delta) {
delta *= timeScale;
TrackEntry[] tracks = this.tracks.items;
@@ -496,7 +496,7 @@ public class AnimationState {
* If the formerly current track entry is for the same animation and was never applied to a skeleton, it is replaced (not mixed
* from).
* @param loop If true, the animation will repeat. If false it will not, instead its last frame is applied if played beyond its
- * duration. In either case {@link TrackEntry#getTrackEnd()} determines when the track is cleared.
+ * duration. In either case {@link TrackEntry#trackEnd} determines when the track is cleared.
* @return A track entry to allow further customization of animation playback. References to the track entry must not be kept
* after the {@link AnimationStateListener#dispose(TrackEntry)} event occurs. */
public TrackEntry setAnimation (int trackIndex, Animation animation, boolean loop) {
@@ -533,8 +533,8 @@ public class AnimationState {
/** Adds an animation to be played after the current or last queued animation for a track. If the track has no entries, this is
* equivalent to calling {@link #setAnimation(int, Animation, boolean)}.
- * @param delay If > 0, sets {@link TrackEntry#getDelay()}. If <= 0, the delay set is the duration of the previous track entry
- * minus any mix duration (from {@link #data}) plus the specified delay (ie the mix ends at (when
+ * @param delay If > 0, sets {@link TrackEntry#delay}. If <= 0, the delay set is the duration of the previous track entry minus
+ * any mix duration (from {@link #data}) plus the specified delay (ie the mix ends at (when
* delay = 0) or before (when delay < 0) the previous track entry duration). If the
* previous entry is looping, its next loop completion is used instead of its duration.
* @return A track entry to allow further customization of animation playback. References to the track entry must not be kept
@@ -566,7 +566,7 @@ public class AnimationState {
}
/** Sets an empty animation for a track, discarding any queued animations, and sets the track entry's
- * {@link TrackEntry#getMixDuration()}. An empty animation has no timelines and serves as a placeholder for mixing in or out.
+ * {@link TrackEntry#mixDuration}. An empty animation has no timelines and serves as a placeholder for mixing in or out.
* delay (ie the mix ends at (when delay = 0) or
- * before (when delay < 0) the previous track entry duration). If the previous entry is looping, its
- * next loop completion is used instead of its duration.
+ * @param delay If > 0, sets {@link TrackEntry#delay}. If <= 0, the delay set is the duration of the previous track entry minus
+ * any mix duration plus the specified delay (ie the mix ends at (when delay = 0) or before
+ * (when delay < 0) the previous track entry duration). If the previous entry is looping, its next loop
+ * completion is used instead of its duration.
* @return A track entry to allow further customization of animation playback. References to the track entry must not be kept
* after the {@link AnimationStateListener#dispose(TrackEntry)} event occurs. */
public TrackEntry addEmptyAnimation (int trackIndex, float mixDuration, float delay) {
@@ -668,7 +668,7 @@ public class AnimationState {
return entry;
}
- /** Removes {@link TrackEntry#getNext()} and all entries after it for the specified entry. */
+ /** Removes {@link TrackEntry#next} and all entries after it for the specified entry. */
public void clearNext (TrackEntry entry) {
TrackEntry next = entry.next;
while (next != null) {
@@ -779,7 +779,7 @@ public class AnimationState {
/** Multiplier for the delta time when the animation state is updated, causing time for all animations and mixes to play slower
* or faster. Defaults to 1.
* delay postpones incrementing the {@link #getTrackTime()}. When this track entry is queued,
- * delay is the time from the start of the previous animation to when this track entry will become the current
- * track entry (ie when the previous track entry {@link #getTrackTime()} >= this track entry's delay).
+ * delay postpones incrementing the {@link #trackTime}. When this track entry is queued, delay is
+ * the time from the start of the previous animation to when this track entry will become the current track entry (ie when
+ * the previous track entry {@link #trackTime} >= this track entry's delay).
* delay <= 0 to {@link AnimationState#addAnimation(int, Animation, boolean, float)} this
- * delay is set using a mix duration from {@link AnimationStateData}. To change the {@link #getMixDuration()}
+ * delay is set using a mix duration from {@link AnimationStateData}. To change the {@link #mixDuration}
* afterward, use {@link #setMixDuration(float, float)} so this delay is adjusted. */
public float getDelay () {
return delay;
@@ -923,11 +923,11 @@ public class AnimationState {
this.trackEnd = trackEnd;
}
- /** If this track entry is non-looping, this is the track time in seconds when {@link #getAnimationEnd()} is reached, or the
- * current {@link #getTrackTime()} if it has already been reached.
+ /** If this track entry is non-looping, this is the track time in seconds when {@link #animationEnd} is reached, or the
+ * current {@link #trackTime} if it has already been reached.
* animationStart time, it often makes sense to set {@link #getAnimationLast()} to the same
- * value to prevent timeline keys before the start time from triggering. */
+ * When changing the animationStart time, it often makes sense to set {@link #animationLast} to the same value
+ * to prevent timeline keys before the start time from triggering. */
public float getAnimationStart () {
return animationStart;
}
@@ -950,7 +950,7 @@ public class AnimationState {
}
/** Seconds for the last frame of this animation. Non-looping animations won't play past this time. Looping animations will
- * loop back to {@link #getAnimationStart()} at this time. Defaults to the animation {@link Animation#duration}. */
+ * loop back to {@link #animationStart} at this time. Defaults to the animation {@link Animation#duration}. */
public float getAnimationEnd () {
return animationEnd;
}
@@ -972,12 +972,12 @@ public class AnimationState {
nextAnimationLast = animationLast;
}
- /** Uses {@link #getTrackTime()} to compute the animationTime. When the trackTime is 0, the
+ /** Uses {@link #trackTime} to compute the animationTime. When the trackTime is 0, the
* animationTime is equal to the animationStart time.
* animationTime is between {@link #getAnimationStart()} and {@link #getAnimationEnd()}, except if this
- * track entry is non-looping and {@link #getAnimationEnd()} is >= to the {@link Animation#duration}, then
- * animationTime continues to increase past {@link #getAnimationEnd()}. */
+ * The animationTime is between {@link #animationStart} and {@link #animationEnd}, except if this track entry
+ * is non-looping and {@link #animationEnd} is >= to the {@link Animation#duration}, then animationTime
+ * continues to increase past {@link #animationEnd}. */
public float getAnimationTime () {
if (loop) {
float duration = animationEnd - animationStart;
@@ -991,16 +991,16 @@ public class AnimationState {
/** Multiplier for the delta time when this track entry is updated, causing time for this animation to pass slower or
* faster. Defaults to 1.
* delay <= 0, the
- * {@link #getDelay()} is set using the mix duration from {@link AnimationState#data}, assuming time scale to be 1. If the
- * time scale is not 1, the delay may need to be adjusted.
+ * {@link #delay} is set using the mix duration from {@link AnimationState#data}, assuming time scale to be 1. If the time
+ * scale is not 1, the delay may need to be adjusted.
* eventThreshold, event timelines are applied while this animation is being mixed out. Defaults to 0, so event
- * timelines are not applied while this animation is being mixed out. */
+ /** When the mix percentage ({@link #mixTime} / {@link #mixDuration}) is less than the eventThreshold, event
+ * timelines are applied while this animation is being mixed out. Defaults to 0, so event timelines are not applied while
+ * this animation is being mixed out. */
public float getEventThreshold () {
return eventThreshold;
}
@@ -1047,7 +1047,7 @@ public class AnimationState {
}
/** When the computed alpha is greater than alphaAttachmentThreshold, attachment timelines are applied. The
- * computed alpha includes {@link #getAlpha()} and the mix percentage. Defaults to 0, so attachment timelines are always
+ * computed alpha includes {@link #alpha} and the mix percentage. Defaults to 0, so attachment timelines are always
* applied. */
public float getAlphaAttachmentThreshold () {
return alphaAttachmentThreshold;
@@ -1057,9 +1057,9 @@ public class AnimationState {
this.alphaAttachmentThreshold = alphaAttachmentThreshold;
}
- /** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
- * mixAttachmentThreshold, attachment timelines are applied while this animation is being mixed out. Defaults
- * to 0, so attachment timelines are not applied while this animation is being mixed out. */
+ /** When the mix percentage ({@link #mixTime} / {@link #mixDuration}) is less than the mixAttachmentThreshold,
+ * attachment timelines are applied while this animation is being mixed out. Defaults to 0, so attachment timelines are not
+ * applied while this animation is being mixed out. */
public float getMixAttachmentThreshold () {
return mixAttachmentThreshold;
}
@@ -1068,9 +1068,9 @@ public class AnimationState {
this.mixAttachmentThreshold = mixAttachmentThreshold;
}
- /** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
- * mixDrawOrderThreshold, draw order timelines are applied while this animation is being mixed out. Defaults to
- * 0, so draw order timelines are not applied while this animation is being mixed out. */
+ /** When the mix percentage ({@link #mixTime} / {@link #mixDuration}) is less than the mixDrawOrderThreshold,
+ * draw order timelines are applied while this animation is being mixed out. Defaults to 0, so draw order timelines are not
+ * applied while this animation is being mixed out. */
public float getMixDrawOrderThreshold () {
return mixDrawOrderThreshold;
}
@@ -1099,7 +1099,7 @@ public class AnimationState {
return nextTrackLast != -1;
}
- /** Returns true if there is a {@link #getNext()} track entry and it will become the current track entry during the next
+ /** Returns true if there is a {@link #next} track entry and it will become the current track entry during the next
* {@link AnimationState#update(float)}. */
public boolean isNextReady () {
return next != null && nextTrackLast - next.delay >= 0;
@@ -1112,8 +1112,8 @@ public class AnimationState {
return trackTime >= animationEnd - animationStart;
}
- /** Seconds elapsed from 0 to the {@link #getMixDuration()} when mixing from the previous animation to this animation. May
- * be slightly more than mixDuration when the mix is complete. */
+ /** Seconds elapsed from 0 to the {@link #mixDuration} when mixing from the previous animation to this animation. May be
+ * slightly more than mixDuration when the mix is complete. */
public float getMixTime () {
return mixTime;
}
@@ -1133,7 +1133,7 @@ public class AnimationState {
* track entry only before {@link AnimationState#update(float)} is next called.
* delay <= 0, the
- * {@link #getDelay()} is set using the mix duration from {@link AnimationState#data}. If mixDuration is set
+ * {@link #delay} is set using the mix duration from {@link AnimationState#data}. If mixDuration is set
* afterward, the delay needs to be adjusted:
*
*
@@ -1155,11 +1155,11 @@ public class AnimationState {
this.mixDuration = mixDuration;
}
- /** Sets both {@link #getMixDuration()} and {@link #getDelay()}.
- * @param delay If > 0, sets {@link #getDelay()}. If <= 0, the delay set is the duration of the previous track entry minus
- * the specified mix duration plus the specified delay (ie the mix ends at (when delay =
- * 0) or before (when delay < 0) the previous track entry duration). If the previous entry is
- * looping, its next loop completion is used instead of its duration. */
+ /** Sets both {@link #mixDuration} and {@link #delay}.
+ * @param delay If > 0, sets {@link #delay}. If <= 0, the delay set is the duration of the previous track entry minus the
+ * specified mix duration plus the specified delay (ie the mix ends at (when delay = 0)
+ * or before (when delay < 0) the previous track entry duration). If the previous entry is looping,
+ * its next loop completion is used instead of its duration. */
public void setMixDuration (float mixDuration, float delay) {
this.mixDuration = mixDuration;
if (delay <= 0) delay = previous == null ? 0 : Math.max(delay + previous.getTrackComplete() - mixDuration, 0);
@@ -1205,7 +1205,7 @@ public class AnimationState {
}
/** When {@link #shortestRotation} is false, this clears the directions for mixing this entry's rotation. This can be useful
- * to avoid bones rotating the long way around when using {@link #getAlpha()} and starting animations on other tracks.
+ * to avoid bones rotating the long way around when using {@link #alpha} and starting animations on other tracks.
*
- *
@@ -54,7 +54,7 @@ public class Bone extends PosedActive
- *
*/
abstract public class Posed< //
diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/PosedActive.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/PosedActive.java
index 1f10145db..a0cdc3607 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/PosedActive.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/PosedActive.java
@@ -16,8 +16,8 @@ abstract public class PosedActive< //
/** Returns false when this constraint won't be updated by
* {@link Skeleton#updateWorldTransform(com.esotericsoftware.spine.Physics)} because a skin is required and the
- * {@link Skeleton#getSkin() active skin} does not contain this item. See {@link Skin#getBones()},
- * {@link Skin#getConstraints()}, {@link PosedData#getSkinRequired()}, and {@link Skeleton#updateCache()}. */
+ * {@link Skeleton#skin active skin} does not contain this item. See {@link Skin#bones}, {@link Skin#constraints},
+ * {@link PosedData#skinRequired}, and {@link Skeleton#updateCache()}. */
public boolean isActive () {
return active;
}
diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/PosedData.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/PosedData.java
index cd05fab35..6a4f1b3be 100644
--- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/PosedData.java
+++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/PosedData.java
@@ -50,10 +50,10 @@ abstract public class PosedDatastart.
+ * @param start The index of the first {@link #vertices} value to transform. Each vertex has 2 values, x and y.
+ * @param count The number of world vertex values to output. Must be <= {@link #worldVerticesLength} - start.
* @param worldVertices The output world vertices. Must have a length >= offset + count *
* stride / 2.
* @param offset The worldVertices index to begin writing values.
@@ -142,9 +142,8 @@ abstract public class VertexAttachment extends Attachment {
}
}
- /** The bones that affect the {@link #getVertices()}. The entries are, for each vertex, the number of bones affecting the
- * vertex followed by that many bone indices, which is {@link Skeleton#getBones()} index. Null if this attachment has no
- * weights. */
+ /** The bones that affect the {@link #vertices}. The entries are, for each vertex, the number of bones affecting the vertex
+ * followed by that many bone indices, which is {@link Skeleton#getBones()} index. Null if this attachment has no weights. */
public @Null int[] getBones () {
return bones;
}