[unity] Allow SkeletonGraphic runtime atlas.

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John 2017-06-11 08:10:16 +08:00 committed by GitHub
parent 0554c5bb97
commit bf7a8db0eb

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@ -28,36 +28,6 @@
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
/******************************************************************************
* Spine Runtimes Software License
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*
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#if (UNITY_5_0 || UNITY_5_1 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7)
#define PREUNITY_5_2
#endif
@ -127,9 +97,11 @@ namespace Spine.Unity {
#if !PREUNITY_5_2
#region Internals
// This is used by the UI system to determine what to put in the MaterialPropertyBlock.
public Texture OverrideTexture { get; set; }
public override Texture mainTexture {
get {
// Fail loudly when incorrectly set up.
if (OverrideTexture != null) return OverrideTexture;
return skeletonDataAsset == null ? null : skeletonDataAsset.atlasAssets[0].materials[0].mainTexture;
}
}