Adding Pool class to be used inside the Triangulator

This commit is contained in:
Stephen Gowen 2017-11-13 17:55:36 -05:00
parent cd8d950117
commit bfbb48c1c2
2 changed files with 89 additions and 7 deletions

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@ -0,0 +1,81 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
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*
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* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
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* or other intellectual property or proprietary rights notices on or in the
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*
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#ifndef Spine_Pool_h
#define Spine_Pool_h
#include <spine/Vector.h>
#include <spine/ContainerUtil.h>
namespace Spine
{
template <typename T>
class Pool
{
public:
Pool()
{
// Empty
}
~Pool()
{
ContainerUtil::cleanUpVectorOfPointers(_objects);
}
T* obtain()
{
if (_objects.size() > 0)
{
T** object = _objects.begin();
_objects.erase(0);
return *object;
}
else
{
return new T();
}
}
void free(T* object)
{
if (!_objects.contains(object))
{
_objects.push_back(object);
}
}
private:
Vector<T*> _objects;
};
}
#endif /* Spine_Pool_h */

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@ -32,6 +32,7 @@
#define Spine_Triangulator_h
#include <spine/Vector.h>
#include <spine/Pool.h>
namespace Spine
{
@ -305,15 +306,15 @@ namespace Spine
}
private:
Vector<Vector<float>> convexPolygons;
Vector<Vector<int>> convexPolygonsIndices;
Vector<Vector<float>> _convexPolygons;
Vector<Vector<int>> _convexPolygonsIndices;
Vector<int> indicesArray;
Vector<bool> isConcaveArray;
Vector<int> triangles;
Vector<int> _indicesArray;
Vector<bool> _isConcaveArray;
Vector<int> _triangles;
Pool<Vector<float>> polygonPool;
Pool<Vector<int>> polygonIndicesPool;
Pool<Vector<float>> _polygonPool;
Pool<Vector<int>> _polygonIndicesPool;
static bool isConcave(int index, int vertexCount, Vector<float> vertices, Vector<int> indices)
{