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Adding Pool class to be used inside the Triangulator
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spine-cpp/spine-cpp/include/spine/Pool.h
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81
spine-cpp/spine-cpp/include/spine/Pool.h
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_Pool_h
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#define Spine_Pool_h
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#include <spine/Vector.h>
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#include <spine/ContainerUtil.h>
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namespace Spine
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{
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template <typename T>
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class Pool
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{
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public:
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Pool()
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{
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// Empty
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}
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~Pool()
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{
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ContainerUtil::cleanUpVectorOfPointers(_objects);
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}
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T* obtain()
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{
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if (_objects.size() > 0)
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{
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T** object = _objects.begin();
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_objects.erase(0);
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return *object;
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}
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else
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{
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return new T();
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}
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}
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void free(T* object)
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{
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if (!_objects.contains(object))
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{
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_objects.push_back(object);
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}
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}
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private:
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Vector<T*> _objects;
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};
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}
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#endif /* Spine_Pool_h */
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@ -32,6 +32,7 @@
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#define Spine_Triangulator_h
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#define Spine_Triangulator_h
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#include <spine/Vector.h>
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#include <spine/Vector.h>
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#include <spine/Pool.h>
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namespace Spine
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namespace Spine
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{
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{
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@ -305,15 +306,15 @@ namespace Spine
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}
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}
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private:
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private:
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Vector<Vector<float>> convexPolygons;
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Vector<Vector<float>> _convexPolygons;
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Vector<Vector<int>> convexPolygonsIndices;
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Vector<Vector<int>> _convexPolygonsIndices;
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Vector<int> indicesArray;
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Vector<int> _indicesArray;
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Vector<bool> isConcaveArray;
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Vector<bool> _isConcaveArray;
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Vector<int> triangles;
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Vector<int> _triangles;
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Pool<Vector<float>> polygonPool;
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Pool<Vector<float>> _polygonPool;
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Pool<Vector<int>> polygonIndicesPool;
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Pool<Vector<int>> _polygonIndicesPool;
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static bool isConcave(int index, int vertexCount, Vector<float> vertices, Vector<int> indices)
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static bool isConcave(int index, int vertexCount, Vector<float> vertices, Vector<int> indices)
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{
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{
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