From bfe1f856f7fc02fdb9d347160b727e4b63a88a5f Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Wed, 2 Jul 2025 15:56:20 +0200 Subject: [PATCH] [cpp] 4.3 porting WIP --- spine-cpp/spine-cpp/src/spine/SkeletonRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-cpp/spine-cpp/src/spine/SkeletonRenderer.cpp b/spine-cpp/spine-cpp/src/spine/SkeletonRenderer.cpp index 08a09a37c..10642123a 100644 --- a/spine-cpp/spine-cpp/src/spine/SkeletonRenderer.cpp +++ b/spine-cpp/spine-cpp/src/spine/SkeletonRenderer.cpp @@ -195,7 +195,7 @@ RenderCommand *SkeletonRenderer::render(Skeleton &skeleton) { } worldVertices->setSize(mesh->getWorldVerticesLength(), 0); - mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices->buffer(), 0, 2); + mesh->computeWorldVertices(skeleton, slot, 0, mesh->getWorldVerticesLength(), worldVertices->buffer(), 0, 2); verticesCount = (int32_t) (mesh->getWorldVerticesLength() >> 1); uvs = &mesh->getUVs(); indices = &mesh->getTriangles();