[csharp] Clipping fix, see #1219

This commit is contained in:
badlogic 2018-12-05 16:30:28 +01:00
parent ea4685be8b
commit c0694bf14b

View File

@ -216,15 +216,27 @@ namespace Spine {
} }
// v1 inside, v2 outside // v1 inside, v2 outside
float c0 = inputY2 - inputY, c2 = inputX2 - inputX; float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY)); float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
output.Add(edgeX + (edgeX2 - edgeX) * ua); if (Math.Abs(s) > 0.000001f) {
output.Add(edgeY + (edgeY2 - edgeY) * ua); float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
output.Add(edgeX + (edgeX2 - edgeX) * ua);
output.Add(edgeY + (edgeY2 - edgeY) * ua);
} else {
output.Add(edgeX);
output.Add(edgeY);
}
} }
else if (side2) { // v1 outside, v2 inside else if (side2) { // v1 outside, v2 inside
float c0 = inputY2 - inputY, c2 = inputX2 - inputX; float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / (c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY)); float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
output.Add(edgeX + (edgeX2 - edgeX) * ua); if (Math.Abs(s) > 0.000001f) {
output.Add(edgeY + (edgeY2 - edgeY) * ua); float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
output.Add(edgeX + (edgeX2 - edgeX) * ua);
output.Add(edgeY + (edgeY2 - edgeY) * ua);
} else {
output.Add(edgeX);
output.Add(edgeY);
}
output.Add(inputX2); output.Add(inputX2);
output.Add(inputY2); output.Add(inputY2);
} }